The guild war is a battle between two guilds started or accepted by guild leaders. The offensive guild can obtain corresponding rewards.
Each guild can only start or accept one guild war every day, which means each guild will have two chances to perform the guild war every day. Challenging a guild with only level 1 altar cannot gain any reward.
Rules on starting and accepting a guild war:
1. Only guilds owning a Dragon Altar can start and accept the guild war.
2. The starting guild shall send a War Appointment (i.e. the letter of challenge) to another guild to start a guild war, which can be checked on the Guild page or in the system mail. The guild starting the challenge is defaulted to be the offensive guild and the guild accepting the challenge is the defensive guild.
3. Each guild can only accept and start one guild war every day.
4. Only the guild leader has the right to send the War Appointment.
5. The content of a War Appointment includes: name of the target guild, war time and whether it’s a mandatory war appointment or not.
6. The war appointment between two guilds whose popularity ranking gap is lower than 15 can neither be declined nor be cancelled, and the war appointment between two guilds whose popularity ranking gap is more than 15 can be declined and cancelled.
7. The fixed time of the guild war is 10:00am-10:40am, 2:00pm-2:40pm, 4:00 pm-4:40 pm and 8:00 pm -8:40pm every day. No guild wars can be conducted in other time. The guild leader can choose one of the four time periods to perform the guild war which will last for 40 minutes.
8. The warring time must be within 3 days after the war is appointed. The latest time to accept the war appointment is 3 hours before the war starts.
9. The time of accepting and starting the war appointment cannot conflict with each other, which means, if a guild has already accepted a war appointment during a time period, it can’t start another guild war in the same time period.
10. Each guild can only start 5 war appointments and accept 5 war appointments at most at the same time, namely, it can attack 5 times and defend 5 times. The guild war will subject to the first offensive guild and defensive guild that accept the appointment. When one appointment is accepted, other appointments will become null automatically.
11. If either guild is dissolved, the war appointment will be cancelled at the same time of dissolution, with relevant war appointment info shown on the other guild’s Guild page deleted, as well.
12. The offensive guild can choose a war field to start the war. The war fields include one-dragon war field, two-dragon war field and three-dragon war field. The three-dragon war field will contain Flame Dragon, Ice Dragon and Storm Dragon.
Start a guild war:
The guild leader can click the “Launch War” button on the guild management page to enter the war appointment interface. Click the “Search Opponent” button to show guilds evenly matched to appoint a war. Clicking the “Select” button on the right side can add the selected guild to the left input box automatically. Then choose the start time of the guild war and click “Send”, the war appointment will be sent to the target guild and the target guild’s leader will receive a system mail indicating the war appointment or see the appointment info on the guild page. If the target guild accepts the appointment, members of the starting guild will be prompted with a message in the guild channel, saying “[System]: xxx guild accepted our war appointment! We will declare war on xx guild at xxx. Please get prepared to attack!”, as shown in the picture below:
When a mandatory appointment is sent successfully, 200 Guild Wealth will be deducted from the starting guild. Kind reminder: if the ranking gap between two guilds is lower than 10, the mandatory appointment will be defaulted, as shown in the picture below:
The mandatory war appointment can neither be declined nor be cancelled. Once it’s started, it’ll automatically be accepted by the target guild and added to the war appointment page of both guilds, with a system message shown in the starting guild’s guild channel, saying “[System]: We will start a war with xxx guild at xxx. Ready to attack, everyone!”
The leader of the accepting guild will also receive a system mail, but there will be no “Decline” button in the mail. There will also be a system message shown in the accepting guild’s guild channel, saying “[System]: xxx guild will declare war on us at xxx. Ready to defend, everyone!”
Accept or decline a guild war:
All guild members can see their guild’s war appointments on the guild page, however, only the guild leader has the right to accept a war appointment. The guild leader can open the guild management page to view all received war appointments. If the popularity ranking gap between the starting guild and the accepting guild is less than 15, the accepting guild’s leader has no choice but to accept the appointment. Otherwise, the guild leader can either accept or decline the appointment. When the guild leader accepts the appointment, a system message will show in the guild channel, saying “[System]: xxx guild will declare war on us at xxx. Ready to defend, everyone!”, as shown in the picture below:
If the guild leader declines the appointment, a system message will show in the world channel, saying “[System]: xxx guild waved its hand and declined the war request of xxx guild.”
cancel a guild war:
The leader of the starting guild can check the war appointments that need to be cancelled on the guild war page. If a war appointment isn’t mandatory, the guild leader can click the “cancel” button to cancel it. Only the leader that starts the war appointment can cancel the appointment three hours before a war starts. After the appointment is cancelled, the starting guild will be deducted 20 popularity points as punishment. If the starting guild’s popularity is less than 20 points, then all points will be cleared. When an appointment is successfully cancelled, a system message will show in the guild channel, saying “[System]: The war with xxx guild at xxx has been cancelled!”
