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Diego502

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Diego502
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PostedJan 02, 2012 9:42 pm

Skills effects

I have been cheking wetpaint, but i couldnt find any details about skills. This is what i want to know:

1) Screaming soul: is it the same as mass drain, what it does?

2) Soul injection: what happens when you upgrade this skill (appart from wasting sp)

3) Cop of night: can you attack target while stuned?

4) Deadly light: does it stun? if yes, how long it lasts? aoe effect?

5) Judment: it lower attack speed, stun, poison? how long it lasts? aoe effect?

6) Aura of illusion: i heard it buffs mobs, is that true? it increase hit rate or critical?

7) Curse of blood: 2400 power means its a fixed amount of hp healed?

Cool Darkness: lvl 1 decrease att speed by 1 or 2?

I think thats all Smile

Posted By Aeria Mobile
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LordSentinel

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PostedJan 02, 2012 10:27 pm
1) No idea, it's currently broken and does nothing.

2) Think longer duration on the control? Didn't get it either

3) In PvP when you Cop, you can only attack with skills. In PvE when you Cop, you cannot attack the mob, and the mob cannot attack or move until Cop is over.

4) Deadly Light has no effect. Just a 5 target AoE with a very large AoE space.

5) Judgement only has 3 effects, Stun, Bleed and Poison. In PvE, the dmg from Bleed and Poison alone is 2k dmg or so.

6) Aura of Illusions buffs only players, a little hr and a lot of crit. (I'll check after this to be sure)

7) Yes. Not much use because it has a crazy cooldown. But if you have the sp to spare, that's like having a one time mini-Medicine just in case. With 100% maxed or near maxed, it's godly. Currently I take 4.8k hp each time with 100% Cast, with a mob, I could regain 4.8k hp a second in that way.

8) Darkness lvl 1 takes your att speed down by 1. Darkness lvl 2 does nothing, Darkness lvl 3 takes it down by 3.


If I could add a suggestion, don't bother much with the Soul Skills, you only use them to 140, after that you'll never use them again, so just get what you need to hit 140.

As for the Aura's, Weakness decreases phy def, so pretty much useless for an NS, Illusions is pretty cool, but 12hr isn't gonna change much and we almost perma-crit anyway. Darkness is still my favourite because each lvl on it reduces dmg by 5%. Maxed, it reduces dmg by 20%, and it makes one badass defence mechanism paired with Curse of Blood at 100% Cast.

LordSentinel

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PostedJan 02, 2012 10:40 pm
Confirmed no.6

Aura of Weakness and Darkness debuffs mobs, but Aura of Illusions only buffs players.

Diego502

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Diego502
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PostedJan 03, 2012 6:46 am
Great ty for the answer.

Now taking about pvp: do you use cop of night or with judment stun is enough? Well pvp is one hit now, but without 100% cast does it help?

How long does the judment stun last?

Posted By Aeria Mobile

LordSentinel

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PostedJan 03, 2012 9:50 am
I assume you're talking about low level PvP with weapons under +21 then.

In that case, the best chain would be Cop, Dark Blow, Judgement and leave the rest (if they're still alive) to crit. Explanation for that is Cop is fast and almost never misses, but under Cop, you can only use skills, Dark Blow first because it has a longer animation time followed by Judgement. This is because by the time Judgement is coming down, Cop would have almost worn out, so now you have a stun after Cop. Cop is now over, so just crit the rest away.

CrethoriaL

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PostedJan 13, 2012 3:47 pm
You guys learned or will learn the passive skill "critical chance" ?
ty

LordSentinel

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PostedJan 13, 2012 4:06 pm
CrethoriaL wrote:
You guys learned or will learn the passive skill "critical chance" ?
ty  
Nah, without it we already do almost perma-crit. I don't really see the point in putting all that sp into a passive that gives just a little more crit.

CrethoriaL

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PostedJan 13, 2012 4:14 pm
LordSentinel wrote:
CrethoriaL wrote:
You guys learned or will learn the passive skill "critical chance" ?
ty  
Nah, without it we already do almost perma-crit. I don't really see the point in putting all that sp into a passive that gives just a little more crit.  


like I thought, could u give us some info about 140+ SPing?

LordSentinel

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PostedJan 16, 2012 10:03 am
Err, with a PSSP, you make around 500sp a day from just quests, every 3-4 lvls there will be an "elite" class mob, easy to kill, just hits hard that you can boost on. At 150, Kar gives 20sp a boost, and 150-157 you can sp farm with just a pssp on and grind out left side Chapel. 157-165 you can grind sp at DA, top floor Chapel, or just boost Tairan mobs.

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