Suggestion: Quests. One's where you just run from npc to npc are easy and all, but after a while I can see it getting a bit dull. Especially with the auto-run, its just; click, click, click and done. I don't know if quests change much after a specific level or what not, but they should be a little more, creative.
How it can help: People will find the quests more enjoyable and fun.
How it may not help: Quests become too time consuming.
i disagree, i hate quests. i purposely switched from mainly rpgs to rtses to avoid this in specific. if you want my opinion this game would be better without the rpg aspect at all.
forcing people to do complicated things to quest is going to drive away users.. a majority of my alliance felt the same way.
it'll drive me away that's for sure, and i'm highly active atm.
in fact i'll add another suggestion:
make another way to level sire via the rts aspect... like certain wilds or something or sire fights or whatever... if i could i wouldn't use the rpg side AT ALL PERIOD. i would also like the game even more.
maybe you should see what it's like in obt.. if you're in the middle of a war, attacking and defending, fighting over wonders... the last thing you want to do to keep up is be stuck doing some long complicated quest that takes you away from the map and city... while you're running around in town for an hour like a goof someone could totally surround you.