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Magaruradyne

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Magaruradyne
Joined
06 Oct 2010
Posts
15
Location
Thailand
PostedJul 18, 2011 12:18 am

Preserver's Skill

haha XD
Tacitus has a style like a Paladin has very high magic defense is unbelievable. also have more skill than the Paladin is very scary. They are powerful enough to make a diamond powder with a soft grip
The skill of Tacitus:.
Infliction (Power Upgrade Armor Strike).
Casting Time: 0.1 sec
Valid: close range.
Cool down: 10 sec
MP: 220.
Damage by receive from the player's defense + physical attack power of all.Can not be blocked and the Bleeding and DEF will useless on this skill.(Bleeding: The player can not receive heal from potion and skill. HP is reduced to 200 HP per second for 30 sec) (add a charge).
Terra Stomp (Power upgrades Terra Ripple).
Casting Time: 1 switch.
Phase one: himself.
Cool down: 10 sec
MP: 120
lousy severe damage in a radius of 15 meters and allows the Paralysis 6 (add 1 charge).
God's Stinger (Power upgrades Strike Of Justice).
Casting Time: 1 switch.
Phase one: himself.
Cool down: 10 sec
MP: 120.
The power punch. Then compress the damage along the jet stream. Tending as far as 35 meters with a state enemy, the Lock (the enemy, it is not the target. And can be used at a distance of how far a player. Although this is not how far. If a player attacks with ranged) for 15 sec (to a point charge).
Hardened Shield (power upgrade of the Perfect Defense).
Casting Time: Casting immediately.
Phase one: himself.
Cool Down: None.
MP: 200.
All the damages received just 10, and resistant to treatment Dizziness and Stasis (need charge and it is not available and shared with Bodor's Skinin charge with five were for 15 sec and the damage received is 0, if the enemy attacks with less than 5000).
Alice's Banner (Power upgrades Showdown Banner).
Casting Time: Casting immediately.
Phase one: himself.
Cool Down: None.
MP: 200.
All the damage has been reduced by 20% (including Critical and Magic Critical), the remaining symptoms. ¼ (all symptoms) and a 30% chance to reflect on the attack all the enemies. You will not damage anything. (Need charge. And not shared with the Hardened ,in 5 charge it duration is 70 s).
Holy Light Penta-Missile (power upgrade Holy Light Grenade).
Casting Time: Casting immediately.
Phase one: distance.
Cool down: 8 In.
MP: 180.
Launching of light up to 5, it spells serious damage to the enemy 5 times the exposure to the elements. The enemy is in a High Dizziness * (a 1 point charge).
Prime Shield Charge (Power Upgrade Power Shield Bash).
Casting Time: 0.1 sec
Valid: close range.
Cool down: 8 sec
MP: 240.
Charge and then remove the shield to hit 180 degrees, release the power within 15 meters of mass destruction as an opportunity to do Double Damage and Triple Damage has been able to keep the enemy knocked back to 15 meters and a High Stasis The enemy flying, then hit the barrier is hit. to 50% of the damage that has been (add 1 charge).
God's Punishment (Power upgrades Eternal Radiance).
Casting Time: 2 sec (at time of casting. The enemy can attack us to get more damage than the original. Can not be interrupted. Every skill that interrupts will not work as well. They also bear signs of all kinds).
Phase one: himself.
Cool Down: None.
MP: 480.
Violent release of energy from the body. If you hit with. To increase attack power by getting Damage / 5. And deducted against enemy spells to increase the damage. (That is still be the same) if the enemy approaches, then through the second switch will be hugely damaging magic attacks, around 20 meters, and lighting elements. And the enemy will bounce off and another in a High Stasis ** (a charge before the charge is to increase the level 5 spell damage 6000 damage to the optical element 3000).
Planet Cracker (Power upgrades Holy Strike).
Casting Time: 2 sec
Phase one: Every time.
Cool Down: None.
MP: 480.
Injection of energy at hand. Calculated from physical and magic defense by half. And the physical attack and magic attack power. If enemy hits it through the second switch will be damaged greatly. Destruction of a straight line up to a radius of 5 meters, 60 meters high and made ​​it a Break (physical and magical defense in half for 4) (destruction of the propeller. The charge before the charger is in class 5 will be added to the 4000 physical damage and magic damage, 4000).
Weary Thrust (Power upgrades Weakening Strike).
Casting Time: Casting immediately.
Valid: close range.
Cool down: 6 sec
MP: 90.
Severe physical damage to the enemy. It also reduces all damage and reduce the accuracy of 40% for 8 sec (add 1charge).
