1. Mercenary Market
Before you enter an instance, you must form a team in Mercenary Market (Click “Instance” button on the screen to enter Mercenary Market). You can either enter an instance alone or together with mercenaries hired in the Mercenary Market. You can also act as a mercenary to be hired by other players for exploring instances. Whatever it is, each team can consist of 3 members at most.
Mercenary Market Rules:
You can form a team and fight in instances together with mercenaries.
You can only check and employ the players whose level difference with you is within 15 in Mercenary Market.
You can act as a mercenary to be employed in Mercenary Market. If you want to do so, you can set the hire, Action Points and a password.
If a mercenary has set a password, you should enter the correct password to employ him. The option to set a password is usually helpful to the employment between familiar players.
2 hours after a mercenary is hired, the hire will be sent to the mercenary’s mailbox. However, if the mercenary leaves the team before the employment ends, the hire will be paid back to the employer.
If the employer disbands the team or removes a mercenary from the team within 2 hours after the employment, the full amount of specified hire still should be paid to the mercenary/mercenaries.
You can pay some Gold to employ system mercenaries whose level difference with you is within 15 to fight in instances.
2. The Method to Fight in an Instance
Click the “Instance” button on the screen to unfold instances panel on which team leader can check instances info and select an instance to explore. Different amount of Action Points should be spent to enter different instances. In instances, no Action Points will be consumed while fighting against monsters. While in an instance, the team cannot recruit more members but can remove members from the team.
The BOSSes in instances are divided into three difficulty levels: Easy, Normal and Difficult. More difficult BOSS has a higher chance to drop True* items. Each player can enter instances 3 times per day. The times are refreshed at every 0:00AM. Nevertheless, players can pay Dragon Stones or Dragon Gold for additional opportunities to fight in instances.
In an instance, the team moves grid by grid. Each layer of an instance consists of 5*5 grids. When you enter an instance, you are in the top left grid which is the entrance of the instance. You can only click a grid adjacent to you to fight. The grid at the uttermost bottom right corner leads to the next layer. The grid at the uttermost bottom right corner of the last layer is the location of the final BOSS of the instance.
In an instance, you may encounter random events, monsters or side-quest BOSSes, which are refreshed at random. You can adjust the route to go forward according to the changing situation.
When finishing exploring an instance, the team will be disbanded automatically.
3. Combat Stances
The team leader can change team components and set a team or member’s combat stance in Mercenary Market and instances. Different combat stance can play different role in instances.
Main Tank: Has good defense and is good at attracting monsters’ hatred at the first moment and defending the team, but attack power is reduced much.
Sub Tank: Has a lit lower defense and a bit poorer ability to attract monsters’ hatred than Main Tank but has slight higher attack power than Main Tank.
Balance: Balanced stance. Neither attack power nor defense is modified.
Sub Attacker: Attack power is increased a bit but defense is reduced a bit.
Main Attacker: The main damage dealer. Has higher attack power and lower defense than Sub Attacker.
4. Combat Mode
Any combat in instance is fought between a group of monsters and a group of players. In an instance, monsters appear in the form of a group. Each monster group has 1-3 monsters. While fighting against monsters, players will by default attack randomly until all mobs arekilled. Monsters will attack random target but they will first attack the player who has attracted the most hatred. Neither HP nor MP will be restored in combat. When one side has killed all members of the other side, the combat ends and the side wins the combat.
Players cannot be healed in combat. But after combat, the team leader can heal the team no matter the team won or lost the combat just now.
Each instance consists of multiple layers. Each layer has different amount of monsters. When the team goes forward to the grid in at the uttermost bottom right corner of a layer, the team will go to the next layer automatically. The instances consist of different amount of layers. When killing the final BOSS at the uttermost bottom right corner of the last layer, the team finishes running the instance, then the team can click “End Instance” to leave the instance. Anyone who leaves the team while fighting in an instance will leave the instance.
5. Instance Events
In combat, players may encounter various random events which may bring them benefit or harm.
The items dropped in instances are mainly divided into common items and exchangeable items. Common items will be directly added to player’s backpack. The exchangeable items will be added to the team backpack for the team leader to distribute. The exchangeable items can also be divided into common items and True* items. True* items are better than common items.
When finishing running an instance, you will get Virtue Points and special items to exchange for certain equipment. When you have got all the required items to exchange for some equipment, you can enter the related interface to exchange them (The required items and Virtue Points for exchanging equipment can be checked at the entrance to exchange equipment).
7. Experience Gained from an Instance
Experience Gain: The team will gain experience only when defeating a group of monsters.
Share of Experience: In contrast with the monster in other zones, the same level monster in an instance will give less experience. What’s more, if your level is far higher than the monster in the instance, you will gain no experience.