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SidCham

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SidCham
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27 Jun 2008
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35
Location
Montreal, Quebec Canada
PostedMay 12, 2011 9:09 am

Party Basic Guidelines (for New Members).

Hints to form a safe and effective party with teamates working together.
Because we (old timers) find a general lack of Partying-Skills among New Members, and since the right way to set up Stats, Skills, and Additions (weapons, lapissing, etc.) does find its reason and purpose inside a Party, here is the Standard Party Dynamics.

The Y-Pulling Method:
For years the Standard Shaiya Party pulling method
*illustrated classes are examples.



A- While Priests and Mage remains at safe distance,
The Defender gathers several foes together, and sets their Attacking-Grip (A.Gr.o)
on him. His job is to maintain foes gripped on him.

B- Once all foes are "AGroed" on the Defender, the "Attacking-Front" engages them foes
(Fighters and/or Archers and/or Rangers).

The Mage and Priests must remain at safe distance from the "AGro circle".
The Archer is like "artillery", therefore his best ability is at maximum firing range.

C- Mage is powerful, yet frail. Therefore he must attack from a distance
(at maximum Range).

As magician, the Mage must use the accurate attacking-skill,
which corresponds to the foe's elemental opposite. (see the Magic Powers Circle).

1st Priest focuses on DISPELLING the Defender (and other team-mates)
as fast as possible. This is his prime task. (then, healing Defender and those who need).

2nd Priest keeps healing the DEFENDER, no mater what happens. This is his prime task.

WARNING:

1- Because Mage (and some Archers) is extremely powerful,
the shooting-rate (attacking-speed) must be slowed down.
This is to avoid picking up a foe's awareness and get agroed by it.

Breaking the AGro-Circle is the worst situation
(one foe breaking out going on another team-mate),
because it disturbs the ongoing attack.

The Defender has to try and get that foe back on him.
Mages and Priests have to retreat (run away),
and chances are several team-mates will die.

2- When retreating (running away to escape a foe's agro),
it is VITAL to look for a safe way out,
and keep running in a STRAIGHT LINE toward that direction.
Never run in circle, the foe will kill you.

Use the "Home" key (keyboard) to look behind and see when the foe has let go of you.
Then, try and go back safely to the team.

* Sometimes (bad positionning), a foe will reappear behind too close to the Rear Crew
and one team-mate will be Agroed by it. Experienced lads will run through the Defender
and get back to their rear position.

While doing so, the Defender will pick up that foe's awareness,
freeing the team-mate. However, this manoeuvre requires skilled and trained expertise.

3- When you die and lay on the ground,
type the Resurrection-Timer numbers in the chat.
So, Priests know who needs to be resurrected first.

If the Resurrection-Timer has reached 20 seconds,
press Resurrection OR Leader-Ressurection.


The Back-Bone of the Party is Defender & Priest.

The Defender's job is to gather and hold a number of foes (mobs) the Party Members can kill in a relatively short time, while making sure everyone remains safe.

The DEFENDER has inherent resistance and is made for sustaining hits.
His Core Skills are for agroing foes, increasing resistance, and protecting teamates.
His Main Stats is REC. DEX (SP, strength) is second, LUC (evasion) is third,
and some WIS (MP, magic protection) can be very significant.

However the Defender is nothing without a reliable Priestess/Priest.

The Caretaker’s job is to ensure (1) the Defender and (2) teamates can sustain the foe’s attacks while in combat, so the entire group can attain success at defeating them.

The CARETAKER is inherentely made for providing Vital Support.
His Core Skills are for Dispelling, Healing, and Resurrecting.
Recent Skills Reset by Aeria (Ep5):
The Skill "Healing Prayer" only heal Party members.
The Skill "Healing" allows to heal anyone without being in a Party.


His Main Stats is WIS (MP fuel, Magic protection, and Healing capacity).

There is a thin balance between Support and Combat.
Therefore, if one wishes to gain some autonomy, one should consider setting up and carrying 2 sets/gears (Outfits, Weapons, and Accessories) lapissed accordingly.
In this case, INT (Magic intensity/damage) is second Stats. However, INT should never exceed 55%/60% of the WIS number (for allocating points to other Stats).
2 INT Rings will provide additional fire power.
The Caretaker can trigger Water Skills for Combat (which Mage does not have),
and this represent a major advantage (against Fire).

Being inherently fragile, REC should be considered as third Stats.
40%/45% of the WIS number will provide basic resistance.
2 REC Loops will add more resistance while 2 WIS Loops will add more Healing capacity, depending on the situation. Orange Stats and Lapissing will extend the whole.

DEX would bring "strength" and much needed SP.
LUC would bring "evation" ability.

Success at defeating the Pull (gathered foes) rests on the Attackers.

Fighters, Rangers, Archers, and Mages are those who bring down foes.
Each has particular Stats, Skills, and inherent abilities for that purpose.

