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GMPaladin

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GMPaladin
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PostedJan 27, 2012 9:51 pm   Last edited by GMPaladin on Jan 28, 2012 2:49 pm. Edited 4 times in total

Boatyard Instances Guide!

Help get you started exploring the worlds of DDTank!


Need a little help completing the Boatyard Instances? Check out the replies below for some tips and hints!


1. Ant Cave
2. Run Run Chicken!
3. Gulu Kingdom
4. Cthulhu
5. Shadow Castle
6. Dragon Zone
7. Gulu Olympics
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GMPaladin

Aeria: Specialist
GMPaladin
Joined
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Posts
2603
Location
San Jose United States
PostedJan 27, 2012 9:52 pm   Last edited by GMPaladin on Jan 28, 2012 2:41 pm. Edited 3 times in total
Ant Cave

Modes: Easy (lv9-12) | Normal (lv12-15)


Stage 1: Defeat Ants
With a full party this stage should be fairly easy. Split the team into two groups so that the two teams can focus on opposite sides of the map. Use higher angle shots to avoid hitting other members of your team and switch places if a player starts to get low on health.

Stage 2: Defeat Ant Queen
Three members of the team should focus all fire on the Ant Queen herself, ignoring the Ant Guards if possible. One player should act as a shield and fight the Ant Guards to protect the other members of the team. If the Ant Guards begin to cause too much damage, switch places to protect your teammate. Try Angle 35, Power 65 when aiming for Denise. Never fly near the Ant Queen spot or you will be instantly killed.

GMPaladin

Aeria: Specialist
GMPaladin
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San Jose United States
PostedJan 27, 2012 9:53 pm   Last edited by GMPaladin on Jun 15, 2012 4:24 pm. Edited 4 times in total
Run Run Chicken!

Modes: Easy (lv9-12) | Normal (lv12-15) | Difficult (lv15-20)


Stage 1: Defeat Shelled/Shelless Chicks
Similar to Ant Cave Stage 1, except your team starts split on opposite sides of the map. Focus fire on enemies closest to you to prevent taking damage. Switch places with the players in front if they begin to take too much damage.

Stage 2: Defeat Fat Hens
These Fat Hens can only be attacked when they don't use their hats as shields. As each Fat Hen takes her hat off, focus your team's fire on them. Lowest platform should be around Angle 20 with Power 75 while middle platform is about Angle 35 and Power 75, and the top platform is around Angle 40 and 85 Power. Never fly near the Fat Hen's spots or you will be instantly killed.

Stage 3: Destroy Chicken Coop
This stage only appears in Normal and Difficult modes. Focus team fire on the Chicken Coop, only attacking Thin-Neck Roosters if they start to gang up on your team mates. Ignore the Fat Hens if possible.

Stage 4: Defeat Eggena
Simply focus all attacks on Eggena. As she is always in the same place when you can attack her, simply aim towards her and use about Angle 20 Power 60. Your team may want to spread out as to not take as much damage from her poison eggs. Never fly near Eggena's spots or you will be instantly killed.

GMPaladin

Aeria: Specialist
GMPaladin
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PostedJan 27, 2012 9:55 pm   Last edited by GMPaladin on Jan 28, 2012 9:50 pm. Edited 6 times in total
Gulu Kingdom

Modes: Easy (lv15-16) | Normal (lv16-18 ) | Difficult (lv18-23) | Heroic (lv23)


Stage 1: Defeat Gulus
Focus fire on enemies closest to your teammates to prevent damage. One of your teammates may want to tank some damage to force the Gulus to bunch up, making it easier to attack more at once. Keep them healed with items or skills if possible. They should teleport (fly) if they begin to take too much damage.

Stage 2: Defeat Captain Barok
Barok can not take damage from the front but he can take damage from behind near his bandage. When you can't attack him, heal your team mates or attack the Gulu Guards to build up POW. If you're in the back rows, you can hit Barok on his platform by using Angle 40 and 50 power and hit him while he's on the bottom by using angle 20 and 45 power. If you're in the front rows you can use angle 50 with 45 power to hit Barok on his platform (adjust for wind) and use angle 20 and 40 power to hit him while he's down. Make sure to never get too closer to Barok or you will be instantly killed.

