Author Message

oxod

Rank 0
oxod
Joined
16 Aug 2010
Posts
13
Location
Portugal
PostedMar 19, 2012 5:25 am
No one likes to play in a death server, and all of us dont want to stop play lc in 6 months,we worried about this, so....lets do it;)you afraid with ranking position?you worried about prices?whats happend if your name change?idk

more players = more competition

1- (aeria) still needs advertising(spread last chaos community)
2- (you, me and aeria) should help the new players in game
3- save the nom ap buyers 3Wink
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LilianMcK

Rank 4
LilianMcK
Joined
12 Jun 2008
Posts
2803
Location
United Kingdom
PostedMar 19, 2012 5:32 am
dinosue2 wrote:
I believe it's just being looked at wrong. It shouldn't be SOLELY about recycling the players you already have, it should be about getting more players.

All this serves to do is move the issue from spot to spot and not fix it at all.  


Agree but as I have covered all this in numerous other posts I will not continue to repeat the same arguments against, even though many are valid. For all those aforementioned reasons I am categorically against a merge.

dinosue2

GameSage: Last Chaos
dinosue2
Joined
20 Jan 2008
Posts
3254
Location
United States
PostedMar 19, 2012 5:36 am
oxod wrote:
No one likes to play in a death server, and all of us dont want to stop play lc in 6 months,we worried about this, so....lets do it;)you afraid with ranking position?you worried about prices?whats happend if your name change?idk

more players = more competition

1- (aeria) still needs advertising(spread last chaos community)
2- (you, me and aeria) should help the new players in game
3- save the nom ap buyers 3Wink  
I am not "afraid" of anything. But I don't tell you how to spend your hard earned money, what gives you the right to tell me how to spend mine?

I leveled toons on ALL servers, not just for my GS duties. I have met players and learned how individual servers operate. I prefer MY home server. And I made that choice by educating myself to the players and economies of said servers.

This is not about ME, this is about what's best for LC. Recycling the same players it not the fix, the fix is getting MORE players. And more players will come when LC is advertised properly. You wanna "fix" LC? Then tell your friends. Get them to play. Then they tell their friends, and so on and so forth.

All a server merge is going to do is create more work for the GM's in the long run and make it even MORE difficult for proper issues to be handled due to the drama the merge itself will create. And servers will STILL die because good honest players who like things the way they are now will leave because of the drama it will create.

P.S. and I do help new players. Many of them are given a spot in one of my 3 guilds and closely monitored, SP farming, leveling and general gameplay is always explained in a one on one setting. But we need more NEW players...not the same players moved from one spot to another.

jlcbubba

Rank 4
jlcbubba
Joined
18 Jan 2008
Posts
2265
Location
United Kingdom
PostedMar 19, 2012 5:41 am
I have to agree with sue in a way, there would be several issues regarding PK'ing and competition for spots, maybe if a server merge was done, there could be more sub-servers per server left? Maybe even make a non-PvP Raid server?

dinosue2

GameSage: Last Chaos
dinosue2
Joined
20 Jan 2008
Posts
3254
Location
United States
PostedMar 19, 2012 5:53 am
I believe newbie buff should be on ALL servers. Newbies shouldn't be forced to only non-PvP server.

Raid servers should be changed to non-PvP to prevent the whole "PKing in front of chapel/Raid" ban issue. And 6th sub should return to PvP status.

And they should find a way to make merchants their own area, where you can access them via a portal of sorts to keep the lag off the main subs. So you would "teleport" to a spot where it was all merchants on ANY subserver all in one spot.

LilianMcK

Rank 4
LilianMcK
Joined
12 Jun 2008
Posts
2803
Location
United Kingdom
PostedMar 19, 2012 6:09 am
dinosue2 wrote:
I believe newbie buff should be on ALL servers. Newbies shouldn't be forced to only non-PvP server.

Always agreed with this over the years.

Raid servers should be changed to non-PvP to prevent the whole "PKing in front of chapel/Raid" ban issue. And 6th sub should return to PvP status.

Also agree with this. Was it not just so for a short while when first came out?

And they should find a way to make merchants their own area, where you can access them via a portal of sorts to keep the lag off the main subs. So you would "teleport" to a spot where it was all merchants on ANY subserver all in one spot.  


