Raven, I do understand the class. The changes made started with ep4, and got worse in ep5.
The base resist coding was not changed. I'm sure GM's know this, and for sure the devs do.
I should have put all that together in the section it applied to, but I do think it's the main problem.
Before ep4, this class was as uber, if not more, as a war/fighter class.
What happened there?
Skill changes, and new lapis.
Before this, Pagan/Mage class was considered overpowered. QQ ensued and changes were made. They just went too far is all. I really don't think they changed the base resist coding.
If Tactics checks and finds that it was, then I'm wrong, if not .. well you are.
This is also why the class went to Rec, and lost the Glass Cannon advantage, to compensate.
What Pagan/mages do not understand about changing the base coding for resist vs def is how this would affect PVE.
Many bosses are resist based, so basically changing resist would make them impossible to defeat. Look at the AOE's from end game bosses. Wow .. that's gonna suck. Who's going to kill them then? All your DPS will die except you and the orcs. Nice right? No, because you won't be able to kill them either.
You must look at the whole game, not just pvp.
Once they mess with resist base coding, it won't change how bosses work. They have set damage. I may be wrong about this, but I'll bet that's how it plays out.
I have played this game a long time. I was here when EP4 rolled out and screwed up my class.
Then I switched to and Orc, and EP5 came out and screwed that class too.
Look at the rest of my suggestions about how to make this class much better, further down in the post.
The while idea here is not to make one class so overpowered that it messes up the balance of the game. Changing the resist coding would do that. Just changing one overpowered class for another. Let's try to balance it a bit.
BTW I know a few Mage/Pagans that can take down the Guard/Def class, as well as all DPS classes, besides their own, as easy as pie. The ones that don't have WIT helms.
Think about that a bit.
It's all about the lapis baby.
Well there is also the extra resist added to EP5 gear for War/Guard/hunter/sin classes, and the AoL equivalent. They should NOT have added resist.
The same wasn't applied to pagan/mage/orc/priest gear in regards to defense. So more imbalance occurred there.
I'm telling you, the devs must have been high when they came up with this stuff, but they didn't change base resist coding. Too lazy.
Sorry for the long clarification, but I thought of more stuff as I typed