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Emulcification

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PostedJan 03, 2012 8:56 pm

Emulcify's Cleric Introduction

The various Cleric builds and uses.
An Introduction to Clerics

Clerics are by far the most useful and versatile healing class in the game. I'm going to start off this introduction by telling you that, in nearly every conceivable way, Clerics are better than Shamans. Their heals are twice as strong assuming the correct build, they have an AOE cleanse in Purifying Wind (this itself gives it more utility over Shamans), and their perceived lack of cast speed in comparison to Shamans is completely moot now (if you can't achieve 70% cast speed or higher, then you're doing something wrong). To put it simply, if you're healing for anything, be it trials or Territory Wars, and you're not a Cleric, then you shouldn't be healing.

There are six factors that affects the potential of a heal, but only five of the six factors are in a Cleric's control: Skill Level, Wisdom, G-Healing, M-CRIT Rate and M-CRIT DMG. Healing skills should all be leveled as soon as possible, something I hope all healers out there should realize by now.


Wisdom and G-Healing

These two traits directly affect the potential of your heals. At this point in the game, one Wisdom gives one G-Healing and one P-Healing (affects only the recipient of heals). Each G-Heal or P-Heal point gives one extra point towards the potential of heals. Definitely not a number that jumps out to you at first, but they add up in large amounts, and the various multipliers in this game make that a very decent ratio. However, Wisdom is a primary attribute, whereas G-Healing is a secondary attribute, which makes Wisdom a much more worthwhile attribute to strive for. My reasoning behind this statement is due to the way multiplier work in this game.

For example, assume multipliers of Wisdom at 1.5 (50% more Wisdom) and G-Healing at 1.4 (40% more G-Heal)

+10 Wisdom: 10 Wisdom x 1.5 (multiplier) = 15 Wisdom > 15 G-Healing x 1.4 (Multiplier) = 21 G-Healing

Whereas

+10 G-Healing: 10 G-Healing x 1.4 = 14 G-Healing

Accumulating as much Wisdom or G-Healing as possible is very beneficial to Clerics and the potential of their heals. The main reason Clerics are much better healers than Shamans is because they have much more access to equipments and accessories that give a substantial boost to either of the two attributes.


M-CRIT Rate and M-CRIT DMG

Yes, there are such things are critical heals. Much like how criticals affect the DPS output of DPS classes, they affect the healing potential of Clerics in a similar manner. However, acquiring a dependable amount of M-CRIT Rate for Clerics that want to focus on healing is a slightly more daunting task than that of a Magician's. It was not a very plausible idea until the release of the Halfkin and Ursun race and their associated racial abilities that made acquiring M-CRIT Rate such an easy task. Now, with the Halfkin Cleric passive of 20% M-CRIT Rate, 90-100% M-CRIT Rate can be easily achieved with a decent amount of funding (even other races can achieve 100% M-CRIT Rate without the Halfkin passive as long as they have enough funding).

But what makes critical heals so effective is the multiplier that M-CRIT DMG applies on heals. If a Cleric is able to achieve 3.00 M-CRIT DMG (which is easily doable nowadays) the potential of his heals are multiplied by three in critical heals. That means the effectiveness of Wisdom and G-Healing is multiplied by three* (something to keep in mind when stacking/balancing the amount of Wisdom and M-CRIT Rate for your Cleric). Normal heals that heal for 4000 points suddenly become 12,000 points. Yes, the importance of M-CRIT Rate and DMG for Clerics could not be understated.

*Keep in mind, that multiplier also affects the given healing potential even from the Skill Levels (+1,400 HP Healed becomes 4,200 HP Healed, even disregarding the amount of Wisdom a Cleric has).

***Cast Speed is completely non-essential for Clerics to focus on. You can attain 41% cast speed passively, and the remaining 29% needed to achieve 70% cast speed should come easily from the Healer/Cast Speed armor sets, bonus sets, and from the extra cast speed given from trophy enchantments and accessories.


Different Cleric Builds and their Uses

Now that you understand what essentially affects a Cleric's healing potential (which, in the end, a Cleric should focus on as a Healer class), I can introduce to you the various builds and uses of Clerics, showing essentially just how versatile the class is and the critical functions they serve.


M-CRIT/Wis Clerics

When it comes to healing potential, M-CRIT Rate, DMG, and Wisdom are essentially the most important attributes that affect a Cleric's heals. It should be apparent to readers by now that when stacking and building a Cleric with heals as its priority, one should acquire as much of these three attributes as possible. What makes M-CRIT/WIS Clerics viable is a dependable amount of M-CRIT Rate (depending on the amount of similarly built Clerics in the same party, this number can range from 70-100% M-CRIT Rate), while still having a good enough amount of Wisdom to ensure that the critical heals make enough of an impact to offset any incoming damage. Of course, 3.00 M-CRIT DMG should be strived for (and is easily obtained).

