Hyper: Your statement holds true, not just for racing games, but for any program out there that requires a computer to run it. While there may be security softwares available to make it either more difficult for the hacking to occur, or make the hacks more detectable, there will always be ways around them.
HyperSphere wrote: |
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Sadly, there appears to be some fundamental flaws in this game's design that makes it easier for hackers to manipulate and the terrible sync/lag many players have makes it *appear* that others are cheating which leads to many, many false reports to sift through.
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Unfortunately, there are going to be many other false reports based upon many other various accusations that will have nothing to do with lag. Just with Project Torque, and WolfTeam (both of which are either former or current games hosted by Aeria,) both of which would require an almost perfect connection for all sides to have to play "fairly" (for a lack of better words,) this game will have an excessive amount of playerbase complaints, flames, trollings, and will become very unfriendly very quickly due to the pure, undiluted, amount of competition that this game has and is.
Project Torque was fun for the first couple of weeks. Then it became a nightmare that lasted for months before it was closed down completely. WolfTeam is a continuing nightmare that Aeria hasn't woken up from yet, and this game may make it do so.
Games that would bring in the kind of negativity and bad publicity to Aeria are not what this company needs. Even if it's a high-grade brandname game. Nothing's worth more to a company than good PR because it brings in more profits.
This game will only be a cash cow for a short amount of time. It won't be long before it kills itself.
Have fun while it lasts
