Surestrike wrote: |
senor_paco wrote: |
Gospodja wrote: |
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I did my research and 93 HR seal is 25 MHR seal translated to magic classes damage output system.
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I stopped reading there.
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I really don't mean to be confrontational here(well maybe a little only because I think you are off base here) but, when you put on this accessory it raises your magic hit rate 25 when you put on a 93 hr accessory magic hr goes up 93. What kind of math are you using to come up with this?
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^This. is why I piped up in the first place.
This accessory only gives 25 Magic Hit Rate. Period.
As we all know, 10, 25, even 40 points in anything doesn't mean jack. Especially spread out over stats. 10 Magic Defense means what to any mob over level 10? Jack squat, that's what. To a player with 10k magic attack? LOL.... 40 Magic Evasion? Almas giggle.
The issue with the effectiveness of accessories (and stats/modifiers in general), is the typically inexplicable backend/base values being often misrepresented and/or not conforming to a standard of logic.
I wish I was smart enough to know and reference damage and defense tables and graphs, so I could understand exactly what (for example) 10 Magic Defense actually
does. It is my gut feeling that the statistical trend would show 10 Magic Defense as ineffectual against any current LC mob, at any level. This would hopefully suggest that a base value change will be required (but I'm not holding my breath).
The Jack of All Trades is the Master of None. Balanced accessories like these are simply not as effectual as accessories with multiples of the same stat. That being said, I wish it were not this way.