- This is something quite far into the future as we don't have Samurai yet.
- Aeria Games retains the rights to names, locations, items, ect and can edit content to be better suited for the player base
- Translations are done by me. Upon release Aeria may choose to localize things into something else
On 12/14 Finding Neverland Online (the Taiwan version of Eden Eternal) got another patch. This time the cap was raised to lv70, a new class is released, new maps and dungeons, and 34 new certificate combos.
New Class - Sage
Wielding large hammers, sages are the holy apostles who control various aspects of the holy light. Not only able to use their magic for healing, sages are able to survive on the forefronts of the battlefield with their various skills to support their allies and weaken the enemies. While sages are exceptional healers, sages are also well known to be supportive warriors who are the key to victory. With their knowledge of various holy skills, sages help their teammates overcome difficulty by difficulty.
Hammer Mastery - When equipped with hammer, increase patk and matk by 10%
(Human) Descendants of the Sage - Decrease pdmg taken by 5%
(Zumi) Soul of the Sage - Increase mspd by 5%
(Anuran) Silent Wisdom - Decrease mdmg taken by 5%
(Ursun) Spirit Barrier - Increase parry by 5%
(Halfkin) Pure Spirit - Increase mcrit by 20%
Light Armor Mastery – Equips Light Armor
Silent Prayer I: Decrease malice by 5%
Sage Blessing I: Increase all resistances by 3%
Spirit Accordance I: Decrease m.crit damage taken by 10%
Silent Prayer II: Decrease malice by 8%
Sage Blessing II: Increase all resistances by 5%
Spirit Accordance II: Decrease m.crit damage taken by 20%
Sacred Training: Increase cast speed +1% per level. Max 20.
Spiritual Prayer: G.Healing +1% per level. Max 20.
Spirit Harmonization: WIL +1% per level. Max 10.
Holy Meditation: DMG from Cure Hammer +3% per level. Max 5.
Tome of Shielding Light: When using Shielding Light Aura, increase parry, defense, and damage decrease effect +20%. Max 1.
Sage Heritage: When using Draining Field Aura, increase the HP and MP decrease effect +20%. Max 1.
Sage King Tactics: M.Crit and P.Crit +1% per level. Max 20.
Historic Training: All resistance +1% per level. Max 20.
Divinity Construction: HP +2% per level. Max 10.
Spirit Stimulation: HP +1% per level. Max 5.
Spiritual Ceremony: When using Solid Will, increase the HP and MP increase effect +20%. Max 1.
Spirit Repair: M.Crit dmg and P.Crit dmg +2% per level. Max 20.
Hammer Knowledge: When equipped with a hammer, ATK & M-ATK +1% per level. Max 20.
Silent Penance: Malice -2% per level. Max 10.
Serenity: Duration of Shallow Breath Aura +1 second per level. Max 9.
Tome of Intensive Care: When using Heavy Hammer Aura, increase the P.ATK increase effect +20%. Max 1.
Tome of Accordance: When using Magic Hammer Aura, increase the M.ATK increase effect +20%. Max 1.
Holy Hammer Prayer: When using Crushing Earth, increase the knockback distance +50%. Max 1.
The time crossing test - the legendary sage class change quest
Cure Hammer: (lv5, Instant, 3sec cooldown, physical attack) Attacks the target. Heals party members’ HP within 15 meters.
Stimulation Hammer: (lv10, Instant, 3sec cooldown, physical attack) Attacks the target. Recovers party members’ MP within 15 meters.
Heavy Hammer Aura: (lv15, Instant, 2sec cooldown, buff) Instantly recovers own HP. Immune to knockdown and increase P.ATK of party members within 15 meters for 20 seconds. Cannot be used with other auras.
Magic Hammer Aura: (lv20, Instant, 2sec cooldown, buff) Instantly recovers own MP. Immune to fear and increase M.ATK of party members within 15 meters for 20 seconds. Cannot be used with other auras.
Shielding Light Aura: (lv25, Instant, 2sec cooldown, buff) Increase Parry. Immune to immobilization and increase defense and decrease damage taken of party members within 15 meters for 20 seconds. Cannot be used with other auras.
Shallow Breath Aura: (lv30, Instant, 30sec cooldown, buff) Makes invisible and increase m.spd and eva of party members within 15 meters for 15 seconds. If attacked while invisible, 4 times the damage is taken. Cannot be used with other auras.
Draining Field Aura: (lv40, Instant, 2sec cooldown, buff) Decrease HP and MP every second and decrease m.spd 30% of targets within 15 meters for 20 seconds. Cannot be used with other auras.
Solid Will: (lv50, Instant, 8sec cooldown, buff) Removes debuffs of party members within 15 meters. Increases HP and MP for 30 seconds.
Crushing Earth: (lv60, Instant, 6sec cooldown, holy magic) Attacks targets within 15 meters with holy damage and inflicts knockback. Does not effect bosses.
A long time ago, a group of mysterious wisemen lived on the central continent. They all come from different races and had different background, but they all shared the same belief. They sought to protect the Sage King's wisdom and strength. However, now the Sage King's followers are facing an unprecedented crises and only the eternal children can save them.
The wisemen have protected the knowledge of the Sage King but they are now being targeted by the Dark Blood tribe. The Dark Blood tribe plan to travel through time to completely obliterate the Sage King and his followers.
Crossing through time and space to stop the calamity from happening, players will face the challenges that tests their wisdom. Pass the tests and gain recognition from the Sage King to become a new generation of sages.
*2nd picture is of the new lv70 outfits + the sage
*There is no class requirement for unlocking sage. The only requirement is completing the Test of the Sage quest line which is received when your character is lv69