Author Message

Gar.

Partner
Gar.
Joined
27 Oct 2010
Posts
152
Location
DOMO United States
PostedJul 10, 2011 5:51 pm   Last edited by Gar. on Jul 11, 2011 11:50 am. Edited 3 times in total

Re: Possible mistake?

The amount of resource needed to terraform vs reward
cm1200 wrote:
I am trying to complete the mission of terraforming a square occupied by trees. I need to speed 500 coal, iron, stone. wood & 10,000 lime, in exchange for 7,500 wood.

This means I am spending 12,000 resource to gain 7,500 resource, where is the logic in that? Is it possible that someone has made a mistake in the amounts needed or awarded?  


In the exchange at the market The black market exchange rate (is at max market level): 15 for 1 resource.*
If anything 1.6 resources for 1 makes a lot more sense than 15 for 1.

But you aren't exchanging resources for resources since you can never get more copper than you spend. You're exchanging resources for a space for a building.

If you need to exchange resources, do so at the market, either XX:1 or to other players for what ever will be accepted. Trading between players should give you a faster payoff than terraforming.

The purpose of turning a space into mountain or forest is to allow you to build or move a lumber, iron, or stone collection point.
Terraforming can be one of your best defenses. Mountains and forest have a movement penalty. They will slow an enemy down, and give your ranged soldiers time to shoot at them. They also slow you down.**

*Thanks to Ignacio10002 for correcting my incorrect information. This information unverified by me.
**From the wiki:

Edit: July 11, 2011. Fixed misleading information and added more info about terraformed spaces.
Advertisement

ignacio10002

Rank 0
ignacio10002
Joined
29 Jun 2011
Posts
14
Location
United States
PostedJul 10, 2011 8:44 pm
not true if you have a fully upgraded market place the exchange rate is 15 to 1 but if your willing to use a bit of gold you can get an "even" trade by even i mean 1 for 1. also if your teraforming something into a mountain or forest it can give you a strategic bonus but that is classified information so i wont say anything further then that Cool

Crazy_Man_Death

Rank 0
Crazy_Man_Death
Joined
29 Jun 2011
Posts
44
Location
None your business Pervert Canada
PostedJul 13, 2011 10:35 am

My referal link not work

My referal link not work
/hi a friend used my referal link, and i have gotten no diamonds. He showes up in my refered area but i get no diamonds for refering him why?

AmberGames.Com

Partner
Joined
08 Jun 2011
Posts
79
Location
United States
PostedJul 13, 2011 8:31 pm
You do not receive diamonds for just "referring" them...

you will get rewards only if the referred player satisfy any of the following conditions:

1) If an invited person buys gold, player receives 30% bonus of diamonds which were given to referral
2) When an invited person acquires 3rd, 5th, 8th cities, player receives following diamond bonus: for the 3rd city - 20, for the 5th city=50, for the 8th city=100
3) While an invited person owns more than 3 cities, player receives certain amount of random type of resources, once per day.

cordeyla

Rank 0
Joined
29 Jun 2011
Posts
4
Location
United Kingdom
PostedJul 18, 2011 1:06 am

Resources

In my new city, conquered yesterday, lime, lumber and stone are in minus. I can't start building because of this. Iron and coal is ok - each +450, but others resources, like stone is -3939. Why ?

Gar.

Partner
Gar.
Joined
27 Oct 2010
Posts
152
Location
DOMO United States
PostedJul 25, 2011 9:38 am

Lost Troop on other side of City

Troops not involved in fight.
At point A I lost 1 Horseman, you can also see the red marauders and which army engaged them.

At Point B there is the wall around where I entered the city.
Point C shows that my Horseman and all Cavalry were stuck there because of the wall.

At the Point D you can see that the army that was near the marauders did not have any horseman

Okay now my question: When in a town not your own, are you supposed to be able to loose a troop from anywhere, regardless of where it is, if an army engages an enemy?





(And I swear by the civilizations of antiquity, if someone comes up and says that this is trade secret or some other bull, I will report them! I'm tired of that, I feel that it is harassment and harassment is a violation of player ethics and fair play policies!)

AmberGames.Com

Partner
Joined
08 Jun 2011
Posts
79
Location
United States
PostedJul 26, 2011 10:35 pm

hmm...
Short answer, you should only lose army from the group that is being engaged. As you may know, marauders are AI groups consisting of just Highwaymen and just footpads. The size of the groups are determined by the town rating. Whether you encounter both groups or not is, i suppose, random. Also, new groups can enter at anytime, but no more than 1 group for each type of marauder. Does this new information help you solve this mystery?

Gar.

Partner
Gar.
Joined
27 Oct 2010
Posts
152
Location
DOMO United States
PostedJul 28, 2011 12:20 pm
Yes, I suppose a small army of marauders may have entered into the city where my cavalry were.

Thank you.

AmberGames.Com

Partner
Joined
08 Jun 2011
Posts
79
Location
United States
PostedJul 28, 2011 9:07 pm
That is what I assumed. There is no proof in the screen shots though but that is the only logical deduction as to how your army lost troops.

ignacio10002

Rank 0
ignacio10002
Joined
29 Jun 2011
Posts
14
Location
United States
PostedJul 29, 2011 6:25 pm

order

order
me and my friend crazy_man_death were going to make an order but we are already in one so we sent the notice to leave order more then 24 hours ago and we are still in the order what gives

looking for friends in 1100ad, ddtank, and metal assault I am Ignacio1000 and i approve this message
Display posts from previous:   Sort by: