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koager

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koager
Joined
07 Dec 2008
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in my own little world United States
PostedJul 29, 2011 3:13 pm   Last edited by koager on Aug 03, 2011 11:33 am. Edited 1 time in total

[Sneak Peak] Rangers

home on the range, where the deer and antelope play~

    *Notes:
      • This class was not released by Aeria when this was written
      • Aeria Games retains the rights to names, locations, items, ect and can edit content to be better suited for the player base
      • Translations are done by me. Upon release Aeria may choose to localize things into something else




Ranger
Rangers use bows and guns to shot down enemies, targeting their weaknesses. Also, with their agile body, rangers are able to slip out of danger or quickly back step to create distance between themselves and their enemies, giving the ranger the chance to shoot the killing shot. With many strong and varied skills, rangers are able to deal with enemies in multiple situations

Rangers can be unlocked upon reaching character lv65 with hunter lv60 and martial artist lv60.

Passive Abilities
Bombardier: Increases P.Crit chance by 20%
Elemental Resistance: Increases all resistances by 10% (Human only)
Chaser: Increase double hit chance by 2%. Damage decreases upon each attack. (Zumi only)
Iron Arrow: 2% chance to stun target for 3 seconds. (Anuran only)
Strong Bow: Increase attack speed by 20%. (Ursun only)
Petrifying Shot: 2% chance to immobilize target for 6 seconds. (Children only)
Light Armor Equip: Able to equip light armor type equipment.

Class Stat Bonus



Certificates
Rapid Targeting I: Atk.Spd +8%
Zephyr I: M.Spd +5%
Double Shot I: Double hit chance increases by 1%. Damage decreases with each hit.
Rapid Targeting II: Atk.Spd +15%
Zephyr II: M.Spd+10%
Double Shot II: Double hit chance increases by 2%. Damage decreases with each hit.


Expertise
Wilderness Survival: EVA +1% per level. Max 20.
Advanced Shooting: ATK.SPD +1% per level. Max 20.
Lure: P.Crit DMG +2% per level. Max 20.
Elimination: Malice -2% per level. Max 5.
Practical Experience: MP consumption -1% per level. Max 10. Requires lv10 Wilderness Survival
First Aid: All resistance +1% per level. Max 20.
Lively: Recovers 500 HP when using Dodging Jump. Max 1.
Geographical Knowledge: P.Crit chance +1% per level. Max 20.
Weakness Exploitation: Quaking Shot damage +3% per level. Max 5. Requires 15 knowledge points used.
Calm: Still Composure duration +1 second per level. Max 10. Requires First Aid lv10 and 20 knowledge points used.
Scatter Shot: Comet Rain damage +2% per level. Max 5. Requires Weakness Exploitation lv5 and 20 knowledge points used.
Collective Thoughts: Damage increase from Buildup +20%. Max 1. Requires Geographical Knowledge lv10 and 20 knowledge points used.
Ballistics Knowledge: Bombard damage +3% per level. Max 5. Requires Scatter Shot lv5 and 25 knowledge points used.
Steadfast: STR +2% per level. Max 10. Requires 25 knowledge points used.
Sniper: ACC +2% per level. Max 20. Requires 30 knowledge points used.
Focused Snipe: Malice decrease from Sniper’s Will +20%. Max 1. Requires 35 knowledge points used.
Fearing: Increase target’s damage received effect from Fearful Arrow +20% and duration +2 seconds. Max 1. Requires Sniper lv10 and 35 knowledge points used.
Stalk: When using Chaser shot, if target’s HP is less than 40%, the attack does double hit; Chaser Shot damage +5%. Max 1. Requires Steadfast lv5 and 35 knowledge points used.


Class Skills
Quaking Shot: Attacks the target and causes the target to be knocked back 10 meters. Does not affect bosses. Requires ranged weapon
Comet Rain: Attacks the targets in a designated 20 meter area with triple hit. Damage decreases with each hit. Requires bow
Bombard: Attacks the target with triple hit. Damage decreases with each hit. Requires ranged weapon.
Dodging Jump: Instantly jump back 20 meters to evade an attack
Buildup: Increases attack for 12 seconds but decreases HP. Effect is removed upon attack.
Sniper’s Will: Decreases malice and increases luck for 30 seconds.
Fearful Arrow: Inflicts fear on targets level below the skill level for 6 seconds and increases damage targets receive. Does not affect bosses. Requires bow.
Still Composure: Increases defense and evasion for 18 seconds.
Chaser Shot: Attacks the target. If the target’s HP is less than 20% the attack does double hit. Requires ranged weapon.
Hunting Falcon Summon: Summons a Hunting Falcon to battle. Hunting Falcon’s level is equal to skill level. Decreases m.speed of opponents by 30%.
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MewMewLina

Rank 2
MewMewLina
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633
Location
Willoughby United States
PostedJul 29, 2011 3:17 pm
glad to see they don't use two handed swords like in the preview!

AzNxMist

Rank 0
AzNxMist
Joined
08 Feb 2009
Posts
160
Location
United States
PostedJul 29, 2011 3:21 pm
Their MP seems abysmal. Seems like you will use skills a lot too.

Certificates look amazing. Who wouldn't want more Movement Speed or Attack Speed?

Hmm, Dodging Jump seems useful to avoid AoEs.
Ranger has another summon? And it decreases Movement Speed?

gethesemane

Rank 0
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03 May 2009
Posts
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Location
United Kingdom
PostedJul 29, 2011 3:27 pm
The Ursun passive ability seems pretty nice, and the class as a whole looks quite decent.

Dash612

Rank 4
Dash612
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Posts
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wouldn't you like to no United States
PostedJul 29, 2011 3:36 pm
what lvl do you summon the falcon at? if you know XD

Rhess

Rank 0
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16 Oct 2010
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United States
PostedJul 29, 2011 3:58 pm
haha i knew they gonna use bows, perfect class, i want soooooooooooo bad now ><

ashkelion

Rank 0
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02 Jul 2011
Posts
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Location
United States
PostedJul 29, 2011 4:27 pm
"Rangers use bows and guns to shot down enemies, targeting their weaknesses."

When you say guns, do you mean the artillery guns that engineers use? I ask because the weapon in the icon looks like a pistol... which would totally rock my world. I want a dual pistol ranger!

*EDIT: To avoid confusion, I should say handgun since some of the artillery weapons in game are called pistols.

Katsushige

Rank 0
Joined
15 Jun 2011
Posts
195
Location
United States
PostedJul 29, 2011 4:39 pm
Rangers definitely look to be much more respectable in the damage dealing department then hunters.

I just hope their skills can really be used with both guns and bows.

Xnoea

Rank 0
Joined
20 Nov 2009
Posts
114
Location
Philippines
PostedJul 29, 2011 8:42 pm
3hit AoE 3hit Single. nice.

saywho

Rank 1
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01 Dec 2007
Posts
281
Location
philadelphia United States
PostedJul 29, 2011 8:56 pm
Lol Ranger will definitely out DPS MA's

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