Fighter = Melee Physical combat.
Ranger = Melee Physical & Magic (Spells) combat.
Archer (Artillery) = Ranged Fire or projectile (physical).
Mage (Bombardment) = Ranged fire (magical).

One needs to understand the corresponding duties and advantages.
It is the pairing of accurately built attackers and them working together in association
that will determine success and the rate of advancing to the Party.


http://sid-cham.webs.com/shaiyatemplate.htm

-[ Sid ]-
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xybolt

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xybolt
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Location
Balegem, flemish region Belgium
PostedMay 12, 2011 9:55 am
seems interesting


but the issue is that your party has a "style" that is rarely being formed. ofc, a tank a priest and killers. but you have also

-> a party where the fighter tanks with an aid of 1~2 priests

-> a party where the priest tanks with an aid of 1+ priests

-> a party where the UM ranger tanks with an aid of 1~2 priests

and more.


i've also an archer, and due of our range buff, we can fight over a long distance. but what me surprised is that we're so close on the pulls ._.

actually we (archers) should be behind the priest/casters to protect these too while using our AoE on the pull. sometimes a mob will leave the pull to walk towards a caster/priest. we can kill them before they reach their target. a ranger can do the same with their stun chain Smile

xKatriana

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xKatriana
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11 Nov 2010
Posts
44
Location
Melbourne Australia
PostedMay 13, 2011 6:20 am
Im amused that you have two lots of priets there ....
First time I have seen anyone who realises that sometimes we need a priest behind us to dispel us so that we can dp/heal our tanks.
I almost posted to **** you out for not doing that - then looked at your map again.
I'm impressed from a healer point of view
From a DPS POF .. I cant comment if what you said is right or not.

HellsFire69

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HellsFire69
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12 Apr 2008
Posts
622
Location
Durham United Kingdom
PostedMay 13, 2011 6:38 am
As far as basic AoE partying goes....its a good solid [url]basic[/url] guide....

The variants on classes/party combo's - non defender/guard tanks, Battle Tanks, Fighter/Warrior with Healer duo...etc...is for another topic.

The number of times I've been in a map 4 party and ppl level 45-55 don't know how to play in an AoE party is beyond recount.

I applaud your effort, though sadly the majority of people who need to read this won't ever see it.

The healer healed by another healer while healing the Tank is only usually used by experienced parties vs bosses with wide AoE attacks...but good that you included mention of it.

KaTo_DC

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KaTo_DC
Joined
12 Aug 2008
Posts
289
Location
Prague Czech Republic
PostedMay 13, 2011 7:54 am
I am maybe a little OT...sorry for it.

My experience with low-REC tanks - UM ssin. This tank is vulnareable to lose agro, if another "glass canon" (typical pagans or warrs) win in DPS.
My moto was: "Please do not try to win damage in this party!"
Two - three deaths Twisted Evil and all warrs/pagans understand Very Happy , that (UM) ssin is able survive as tank but cannot hold agrro as tank - becouse low AoE DPS output (hit with AoE skill only each 2nd sec, not each sec hit 2x-3x AoE dmg as warr spins) together with low REC make low aggro. Others DDs need wait with starting bursting AoE on the pull.

Notice: Sorry for my english, I am not native speaker. (lv60 HM ssin, lv70 UM ssin)

SidCham

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SidCham
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27 Jun 2008
Posts
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Location
Montreal, Quebec Canada
PostedMay 16, 2011 8:26 pm

Shaiya World; The Lost Spirit.

The "Basic Party Guidelines" is shown and explained above in accordance with the Original Shaiya general intent.

Initially, the purpose of Shaiya was to group Characters of different classes together and associate each their Skills and abilities, for them to operate as a Team at defeating foes (mobs).

Organized in this manner, and with experience, the Party was able to engage stronger foes than "green" ones (Yellow, Orange, Red, and even Purple).

The idea behind that was:
- Satisfaction from accomplishing deeds, feats, or exploits (and gain the corresponding reward as drops),

- Enjoyment from working/playing together in a team, climbing the "levels" and accessing new places while progressing.

- Hunting for valuable items (outfits, weapons, accessories, etc.) and for practicle items (cores, potions, Lapisses, etc.) was one of many other pleasant tasks to accomplish (like normal Quests, permanent Quests, dungeons, defeating king-foes, etc.).

Altogether that was "the spirit" of Shaiya World.


The fact is, nowadays, all that is gone...

- Why bother with Partying,
when one can be dragged up the levels by buying Power-Levelling!

- Why bother hunting (farming), doing Quests, or anything else,
when one can buy everything!


It is like:
Why bother playing football or hockey, when the richest can buy the World Cup!


The "spirit" is gone,
Shaiya World has become a Buying and Selling Den.