Enter the guild war field:
There are two ways to enter the guild war field. One is click a guild name on the Guild Rankings and click “Attack”. The other one is click “Enter Warfield” on the guild war appointment page. Guild members can only enter the war field in the time period of a guild war. The so-called time period refers to three minutes before the appointed warring time. The offensive or defensive guild can make use of the three minutes to deploy their troops. 30 members at most are allowed for each guild to enter the war field, as shown in the picture below:
Basic rules of guild war:
1. The guild war is a battle between two guilds. A war appointment is required before the war, and only after both guilds have agreed with the appointment can they begin the war on the appointed date and time; if the war appointment is mandatory, the appointment-accepting guild cannot decline it, and both guilds can enter the war field to start the war on the appointed date and time directly.
2. There is a three-minute preparation period before the appointed war time. In the preparation period, the two guilds can enter the main war field and sub-war field, but they cannot attack each other, for example, if the war time is 10:00, then both guilds can enter the war field at 9:57.
3. Each guild war allows up to 20 players and 10 in each guild at most.
4. No loot, PK or duel is allowed between members of the offensive guild or the defensive guild.
5. In the guild war, participants can use buff potions, but auto-healing and HP potions are not allowed.
6. During the war time, the guild members can enter and leave the war field at any time.
7. When players open other page or close the browser to log off, their characters will not leave the war field. Only after they click the “Leave” button will their characters leave the war field.
8. When the war time is up and all guild members leave the war field, the guild war page will close.
Explanations to main war field interface:
After entering the war field, you can roll over any participants’ nicknames to see their class, level and other info on the offensive guild and defensive guild list. Click a player’s nickname to view his/her character info. Click the icon behind a player’s name to duel with him/her. You can also click the “Enter Warfield” button to enter a sub-warfield to slay the corresponding dragon.
After entering a sub-warfield, you can click “Refresh List” on the interface to refresh the list of both guilds’ members, list of dragon knights, dragons’ HP and rage, number of participants, as shown in the picture:
Sub-warfield of the Offensive Guild:
Sub-warfield of the Defensive Guild:
During the preparation period, the defensive players in the sub-warfield will be shown as “Dragon Knight”. Members of the defensive guild can apply to be a dragon knight; likewise, the defensive players who have already become a dragon knight can click the “Leave” button to quit the dragon knight position, and other guild members can apply to be the dragon knight.
Explanations to Guild War:
During the preparation period, a countdown to the guild war will show at the top of the guild war interface. 3 minutes before the guild war is the preparation period, when players from both guilds can enter the main warfield and sub-warfield and check participants’ info, but they cannot PK, duel, enter other battles or instances.
During the preparation period, the offensive players can apply to be a dragon knight or replace other dragon knights. The HP of a player who becomes a dragon knight will sextuple the original, but other stats will remain the same, and such player will not appear on the player list of the defensive guild on the right. Players being as the dragon knight can attack the offensive players initiatively and the offensive players cannot check the info of dragon knights. After the guild war starts, players are not allowed to apply to be a dragon knight or leave the position of dragon knight, but when players log off the game, their dragon knight position will not be affected. When the HP of the dragon that dragon knights belong to reduces to zero, these dragon knights will be forced to leave the dragon knight position and displayed as dead. When all dragon knights click the “Leave” button to leave the war field, the HP of the dragon that these dragon knights belong to will reduce to zero.
When the guild war starts, either guild can click the “Attack” button behind the opponent guild’s intro to launch a war. Once the war is launched, corresponding combat report will show instantly on the gaming interface of both the offensive guild and the defensive guild simultaneously. If the offensive guild wins the battle, it will gain 1 war point, and if it goes to slay the dragon after several consecutive wins, it can gain attack bonus. If the defensive guild wins the battle, it will gain 1 war point and 2 dragon rage points.
After the skill cooldown, the offensive guild can click the “Slay” button under the dragon’s avatar to launch an attack against the dragon. If the “one hit” mode is displayed, players can launch one hit upon the dragon and the war ends. The damage inflicted by players’ dragon-slaying skills is directly related to their level and soul power.
Explanations to Siege War:
When the HP of all three guardian dragons reduces to zero and you click “Refresh” or Return to Main Warfield”, the main war field will change to the siege war mode, under which the offensive guild can attack the defensive guild’s buildings, as shown in the picture below:
On the siege war interface, players can see the details of both guilds’ members, the defensive guild’s buildings and their durability. Players in the offensive guild can click the “Attack” button to attack buildings of the defensive guild. There is a 40-second cooldown between two attacks. The damage inflicted by players on the guild buildings is directly related totheir level and soul power.
Every attack from the offensive guild will reduce a random building’s durability until the durability of such building reduces to zero. While attacking the building, players can also battle with the opponent guild’s players.