Good feedback and an interesting counter point. As for the AP questions/concerns, we are already discussing ways to evenly spread what we sell vs. What remains in game drops only, we will post more when we have more info, but rest assured there will be rewarding content for both guilds and grinders alike.
My Biggest suggestion is keep Max OJ's out of the mall for ep6; That alone will make the game more affordable, more competitive, and also prevent people from ALL having the exact same gear (it would also make the double rec runes viable to sell, as they wouldn't be doing anything but ensuring more variety between two toons). A Warrior capped at +1300 dex +900 STR versus a warrior capped at 900 dex 1300 Str = very different results on pvp, and doesn't allow both toons to be over uber.
We need strengths at the cost of other weaknesses; not everything being a strength, as with the current episode. Rec Runes are random for a reason.
You have alot of opportunity with the double rec runes, and with the lapis combination, to make up the money for if you cancelled max OJ's. You possibly have new mounts, new weps that need done.... there are MANY more ideas you can implement that are closer to just "cosmetic" that won't break the game, but will also mak you money. We just need to get there.
Sorry for the rant, but this is one of the biggest, most important gear based issues you will face if you continue offering max OJ's. You could also shut up alot of the gear upgrade cost QQ by taking them out as well, as that would be 40 op a player doesn't have to spend IN THAT WAY, on their gear, per piece.