Potential: 8k-20k Heals depending on Wisdom and Wisdom procs assuming critical heals.
Usage: Solo healing any trials, out-healing incoming damage in Territory Wars.


Wisdom Clerics or Wisdom/Cast Speed Clerics

Wisdom Clerics or Wisdom/Cast Speed clerics serve the same purpose as M-CRIT/Wis Clerics, just not as effectively. Clerics that stack for Wisdom or Wisdom and cast speed will have more Wisdom (duh), but will not heal as effectively as Clerics with a dependable rate of M-CRIT Rate. This style of Clericking was prevalent in previous patches due to how hard it was to attain M-CRIT Rate at the time. The healing potential of this type of Cleric is second rate, and should be delegated to cleansing duties (the higher cast speed makes it optimal for timely Purifying Winds).

Potential: 5k-8k Heals depending on Wisdom procs
Usage: Still capable of solo healing any trials if geared, Purifying Wind spam (assuming an M-CRIT Rate cleric in the party)


Block-Rate/Resist/Wis Cleric

For the sake of simplicity, I'll refer to these Clerics as "BRW" Clerics. If built properly, such a cleric can serve the utility of being a "pusher" Cleric, pushing front-lines in order for opposing forces in Territory Wars to make progress when facing defensive lines in unfriendly conditions (ie. warping into Ocean Star, Defenders warping into camped areas, etc.). The Block-Rate and Resist can be easily capped off (50%, 50 Resist) without sacrificing much Wisdom (which without M-CRIT Rate would not make much of a dent).

Potential: 4.5k-7.5k Heals depending on Wisdom procs, self-sustaining in Territory Wars and Trial Dungeons
Usage: Capable of solo healing any trials with added edge of survivability, group pushing in Territory Wars, Purifying Wind spam (assuming an M-CRIT Rate cleric in the party)

**Because this has not really been attempted yet, obviously there will be skeptics on the usefulness of this build. So I'll dedicate a portion of this guide towards describing the various uses and advantages of such a build through scenarios.

Scenario 1: Ocean Star is being camped heavily by defenders. Three BRW Clerics walk in with HoT's (Cleric + Bard HoT + Sleep Immunity) and walk back, spamming heals on themselves when out of majority AOE range. They then spam Purifying Wind + Heals for incoming M-CRIT/Wis Cleric, enabling for main DPSers to be able to come in (and survive).

*Of course, timing is key, depending on the Templars' ability to disrupt.

Scenario 2: The warp points for the Defending team is being camped. Two BRW Clerics walk in with HoT's (Cleric+Bard HoT + Sleep Immunity) and start spamming AOE heals + Purifying Wind. Opens up for M-CRIT/WIS Cleric followed by main AOEers. Frees up spawn point for additional parties to come in through spawn point.

*Again, timing is key, with a heavy reliance on AOEers to be able to kill off campers.

The purpose of this Cleric is to use its survivability to is advantage, and to lay the foundation for groups in Territory Wars with its sustainability. Though perhaps not that useful without large numbers (two to three in a party) for this purpose, it's utility will be magnified immensely with the release of Sages in the 70 cap (wherein the usefulness of disrupters especially in Territory Wars will be fully recognized).


Gearing Your Cleric

Just as Clerics are very flexible with their builds and uses, the accessories and trophies they equip also accentuate that. Though there is no variance on what armor they equip (there's only ever one healer set for any level gradient), the usable accessories that Cleric's can benefit from are much more numerous than any other class, and fit many usages and scenarios.


Weapons/Off Hands

- Immortal Art: The Beginning/End: Any Cleric would be wise to equip at least one of these maces, the +247 Wisdom proc is invaluable. Dual wielding the combination of these shields should only ever be done by M-CRIT Rate Clerics.
- Horror Avenger: More survivability, decent Wisdom proc, and more movespeed (do not underestimate movespeed's utility as a healer, especially in Territory Wars, you will find the constant need to shift positions). Best left for Clerics that are delegated to cleansing duties, as part of their job description is to always be Purifying Wind spamming (which you won't if you are CC'd).
- False Pain: Though it gives less Wisdom than either a second mace or the Horror Avenger, it gives more elemental resistance. Key for BRW Clerics.