Stage 3: Collect Keys/Land on Platforms
This stage only appears in Heroic mode. All "attacks" are teleportation on this stage. Each member of the team has four chances to land on the four platforms with keys suspended above the players. Aim up between the platforms and use angles and the wind to land on the various platforms and collect the keys. Once the four keys have been collected, the stage is over.

Stage 4: Defeat Gulu King (2 forms)
This stage only appears in Normal, Difficult and Heroic modes. During the first part of this fight, simply focus all attacks on the Gulu King until his health drops to zero. You may want to keep the Gulu King low on health while your team recovers health if you take too much damage. During the second stage, the Gulu King will turn Red and will begin to use shields to protect himself. Aim up and use power and wind to land the shots on top of his head. If a member of your team is frozen, hit them with a single shot to unfreeze them or risk losing them on the next Gulu King turn. If you're in the back rows, use angle 30 and 45 power when shields are down and angle 70 with 55 power when shields are up (adjust to wind accordingly). Front row is nearly the same, with angle 30 and 40 power when shields are down, angle 70 and 45 power when shields are up (again, adjust with wind). If the wind is against you, then you need more power. If the wind is with you, then use less power. Make sure to never get too closer to the Gulu King or you will be instantly killed.

Stage 5: Defeat Mardicus Shadow
This stage only appears in Difficult and Heroic modes. Ice Bombs are a must on this stage! During the fight, use angle 41 and 45 power to hit Mardicus on the top of his head for maximum damage. If he begins to glow and his fuses ignite, throw a Ice Bomb to cool him off by landing the Ice Bomb on top of his head. If he explodes the stage is over. Occasionally he will also send out Bomb Juniors. When he does this, focus all attacks on them to prevent them from reaching your teammates.

GMPaladin

Aeria: Specialist
GMPaladin
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PostedJan 27, 2012 9:56 pm   Last edited by GMPaladin on Jan 27, 2012 10:04 pm. Edited 1 time in total
Cthulhu

Modes: Normal (lv22-27) | Difficult (lv27-31) | Heroic (lv35)


Stage 1: Defeat Tribal Warriors
Similar fight to the Gulu Kingdom Stage 1. Bunch up the enemy Warriors and focus all shots on groups of enemies for maximum damage. Ignore the spear-throwing Tribe Warrior until all the others have been killed or you may end up fighting multiples.

Stage 2: Protect and Heal the Magic Bean
Protect the Magic Bean from the Tribe Warriors by moving to the other side of the Magic Bean. Then use Angelic Arms to heal the Magic Bean whenever possible. Ignore the spear-throwing Tribe Warriors and kill the others only when you can't heal the Bean.

Stage 3: Defeat the Shaman Brothers
Split the stage into 2 teams of 2, with teams focusing on different brothers. Try to reduce both Brothers down to zero at the same time, otherwise the living Brother will resurrect the other on their next turn. Ignore the spear-throwing Tribe Warriors and destroy Totems when they pop out of the ground, being careful not to hit teammates.

Stage 4: Defeat Sohnlein (2 forms)
Similar to the Gulu King, Sohnlein has two forms. During the first form, focus all attacks on Sohnlein unless Totems come out of the ground. Once his health has dropped to zero, the second half of the fight will begin. Luckily your Magic Bean friend will show up to help. Keep your strongest attacker near the Bean to receive health on every Magic Bean turn. Otherwise focus all attacks on Sohnlein. Keep your team spread out to avoid some attacks. Occasionally Sohnlein will use an attack that randomly moves your characters. If you are moved too close to Sohnlein, move away immediately or risk instant death on your next turn. The Magic Bean may also move, so follow it around when possible.

GMPaladin

Aeria: Specialist
GMPaladin
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PostedJan 27, 2012 9:59 pm   Last edited by GMPaladin on Jan 29, 2012 4:16 pm. Edited 2 times in total
Shadow Castle

Modes: Normal (lv22-27) | Difficult (lv27-31) | Heroic (lv35)


Stage 1: Protect Dynamite barrel to destroy gate
Ice Bombs and Angelic Arms are a must to complete this stage! Kill all Goblin Slaves when they appear, hit the Barrel with Ice Bombs before the fire-breathing Dragon Gate burns the earth in front of the gate, and heal the Barrel with Angelic Arms to prevent it from exploding too early. Move to the top of the ledge and set your angle at zero. To hit barrel: First stop = Angle 0 and 35 power. Second stop = angle 0 with 65 power. Once two barrels have reach the gate and exploded, you will be able to move on to the next stage.

