Reduce AP dependency (see other thread)
2 or 3 ideas spring to mind here, might need CR/Nex help but that isn’t a good enough excuse any more.
PvE:
Increase Exp gained in all maps by a further 20%, Grindiing is dull, to counter balance that…
Bring back the level cap on parties to start nerfing at =/-7 levels, to give 0 exp at +/-10 levels.
Cap dungeons appropriately at the top and bottom.
Make VR/PR a 60+ map, sub 60s have a LOT of maps they can go and grind on
PvP:
As Enchants are there now and the option to remove and reimburse the players isn’t a particularly viable option, nerfing through code isn’t though (see other posts as well for why)
1-15:
Reduce the Armor Enchant [#] from +5 Damage Abs to +2 Damage abs,
Reduce the Weapon Enchant initial point from +7 with +3 incremental increases for each [#3] added, to +3 with a +1 incremental increase for each [#3]
Kill Cap the zone at 25000 Kills after which kill credits cease to be credited, which is hardly new territory, from
here
Restrictions
• Difficulty modes may limit the rank a player can reach.
• The level a player is can limit the rank a player can reach.
• A player may only gain 2,000 kill points per day.
• A player will not gain kill points when defeating another player that is 10 levels greater or lower than themselves.
The 2nd of that list should be implemented post-haste
To balance those nerfings, Let people Gain their rank stats @ 15,
20-30:
Reduce the Armor Enchant [#] from +5 Damage Abs to +3 Damage abs,
Reduce the Weapon Enchant initial point from +7 with +3 incremental increases for each [#3] added, to +5 with a +2 incremental increase for each [#3]
Kill Cap the zone at 50000 Kills after which kill credits cease to be credited, which is hardly new territory, from
here
Restrictions
• Difficulty modes may limit the rank a player can reach.
• The level a player is can limit the rank a player can reach.
• A player may only gain 2,000 kill points per day.
• A player will not gain kill points when defeating another player that is 10 levels greater or lower than themselves.
The 2nd of that list should be implemented post-haste
1-60: (Goddess)
Either:-
Un-restrict the zone and let it be as designed (It’s a 1-70 Map………)
Or:-
Reduce the Armor Enchant [#] from +5 Damage Abs to +4 Damage abs,
Reduce the Weapon Enchant initial point from +7 with +3 incremental increases for each [#3] added, to +7 with a +2 incremental increase for each [#3]
Kill Cap the zone at 70000 Kills after which kill credits cease to be credited, which is hardly new territory, from
here
Restrictions
• Difficulty modes may limit the rank a player can reach.
• The level a player is can limit the rank a player can reach.
• A player may only gain 2,000 kill points per day.
• A player will not gain kill points when defeating another player that is 10 levels greater or lower than themselves.
The 2nd of that list should be implemented post-haste
1-70:
Restrictions
• Difficulty modes may limit the rank a player can reach.
• The level a player is can limit the rank a player can reach.
• A player may only gain 2,000 kill points per day.
• A player will not gain kill points when defeating another player that is 10 levels greater or lower than themselves.
The 4th of that list should be implemented post-haste. Also see my other posts.