Rings

- True Symphony Ring/MVR: Level 60 version of healer rings, plain and simple.
- True Ocean Ring/GJR: Level 50 version of healer rings. The extra move speed given is best used for Clerics delegated to cleansing duties.
- Hurricane Ring (Lv57): Upgraded PSR/FDR. Best used for BRW Clerics when trying to form a foundation.


Capes/Necklaces

- Indigo Eye Necklace: Level 50 version of healer necklace. Best left for Clerics delegated to cleansing duties.
- Silver Dragon Necklace/GTN: Level 60 version of healer necklace. The added resistances are very helpful for BRW Clerics in achieving 50 resistance across the board.
- Eternal Memory Cape/Love Blessing: It's the only healer cape.


Trophies

- Valmar's Dark Pearl: 5% BR, essential for BRW Clerics.
- Chieftan's Bloodtooth Bugle: +83 M-CRIT Rate, essential for M-CRIT/WIS Clerics.
- Juan's Demon Stone: +77 M-CRIT Rate, 15% cleanse, essential for M-CRIT/WIS Clerics.
- Tuka Tufa's Ice Breath: +42 WIS, +197 G-Healing proc, an amazing trophy usable by any Cleric
- Macdougal's Portable Bugle: WIS +42 and G-Heal +164, again, an amazing trophy usable by any Cleric

*Many Clerics like to use Kasin's/Kedar's trophy's for the extra cast speed. As long as you can animation cancel, 70% cast speed is enough, and you do not need either of these trophies to achieve that.


Gems

Lv3 Luck Elimination Gems are probably the most critical part of gearing for M-CRIT/WIS Clerics as most of the M-CRIT Rate will come from the gems. If you're making an M-CRIT/WIS Cleric, these are the gems to use.

Lv3 STR Iron Shield Gems are critical for BRW Clerics as you'll have to get as much STR and block rate as you can to reach 50% block rate.


Conclusion

This guide is only an introduction to Cleric builds and various usages. Because the there are so many ways to utilize Clerics, I will focus three separate guides that will focus on: Healing Clerics, DPS Clerics and Resistance Clerics, how to build them and how to use them. The purpose of this introductory was to give readers some preliminary knowledge.
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Jakeuh

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PostedJan 04, 2012 6:30 am
Oh my god , what a good job !

It's only an introduction but there is already a very good work i think Smile

Your mage guide is awesome too . But i suppose that a dps cleric must currently go read the mage guide , because the introduction to the cleric is a bit more around healing

ty anyway for your awesome work

arms4

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PostedJan 04, 2012 7:13 am
This is a very good guide indeed Razz I hope there will be guide for melee class or tanker class too =)

vengeancereborn

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PostedJan 05, 2012 12:20 am
Please dont defame shaman and bard and praise cleric until you have leveled shaman at least to lvl 40 and gotten the best equipment for it. Classes that you get at higher leves require much more experience as a player and better equipment to work at all, so im guessing you are just a noob.

Emulcification

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PostedJan 05, 2012 3:42 am
@vengeancereborn: you clearly understand the game in ways I do not. Your post has clearly shed light on how utterly wrong my entire guide is. I'm going to take it down right now. Clearly I am a noob, and you sir, are a professional. Please enlighten us all, in what ways a Shaman trumps Clerics when healing, I am oblivious.

vengeancereborn

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PostedJan 05, 2012 5:56 am
Emulcification wrote:
@vengeancereborn: you clearly understand the game in ways I do not. Your post has clearly shed light on how utterly wrong my entire guide is. I'm going to take it down right now. Clearly I am a noob, and you sir, are a professional. Please enlighten us all, in what ways a Shaman trumps Clerics when healing, I am oblivious.  

Shaman is also not better than cleric, but rather has a different play style.
Basicly, Shaman is the fast AOE healer and Cleric is the powerful single target healer. I am not telling you neither that Shaman is better or that Cleric is better, but rather pointing out to the completely different play styles that these classes utilize. Freely make a Cleric guide, but do not spit on other classes just because you don't like their way of playing and/or healing.
Also, dont use sarcasm, it only shows how poorly you utilize your theory of Cleric being the better healer. For your information, coming from a player with level 50 Cleric and level 56 Shaman.
Do not make guides if you favorize particular classes, or are rather inexperienced, which you obviously are, with the class you show as being worse than the one you did play.
What about Holy-element DPS Cleric builds? You did not list that, and it is perfectly possible, together with Wisdom-Healing and Agility-Fast Cast gems which are both much more useful to all Cleric, and you did not mention.
Also, your Magician guide is fantastic, much better than your Cleric guide. I advise you to focus more to Magical DPS classes and their guides. Why not make a Warlock guide? I would probably need that.