Seems like nice idea Wink

W33DGIRL

Rank 1
W33DGIRL
Joined
08 Sep 2009
Posts
312
Location
Stockholm Sweden
PostedMar 19, 2012 7:41 am
Make a poll and see what the majority want... For example.. Do you want your server to be merged with another one or do you want to stay on your " home " server? If so what server would you want your server to be going to..

Also remember.. if a new player comes to LC and want to choose a server.. He/she would probably go from server to server and see what the population is like on all of our servers.
If he see that there is 10x more players on Katar than there is on Tairen , why would he ever start playing on Tairen when he/she would have trouble even finding a Guardian. Yes he would see that it is " Recommended " but i doubt that would change alot ...

With less servers there would be more players on .New players will have it easier finding help which often means they stay ( if they like the game ).

shmahadle

Rank 3
shmahadle
Joined
30 Jul 2008
Posts
1347
Location
Lalaland United States
PostedMar 19, 2012 8:42 am
If you don't like competition, loads of people, etc. then this is not the game for you. This is a massively multiplayer online game, not a single player RPG with chat functions.

Quit. Deleted my toons. PSN is shmahadle.

dragonoa

Rank 2
dragonoa
Joined
21 Jan 2007
Posts
745
Location
United Kingdom
PostedMar 19, 2012 11:58 am
Players who are leaving don't care about the technical obstacles of a server merge. Players who are leaving don't care whether the publishers or the developers are responsible for a given problem, only that the problem is solved and quickly. However polite, easygoing and helpful the GMs may be, if the gameplay is poor, players will leave. Players who are leaving don't care whether Aeria has introduced another extortionately priced, gamebreaking AP item because Aeria “needs to make a profit”. We are often reminded that Aeria is a business and told that we should be grateful for having a game at all. Aeria's players are not a charity and are not obligated to support the item mall. It is Aeria who should be grateful for its players.

The game is dying because there are superior games out there that don't cost an arm and a leg. Improvements to this game are piecemeal and it is beset with longstanding problems. I'm delighted to see, for instance, the changes to XP requirements but they're not enough. The game rewards neither skill nor hard work. A handful of classes is still at a huge advantage in PvE and PvP, partying is still inexpedient, XPBs are still necessary to progress at a tolerable rate, skills are still too expensive, gold inflation continues, AP buyers are still at a major advantage, item drop and upgrade success rates are still appalling, graphics are dated, the interface and controls are still clumsy, gameplay is still tedious, repetitive and bug-ridden and there is still no engaging storyline to speak of.

No server merge and no amount of advertising will fix these root problems.

lstKnight

Rank 0
lstKnight
Joined
30 Jul 2009
Posts
15
Location
United States
PostedMar 19, 2012 1:34 pm
dragonoa wrote:
Players who are leaving don't care about the technical obstacles of a server merge. Players who are leaving don't care whether the publishers or the developers are responsible for a given problem, only that the problem is solved and quickly. However polite, easygoing and helpful the GMs may be, if the gameplay is poor, players will leave. Players who are leaving don't care whether Aeria has introduced another extortionately priced, gamebreaking AP item because Aeria “needs to make a profit”. We are often reminded that Aeria is a business and told that we should be grateful for having a game at all. Aeria's players are not a charity and are not obligated to support the item mall. It is Aeria who should be grateful for its players.

The game is dying because there are superior games out there that don't cost an arm and a leg. Improvements to this game are piecemeal and it is beset with longstanding problems. I'm delighted to see, for instance, the changes to XP requirements but they're not enough. The game rewards neither skill nor hard work. A handful of classes is still at a huge advantage in PvE and PvP, partying is still inexpedient, XPBs are still necessary to progress at a tolerable rate, skills are still too expensive, gold inflation continues, AP buyers are still at a major advantage, item drop and upgrade success rates are still appalling, graphics are dated, the interface and controls are still clumsy, gameplay is still tedious, repetitive and bug-ridden and there is still no engaging storyline to speak of.

No server merge and no amount of advertising will fix these root problems.  


I agree with what what you said but I like to stick around a lil longer if possible. The game is indeed dying, hopefully this server merge slow it down if it happen.

Sokushi 175 Sin/ 161 Cleric. Potential
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