Everyone has his/her own collection of Glittering-Little-Limousines,
but none of them has earned any permit.

Buying gold from outside is the disease destroying Shaiya World "spirit".

-[ Sid ]-

85solaris

Rank 0
85solaris
Joined
21 Jul 2009
Posts
3
Location
Clinton United States
PostedMay 22, 2011 4:11 am
Very well thought out and put together guide, /karma

Unfortunately, it is due to the degradation of real players in game anymore (due to plvling, and excessive AP purchasing) that this guide is even needed.

Were everyone still out grinding and lvling like "back in the day" then people would learn this skill outlined here, and also those variants covered in other posts here. You just get a feel for your role in a party based on how everyone functions, because you probably have been in a similar situation before.

Not all that long ago, I actually saw a 64UM fighter, looked pretty uber..... had the dreamy gears enchanted, Dimension Dividers, etc..... until I realized he was hitting wolves in VR for only about 400-500. I asked his build, and without missing a beat.... "Im full int"
Seriously? I know we joke about this in TC on occasion but someone took it serious. I didnt believe him, and asked to see his gear in trade..... sure enough each piece of gear was stacked 50-ish INT per piece. -facepalm-

I love this game, but something needs to be worked out to better educate new players. FORCE them to learn simple game mechanics.

SidCham

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SidCham
Joined
27 Jun 2008
Posts
35
Location
Montreal, Quebec Canada
PostedMar 03, 2012 2:59 pm

MY HOMELAND...

Bittersweet, missing The Spirit of Shaiya.


I remember...
Back when I first landed on Shaiya World (right-click my name, see the date)...

In Beika town, there was a great number of people everywhere!
After figuring out the buttons, the interface, and asking someone what is the purpose, what do we do here, and upon receiving very friendly explanations, I was driven and so motivated I started my endeavor aiming to become the best Priest around!

Killing pets was not really nice, but then I thought "we are setting free the souls of these animals from malicious dark spell". Then it was ok for me!

At that time many of us New Members were finding helpful friends high levels, between lv50 and lv60, providing assistance and showing us the very basics. We did learn it was indispensable to read carefully the labels to all Skills and stuff before doing anything. And how to understand the Stats, how they each work together and things. What was awaiting us in other districts and at higher levels, and so how to make a plan...

At level 10, we started really partying seriously; One strong Defender in front with a Ranger as wingman for weakening them foes, Fighters on each side ready to rip 'em in pieces, Mage and Archer at the rear for bombing. Gosh, all 6 of them resting on my support was a real burden for 1 Priest! I had no time to sit there crying for mom, all I saw was those big orange foes looking very mad rushing toward my crew. I was locked on the Defender who got them agroed on him while the crew was fighting them with all they had. My task was to keep him alive no matter what, but those nasty beasts were casting incapacitating spells on team-mates! Fast dispel and healing and following advancing and watching my sides for standing on safe spots was really a lot to bear, no time for chatting!
Combat was so intense during several hours, we were exhausted and we had to retreat somewhere take a pause.

It was great; we were making lots of gold, experiencing different foes and doing Quests, getting nice outfits and things, selling stuff or exchanging items between us. We were learning Combat together, making up strategies considering each other's specific abilities, drawing up tactics so we don't get overwhelmed. Because while advancing, foes were reappearing on our back, one Fighter had to keep an eye on the rear crew! Mage and Archer have very strong fire-power, but they are inherently weak lacking physical defense strength, and the Caretaker (Priestess/Priest) is not meant for taking shots. We came up with the "Escape Maneuvering", running straight line until the foe had let go, and then joining back safely. So, I could focus and stay locked on the Front-Crew. We had to stand together and watch for each other.

We were a real Team, a Squad, ready for everything!

Then, we entered the Dungeons!
Our experience in Combat together showed its use, even when it was not with the same crew members, we were ready and we knew our job. However, that was something else. Foes in dungeons are extremely tough, very nasty, respawning fast, determined to not let you go where you planned to, and they have little tricks of their own. Also, there are surprises, Big Foes showing up red and even purple. You can't empty the room and fight that one alone. Again, we had to use tactics and team-work. Thanks to "levelling", we were getting stronger outfits and those much needed new Skills! We surely learned how to use them correctly, asking high level guys and doing tests before anything. Rewards from Dungeons were awesome!

Everybody about same level was pretty skilled. It was easy to find team-mates, great party lasting for hours, standard pulling, in which everyone knew what to do. Few were Hm, there was no need to because we knew how to interpret the Stats and to set them correctly. We knew what Skills were required and how to use them.
In general, Nm built was accurate and that was perfect. Um were extremely rare, and to be honest we didn't like partying with them. Simply because they were imposing an additional and unnecessary burden on the rest of the crew (not carrying Ress Runes). And therefore Caretakers with Um Resurrection Skill were rare too, other Skills were much more useful for them and their crew (Party)! Anyway, Hm and Um stuff was a lot more expansive and very difficult to find (drops).

