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Pimorez

GameSage: Last Chaos
Pimorez
Joined
02 May 2007
Posts
2988
Location
Netherlands
PostedMar 13, 2012 1:30 pm
The only reason I would use this acc is the 10% Decrease MP Consumption. The extra damage is minimal and I rather use HP/MP Absorption accs in combination with 30% Crit seal on every acc.

Though for low levels this is a nice acc Smile

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Gospodja

Rank 2
Gospodja
Joined
18 May 2011
Posts
702
Location
Novi Sad Serbia
PostedMar 13, 2012 3:07 pm
look video and accs seals and try to not fell stupid. It's not rogue, it's different.

Guild: RANGERSOFJUSTICE, Guild Advisor IGN: Gospodja - 4th real Witch on Katar

Pimorez

GameSage: Last Chaos
Pimorez
Joined
02 May 2007
Posts
2988
Location
Netherlands
PostedMar 13, 2012 3:14 pm
I know you are not a rogue, but I think the damage done is too few to be really noticeable. For witches it MIGHT be nice but for any other class it would only be interesting because of the 10% Decrease MP Consumption seal.

It might also be nice for Clerics and maybe Elementalists too..

chaos1131

Rank 3
Joined
20 Jan 2009
Posts
1224
Location
United States
PostedMar 13, 2012 3:59 pm
hmmmm still dont like that acc,and i laughed at it too Smile but the damage output is increased because of the mag attack and intelligence (addition)

Maybe it good for you in PVE

but i doubt if it will help much in PVP.

i see it more beneficial pve/lower level

LordSentinel

Rank 4
LordSentinel
Joined
26 Nov 2010
Posts
2421
Location
Malaysia
PostedMar 13, 2012 5:26 pm
chaos1131 wrote:
hmmmm still dont like that acc,and i laughed at it too Smile but the damage output is increased because of the mag attack and intelligence (addition)

Maybe it good for you in PVE

but i doubt if it will help much in PVP.

i see it more beneficial pve/lower level  

I agree, the key term there being at "his level".

Sins, sure, the 3x10% mp reduction will come in handy especially at 100% cast, but for me for example, I would have absolutely no need for it.

Surestrike

Rank 4
Surestrike
Joined
19 Feb 2008
Posts
2365
Location
Harlingen United States
PostedMar 13, 2012 5:39 pm
senor_paco wrote:
Gospodja wrote:
I did my research and 93 HR seal is 25 MHR seal translated to magic classes damage output system.  

I stopped reading there.  


I really don't mean to be confrontational here(well maybe a little only because I think you are off base here) but, when you put on this accessory it raises your magic hit rate 25 when you put on a 93 hr accessory magic hr goes up 93. What kind of math are you using to come up with this?

Siggy

Iruparazzo

Rank 3
Iruparazzo
Joined
10 Nov 2008
Posts
867
Location
Bree-Town, Middle Earth United States
PostedMar 13, 2012 6:05 pm
Surestrike wrote:
senor_paco wrote:
Gospodja wrote:
I did my research and 93 HR seal is 25 MHR seal translated to magic classes damage output system.  

I stopped reading there.  


I really don't mean to be confrontational here(well maybe a little only because I think you are off base here) but, when you put on this accessory it raises your magic hit rate 25 when you put on a 93 hr accessory magic hr goes up 93. What kind of math are you using to come up with this?  


^This. is why I piped up in the first place.

This accessory only gives 25 Magic Hit Rate. Period.


As we all know, 10, 25, even 40 points in anything doesn't mean jack. Especially spread out over stats. 10 Magic Defense means what to any mob over level 10? Jack squat, that's what. To a player with 10k magic attack? LOL.... 40 Magic Evasion? Almas giggle.

The issue with the effectiveness of accessories (and stats/modifiers in general), is the typically inexplicable backend/base values being often misrepresented and/or not conforming to a standard of logic.

I wish I was smart enough to know and reference damage and defense tables and graphs, so I could understand exactly what (for example) 10 Magic Defense actually does. It is my gut feeling that the statistical trend would show 10 Magic Defense as ineffectual against any current LC mob, at any level. This would hopefully suggest that a base value change will be required (but I'm not holding my breath).

The Jack of All Trades is the Master of None. Balanced accessories like these are simply not as effectual as accessories with multiples of the same stat. That being said, I wish it were not this way.

.Denise

Rank 0
.Denise
Joined
15 Mar 2011
Posts
178
Location
Varna Bulgaria
PostedMar 13, 2012 6:09 pm
TOF acc has 20% mp reduction,and u can wear 3 of them , atleast for mage.
What is the benefit of Keron acc for mages tho???
In pvp - 93 HR on any acc = 93 MHR too.
In pve - its still better use sol/som/crit/eva/hr acc, instead an acc tht increase ur dmg by 100..
As i said, is a good acc for low lvls.
And next time, when u wanna convince someone, how good is this acc at any lvls, go try hit some mobs in moondshine, not 20 lvls lower than u.
For everyone else who going grind himself, this acc is useless... but u maybe cant know that? Laughing

AbarraCadavera

Rank 0
AbarraCadavera
Joined
06 Jul 2010
Posts
154
Location
United States
PostedMar 13, 2012 6:16 pm
The 10% reduction in mana is quite fun when combined with 40% from ToF acc (2 of them at 20% each) and 50% from gloves (lvl 170). This means infinite mana !o.0!

Might be worth noting that the ToF acc i'm speaking of has similar seals, i.e. Magic HR 25

You cannot have 3 of these acc as they are one-time affinity gift and not tradeable/storeable/throw-away-able.

Somehow i accidentally tossed my Oscar Affinity accessory : (
It was rubbish kind of, but i wanted to keep it...

The magic hr seal cannot be upgraded with an Accessory Forge tool (I tried lol)
Magical Hitrate isn't any different than Physical Hitrate, except that its Magical.

Still its kind of fun.

I prefer a nice 93x3 with som and sol though when at the grind

FYI Gosp the Final Title for that Affinity gives 20 Magic HR : )

170 True Witch

viciousnugget

Rank 3
viciousnugget
Joined
17 Jan 2009
Posts
1101
Location
7th level of Hell United States
PostedMar 13, 2012 9:38 pm
LordSentinel wrote:
chaos1131 wrote:
hmmmm still dont like that acc,and i laughed at it too Smile but the damage output is increased because of the mag attack and intelligence (addition)

Maybe it good for you in PVE

but i doubt if it will help much in PVP.

i see it more beneficial pve/lower level  

I agree, the key term there being at "his level".

Sins, sure, the 3x10% mp reduction will come in handy especially at 100% cast, but for me for example, I would have absolutely no need for it.  

You only get 1 when you reach 5m affinity. I trashed mine but I kinda wanted to keep it. Inventory space is at a premium.

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