Emulcification

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PostedJan 05, 2012 1:02 pm
vengeancereborn wrote:
Emulcification wrote:
@vengeancereborn: you clearly understand the game in ways I do not. Your post has clearly shed light on how utterly wrong my entire guide is. I'm going to take it down right now. Clearly I am a noob, and you sir, are a professional. Please enlighten us all, in what ways a Shaman trumps Clerics when healing, I am oblivious.  

Shaman is also not better than cleric, but rather has a different play style.
Basicly, Shaman is the fast AOE healer and Cleric is the powerful single target healer. I am not telling you neither that Shaman is better or that Cleric is better, but rather pointing out to the completely different play styles that these classes utilize. Freely make a Cleric guide, but do not spit on other classes just because you don't like their way of playing and/or healing.
Also, dont use sarcasm, it only shows how poorly you utilize your theory of Cleric being the better healer. For your information, coming from a player with level 50 Cleric and level 56 Shaman.
Do not make guides if you favorize particular classes, or are rather inexperienced, which you obviously are, with the class you show as being worse than the one you did play.
What about Holy-element DPS Cleric builds? You did not list that, and it is perfectly possible, together with Wisdom-Healing and Agility-Fast Cast gems which are both much more useful to all Cleric, and you did not mention.
Also, your Magician guide is fantastic, much better than your Cleric guide. I advise you to focus more to Magical DPS classes and their guides. Why not make a Warlock guide? I would probably need that.  


You clearly do not have enough experience end-game as a Cleric. Though not necessary, it is extremely easy for Clerics to achieve instant cast speed. As for DPS Cleric builds, I am not mentioning that here because it belongs in the Magic DPS section.

KapitanMalack

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PostedJan 07, 2012 11:43 pm
nice guide.. i want to be a
M-Crit/Wis Cleric type now..
new player po ako.. hehe.. Very Happy

Jakeuh

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PostedJan 09, 2012 11:25 am
You didn't talk about an hybrid dps/heal Healer . Can it be made and how?

I suppose hee must revolves around crit because
it will improve heal and dps , but how about stats ? I mean it is really difficult to improve both wis and int equally.

Do we have to make a choice? Can an int cleric be good at pvp and offhealing (with a main healer) ? Or is it better to aim at Wis/crit and still dish out good damage? Maybe a staff would give enough MATK to allow to focus on wis ony and be able to deal fairly well (in order to at least kill some people 1v1 in pvp)

Or on the contrary , is it better to go crit and int and still have decent heal

I consider this idea for a cleric , but he could be for a shaman too i guess , and i don't know for now which class i will play . But consideration about stats and gear are pretty much the same for both classes i guess

lildeviruchi

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PostedJan 09, 2012 10:31 pm
One of my recent posts in regards of a hybrid Cleric; http://www.aeriagames.com/forums/en/viewtopic.php?t=1454381#12027453

DO NOT focus on getting high INT. The stat increase is 1 Int = 6.1 MATK.
The INT you get should come naturally from gears (and possibly bonuses). As a hybrid Cleric, you want to focus on WIS/LCK with decent Cast.
 
Personally I prefer Mcrit Rate/DMG over G-Heal.

G-Heal + WIS is very funky at times. I've seen people with high WIS/G-Heal and their values have a huge difference between their lowest and highest heal value.

With my Mcrit Rate/DMG build as Cleric, I easily match those that focus on G-Heal/WIS and can out-do them at times.

As of right now, I use Love Blessing (cape ; WIS activation), Dark Heart Ring (ring ; AGI activation), Miracle Voice Ring (ring ; WIS/AGI/INT activation), Revival Necklace (necklace ; Cast activation), Time Rocket Set (LCK Elimination 2 ; Comp Enchant), Kasin/Juan Demon Stone w/ Healer Enchant, and +10 Sami Staff.

With those gears alone, I can easily hit 100% Cast Speed (without Illu) or so with 1688 Mcrit (70%) and 2.71 Mcrit DMG.
With 22.4k MATK, I can also do damage with Smite to help perma-stun mobs in Trial. If I perma-stun, all the Tank has to do is keep malice and he/she won't even lose HP since the monsters are perma-stunned.

Edit: I also have some gears specifically geared towards mDPS that I can easily switch out when needed with the heal gears.

----

The fact that some players laugh at this build is rather sad but it's very effective. Who said that you have to focus on one stat/class style just to be effective.  
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