Stage 2: Defeat Hawk and Wolf
At the beginning of the stage, focus all attacks on the Wolf as the Hawk will be invincible to attacks. Once the Hawk has begun glowing with a weird symbol above them and the Wolf's eyes begin to glow, spread your team out and focus all attacks on the Hawk. Take out the Hawk quickly as the Wolf will cause a lot of damage while in this mode.

Stage 3: Defeat Minotaur North (2 forms*)
Minotaur North has only one form in Normal but two in Difficult and Heroic. In the first stage, your team will need to quickly destroy the floating purples flames before the Minotaur can absorb them for health and power. Until they are destroyed and Minotaur tries to absorb them, Minotaur North will be invincible to all attacks. Save your POWs and keep your team healed while waiting for Minotaur to try and absorb the flames after you have destroyed them. Make sure to stay away from his immediate area or risk instant death. In Difficult and Heroic mode, after you have reduced him to zero health once, he will lose the axe and begin charging across the map. Continue to focus attacks on him while keeping your distance and healing your teammates until he falls.

GMPaladin

Aeria: Specialist
GMPaladin
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PostedJan 27, 2012 10:00 pm   Last edited by GMPaladin on Jan 29, 2012 4:17 pm. Edited 2 times in total
Dragon Zone

Modes: Normal (lv22-27) | Difficult (lv27-31) | Heroic (lv35)


Stage 1: Defeat Goblin Commander
Spread your team out across the stage to prevent some area of affect attacks. For most of this fight you will simply want to aim and shoot directly at the Goblin Commander. Just before he uses his Nuclear attack, the two Goblin Shamans will drop their shield to turn the crank. You can then attack them and drop the Goblin Commander back to the ground, skipping the Nuclear attack and losing some of his upgrades. Keep attacking him until dead.

Stage 2: Defeat Goblins and Goblin Commander
Stay on the platforms but keep your members spread out. Moving to the ground or on the tank itself will result in instant death. Focus your team's attacks on the larger Goblins (spyglass Goblin is good target) until they fall one after the other. Then focus all attacks on the Goblin Commander until he falls. To hit the goblin in the front, use angle 30 with 45 power. To hit the guy at the top, use angle 45 with 60 power. Finally, use angle 45 and 50 power for the Goblin Commander.

Stage 3: Defeat Diaw
Focus all attacks on Diaw and keep towards the middle of the platform until he begins using some of his tricks. If he summons an Iron Maiden and traps one of your teammates, have another player attack the Iron Maiden to free them and prevent excessive damage. If he teleports a player up to the platform on the left, destroy the 16 ton weight before it is dropped and kills that player. His red hot pokers can be stopped by Ice Bombs or simply ignored as long as you stay towards the center of the platform.

Stage 4: Defeat Dragon
Ice Bombs are necessary for this stage! Aim for the Dragon's Eye as much as possible by aiming up and calculating power. When an Ice Bomb is dropped on the platform, throw two more Ice Bombs to build a wall to prevent the Dragon's flame breath. When baby dragons are sent out, be careful not to cause damage to your teammates while attacking them, as they will block attacks. Keep away from the rear edge, as the Dragon will attempt to scare you off the ledge. When the Dragon is injured by the missile barrage, simply focus all attacks on him until he falls.

GMPaladin

Aeria: Specialist
GMPaladin
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PostedJan 27, 2012 10:01 pm   Last edited by GMPaladin on Jan 28, 2012 2:32 pm. Edited 1 time in total
Gulu Olympics

Modes: Normal (lv22-27) | Difficult (lv27-31) | Heroic (lv35)


Stage 1: Score enough points
Your team will be split up to both sides of the map. Aim your shots, use triple shots, and adjust your aim mid-shot to hit as many good balloons as possible. This stage should be fairly easy for a team of four.

