Yeah, since its based off the Alpha client and I know they changed a lot of stuff for TH/KR version, I figured something would be off eventually. I have either two choices. 1) Start basing stuff off the TH version which I have on my PC or 2) Keep waiting until closed beta of the AG version.
Actually, it might be helpful if you can provide at least another piece of equipment that has wrong data in the upgrade chart so I can get a good idea on whats wrong. I remember seeing something on the Korean site where a guy had a piece of gear at whatever + and I looked at both the Korean database and my database and we were both off. Find it hilarious.
Regardless, I'll look into it. I compared the TH and AG version enchant chart files and judging off that information, the data is the same. So there may be something "hidden" or both the people who work on the Korean database and myself who works on the AG version got the information we were given wrong. To be honest, it be much easier if I was actually playing the game.
Lastly, there is a chance I may not be able to find a solution. There may be somewhere in that mass amount of code where they somehow modify these enchant values using some kind of formula.
Lack of Motivation
Well I was going to keep working on the site after the last post, but I'm kinda losing motivation again. With no announcement of Closed Beta yet, it kinda makes me not that motivated to work on the site even though people from the TH version look at this site.
In other words, I'm taking it easy and working super slow lol. The only two things that need to be worked on are
1) Pictures of stuff
2) Additional stat information for rare, magic, and common weapons/armor
#2 is more important than #1, but not much so that I need to rush it. The big epic change from Alpha to closed beta for Aeriagames I don't find to be major. I call it major if everything was drastically changed meaning a total rewrite of the game. So once again, updating the database to match closed beta client is easy, yet fun.
This will be added in the future, but for now, I've been kinda working on it. Things turned out kinda bad. I kinda got the X, Y, Z coordinates of NPCs and whatnot, but it seems they have multiple NPCS under the same name so............if I removed the duplicate ones, there is a chance the NPC won't be at that coordinate. So I think I'll wait until closed beta.
I feel its much easier to explain things to people with a picture.
Small sample of the enchantment chart
Let me explain to you how it works
That is basically +1 - +10.
Don't know Korean, but if you use google translate on it, one of them says "General Staff."
No idea, but everything is 10. I assume that this means the max upgrade which is 10 obviously.
Name of the effect. i.e Max Damage, Physical Boost
Set Value 1/2
The actual value given. In this case, both my site and the korean database says the Level 10 hammer has the value of 46 and not 9 since we both are basing it off this chart.
I forget exactly, but its meaningless.
Deals with something I can't explain that well. I guess the best way to put it is that if you looked at the file that has all the equipment in it, you would look grab the Enchant ID value and match it up with this one.
Unfortunately, not every item has unique values for enchantment it seems. Many share the same values. In other words, the enchantment chart doesn't have unique values for every weapon.
So in the end, it gives me a big giant ??????? because it seems to me that data is both correct and incorrect for the upgrade charts for various items. Which also led me to saying they may use some sort of formula which is unknown. Therefore, I need more data on incorrect information in the upgrade chart in the database so I may be able to come up with the formula they use.
Also, please note that any version will have Korean in these files seeing as Sirius is the one who made the game. How they do localization in this game seems very easy and thought out if you ask me when compared to other games where they do rather unusual stuff.