Sonic Smite (Power upgrades Shield Bash).
Casting Time: Casting immediately.
Phase one: Every time.
Cool down: 10 sec
MP: 150.
Tending toward the enemy and then remove the shield to strike an enemy severely. The enemies Stasis with pests that way while tending to the enemy will have to be a symptom Dizziness instead on distances from 15 meters to the enemy to get the DMG and 50%, and Stasis longer than 1.2 times (add 1 charge).
Frostbite (Power upgrade Sky Breaker Strike).
Casting Time: 1 sec
Phase one: himself.
Cool down: 4 sec
MP: 360.
The splinter of ice in 20 m radius around the player. The enemies of the state it will have the opportunity to do Double Damage Immovable and Freeze (for assault and battery before a recharge is in the fifth to add damage and increase attack Ice Magic 3000 and 2000).
Feedback (Power upgrades Strike).
Casting Time: Casting immediately.
Phase one: Every time.
Cool down: 20 sec
MP: 240.
took MP the enemy by attacking the enemy's damage by 25% and is 4 times the MP has become our enemy to ATK if the enemy is summoned monster. The sudden death of MP and MP of the summoned monster came down (add 1 charge).
Tornado Burn (Power upgrades Whirlwind Chop).
Casting Time: Casting immediately.
Phase one: Every time.
Cool down: 10 sec
MP: 300.
The fire at hand. The sting out of the cone, high temperature, severe damage. And are trapped by fire. It also gives the state an enemy Burn 6 (assault and battery before a recharge is in the range 5 to 1200 spell damage and fire damage and 800).
Thunder Scrambler (Power upgrades Sandy Sole Curse).
Casting Time: Casting immediately.
Phase one: Every time.
Cool Down: None.
MP: 300.
A bolt from the sky the enemy. The state can point to enemies Exhaustion 6 points to attack (need charge , 5 charge will increase the damage lightning attack spell 1000 and again 800).
Shining Deflect (Power upgrades Shield of Thorn).
Casting Time: Casting immediately.
Phase one: himself.
Cool down: 20 in.
MP: 150.
Enemy attack is likely to reflect 100% of all damage to 75% damage to the enemy. And the conditions Pain.
Duration 20 sec and can not be shared with the Hardened Shield.
Soul burning (power upgrade of the Hot Blooded Surge).
Casting Time: Casting immediately.
Phase one: himself.
Cooldown: 30 seconds.
MP: 150.
Allows players to withstand everything. Increase physical attack power by 25%
And can not be shared with the Bodor's Skin.
Eye of Chasm (power upgrade of Swift Light Wing).
Casting Time: Casting immediately.
Phase one: himself.
Cooldown: 30 seconds.
MP: 390.
Everything else is making a switch to 0.1 in in real time, except you will not be affected by the delay. But the skill is nothing to cool down to normal. (Need charge and prior to charging a level 5 for 15 s).
Dragon's Hand (Power upgrades of the Holy Light Sword).
Casting Time: Casting immediately.
Phase one: himself.
Cool down: 20 sec
MP: 180.
Any damage to the enemy, to reduce the MP of the enemy (depending on the damage done / 10) has been corrupted, the HP to MP, which was lower (depending on the MP and the lower the power. Attacks are divided up. MP will not damage the existing right now. But if the enemy does not increase the MP to 0) is not deducted from the block. And the protection of all. They can be shared with both physical and magic skill has increased ATK 20% and 100% accuracy for 25 sec.
Sanctuary (power upgrade of Restorative Aura).
Casting Time: Casting immediately.
Phase one: himself.
Cool down: 20 in.
MP: 240.
The aura of a man and a player in this radius will get heals HP 5% of max HP every 2 switch as well, players will get on with it. But if the enemy was. The damage of all magic attack (add 1 charge) is in effect for 16m radius.
Resurrection (power upgrade of Healing Light).
Casting Time: Casting immediately.
Phase one: dead player
Cool Down: None.
MP: 390.
Casting the light of heaven to all targets within 30 meters dead resurrected. (The charge before the charge is 5-HP is fully recovered and will not lose EXP but the charge will not impair the durability of the item).
Saintly Cure (power upgrade of Cure Blight).
Casting Time: Casting immediately.
Phase one: himself.
Cool down: 2 Wikipedia.
MP: 240.
Removal of an abnormal condition in all its forms and all of a radius of 25 meters (for a point charge).
Fear of God (Power upgrades Wyrh of Meds).
Casting Time: Casting immediately.
Phase one: himself.
Cooldown: 30 seconds.
MP: 240.
Enemies level lower than that of male players 5 level (eg Level I 59, from 54 down to inflict a 0) to attack our opponent is 0 effective for 10 in use. Hardened Shield is not the same.