Stage 2: Protect your team while defeating opponents
To win this stage, your entire Orange Gulu team will need to reach the top. Your teammates can fly so they may wish to move underneath the platforms for better angles. Attack the Blue Gulus as much as possible and keep them all low on health. If your team is too weak to attack all five, focus on just two Blue Gulus. You can also heal the Orange Gulus if their health drops too low.

Stage 3: Defeat Boxer
At the start, two people should move to either side, so that they can hit the referee but generally all players should focus attacks on the Boxer. Do not stack on each other, otherwise the boxer will fatigue/angle lock everyone who is stacked. Hit the referee when the boxer has both shield/attack effects on and when the boxer has between 25-30% HP health left otherwise he will heal. However you can only hit the referee twice, anymore and it's instant death! Try not to hit members of your team.

Stage 4: Defeat Referee
Referee can not be hit from the front. Focus all attacks on his back or on his HAT if he is facing you. When glowing circles appear on the stage, stand in them for boosts to Defense, Offense and Health. The referee uses some powerful attacks so keep your team well healed. Keep attacking him until he falls.

KeinMcnyaa

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PostedJan 27, 2012 10:13 pm
Nicely done G/M Pally :3

My only feedback would be to give some possible angles on the precise to aim boats, such as Shadow Castle. Otherwise nice job Wink

Sai5sai

GameSage: Aeria Browser
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PostedJan 27, 2012 10:27 pm   Last edited by Sai5sai on Jan 29, 2012 4:01 am. Edited 8 times in total
I really really like this guide.

I agree with KeinMcnyaa. There's a lot of angles that are pretty much community knowledge in the game for every instance. I'm sure the DDTank GSs (including me) could explain all of them but another thing I like about this guide is the simplicity of it (as in no over-explaining). It gives new players knowledge on exactly what to do on each stage in one condense guide. Very Happy

Precise Angles:

Ant cave
Stage one: No real precise angles on this stage. Only advice would be to aim high 40°+.

Stage two: If you're in the back, 23° and 100 power is direct hit to ant queen. If you're in the front, then 46° and 55 power hits the ant queen.

Gulu Kingdom:

Stage one (all): Only angles I can think of is AFTER you fly forward to front of the ship, use 60° and about 15 power to hit the gulu directly in front of you.

Stage two (all): If you're in the back... to hit Barok at the top, use 40° 50 power, bottom is 20° 45 power. If you''re in the front... use 50° 45 power to hit Barok at the top (Important note: if there's heavy wind towards barok then increase the angle accordingly), bottom is 20° 40 power.

Stage three (Normal, Hard. Stage four in heroic is the same): If you're in the back, use 30° 45 power when shields are down. 70° 55 power when shields are up (adjust to wind accordingly). Front is nearly the same, 30° 40 power when shields are down, 70° and 45 power when shields are up (again, adjust with wind). When the shields are up: If the wind is against you, then you need more power. If the wind is with you, then use less power. You don't have to change angle.

Stage three (Heroic): No precise angles, simply land on the stages with the keys. Aim high and watch for the wind.

Stage four (Hard, same for stage five in heroic): Everyone move to the platform of the second character (except for tank), use 41° 45 power to hit Mardicus on the top of the head for most damage. This is also exactly where you need to hit for ice. Stage 5 is Shadow Mardicus instead of just Mardicus but same basic angles apply.

Shadow Castle:

Stage one: Move to the top of the ledge and set your angle at zero. To hit barrel: First stop = 0°, 35 power. Second stop = 0°, 65 power.

Dragon Zone:

Stage two: Middle stage: To hit the goblin in the front, use 30° 45 power. To hit the guy at the top, use 45° 60 power. 45° and 50 power for the middle goblin. Watch the wind! (EDIT: Tested today Very Happy)

Stage three: This is pretty much aim and shoot, but to free the player from the 16 ton weight every time, use 32° 65 power (middle of stage).

Stage four: Aim for the eye of the dragon. For back of stage (furthest from dragon), use 45° 55 power. Middle stage = 45° 50 power. Front = 50° 50 power. The ice wall can be hit easy by using 45° 25 power from middle of the stage (where most players go).

Gulu Olympics:

Stage three: I don't know the specific angle for hitting the referee, but I know it's in the 50-60 range. Anyone know? :O (EDIT: there's a wide range of angles that work. 50 angle 60 power is about the median though)
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