Advantages.
• The protection is very high, both physical and magic, although Tacitus does not like the Paladin is a defense to be high. However, there is a high magic defense as well.
• Skill is brutal than paladin, particularly in the skill base is full. The skill is even more brutal, much like Infliction skill, will ignore enemy's block and enemy's physical defense.
• Some skill is very useful against High HP, DEF or MDEF.
• AoE skill that was almost brutal than many of the attacking group. seriously devastating to 3-4 hit. and sometime can kill in one hit.
• Useful against Spellcaster especially Shining Deflect and Alice's Banner
• Buff to take greater advantage here is much more spectacular. His skills will help them better than ever before.
• Have the skill to make it as Feedback. Skill that let enemy dies instantly with a MP> or = HP.
• magic skill of Tacitus more focused on killing the mage, such as the Dragon's Hand.
• The skill of the players, which causes symptoms such as symptoms of the different variables that play a lot, but with the Hardened Shield and Soul Burning enables him to survive more than anyone else.
• Make time slower, Hyper Clock Chasm allows players of all time, but only 0.1 in the rest of us to one in which we can feel more real.
• The port is almost complete reversal of the positions that have included many Hardened Shield, Bodor's Skin, Soul burning, Hyper Clock Chasm, Thorn of Calamity, Dragon's Hand and Sanctuary.

Disadvantages.
• have a bad attack, the attack is not going as well.
• the skill level needed to be filled up to the individual level, Legend has the disadvantage is the need to pay for the damage up to a full general. To the skill level is.
• Skill upgrading waste a lot of magic here is the disadvantage of the Legend as well. Skills needed to use magic more than the Paladin, which originally would have it, but not as good as Wizard was just a lot more.
• Use a combination of skill, some skill, you should use with carefully because,it will not share some skill.

* High Dizziness can be used as an enemy or player who immune to stasis.
** High Stasis Stasis, but it can be used on an enemy or player who immune to dizziness.

So tired about this, That's all, Bye Bye
PS This link would related this topic Very Happy
http://www.aeriagames.com/forums/en/viewtopic.php?t=1289465

by Magaruradyne

/Just an ordinary people around here.
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Sakura10Sands

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Sakura10Sands
Joined
30 Dec 2009
Posts
110
Location
Mexico
PostedSep 17, 2012 9:20 pm
nice job ;3

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