We were getting everything we needed from drops working on those ourselves. Partys were dedicated at getting stuff like that. Everyone could buy anything, either with gold earned along the way or by Farming for that. There was a sense of "personal satisfaction" when working for something we needed. Shaiya in-game economy was proper and balanced, and it was performing perfectly. We had to save some gold, to be careful with our expenses, and that's all. Spending 11 millions gold on the Horse at lv40 was The Grand Achievement! It was the result of planning and thinking ahead. I remember, some people were asking help for Farming to get 1 or 2 millions missing, of course we helped 'em out: at lv40 you had to have your Horse!

After working in Adelia doing Quests and things, in Stigma Cave for outfits and weapons, and reaching lv50 in Elemental Cave (which was teaching a lot about higher foes and the use of magics), we entered Pando. Gosh, that was Boot Camp, the real Academy! We had to know pretty well what we were doing, because there was no second chance at all. You make a mistake and you lay on the ground even before realizing you did something wrong. Like, someone picks up agro disturbing the pull and in 5 seconds everyone is dead. And we did hate dying, it was a bit shameful, we had to save our teamate's life! Everything was done to avoid dying. Only the very best crew members were venturing up there in Pando.

I was the first to introduce partying 2 Caretakers in Pando. It was strange, awkward to many, no one had seen that before and most people were sceptics, because the 2nd Caretaker takes the place of 1 shooter in the Party. But soon its necessity was proven. When someone picked up agro by mistake (or because of stress), the 2nd Caretaker took over and therefore saved the entire crew. Resurrecting someone was not endangering the whole Squad anymore. Before long, 2 Caretakers in a party became standard, very common.

Laymen need to understand this, at that time everyone in the Party was about same level. We were engaging foes that were yellow, orange, and even sometimes red. Even lv60 were having trouble in Pando. It was requiring precise team-work. No one could do a thing on his/her own, nowhere. There was no such thing as "soloing", besides Farming for gold or while waiting for friends.

And that was great!
That is how Shaiya is made: for teamwork.
There was great satisfaction, a sense of accomplishment working together in Party, defeating very strong foes and getting the item or exp. It had a meaning. We had a purpose. Of course, there were trouble-makers and rascals, kssing (stealing target) and partys fighting for the same area... But we managed. And GS were adult people, so they knew how to deal with kids. Usually, same people were always partying together, we reached same levels, and we helped others by partying them with us.

And then, more people started getting interested in pvp, in Borderlands. Others started new characters. At that time, several Guilds in both sides (Light & Dark) got together (allied) and began messing up everything by a Treaty they came up with. Those Dark and Light Allied-Guilds were denying Borderland access to people who were not member of one of their Guilds. Many people did quit Shaiya. I lost many friends (even though I was never interested in pvp). Soon after that, some people introduced the concept of "Power-Levelling", saying to New Members they "need" to do Nm, then Hm, and then Um, for making lots of gold because they were selling gold outside Shaiya. Getting Gold Bars became the sole objective.

That has triggered the end of the Real Shaiya World.

Nothing much happens now, as per Combat. It's gone, no Combat anymore, people just ask a lv70 to kill everything and that's it: fast and easy exp. You try partying with some and it's chaos. Everyone wearing tons of Liquids, and engaging anything at random, dying as quick as saying "watch out". Even, trying to give a hand is useless, no one cares about Stats or Skills, that's not what people want. Exp is never fast enough for them.

These last days, I went snoopin' around in every District looking to see what is happening, trying to get the picture. There was no one in Eureomana County (map 1), I found 1 little Mage working alone on green foes. There was no one in Willieuseu County (map 2), I only found several power-levelling here and there, mostly in Dungeons. Elemental Cave (in map 2) was empty, not a soul around. We used to reach lv50 there, from lv47. Adelia County (map 3) was dead empty, along with Stigma Cave in which we used to get outfits and weapons.

Pando is a farce, really.
Lately, I did party with a group of people between lv53 and 55 trying to work in Viri (Pando). I had just joined up and had not buff everyone already, and the Mage jumped on foes trying to tank; he died in 3 seconds. The Priest jumped over there trying to resurrect the Mage; he died in 3 seconds. A Fighter jumped in trying to do I don't know what exactly; he died in 3 seconds... After I did resurrect everyone they asked me to leave party, because I was eating up all their EXP. But, we had not even killed a thing yet!

I was confounded.
Right there, I knew everything is really dead.
Shaiya has been deprived of its "spirit".

There is no other place like Shaiya World, its program, its template, sceneries, places and buildings, characters and builts, everything is unique and very well conceived, running smooth, not heavy on the PC.

Nowadays, everyone has billions and billions of gold. But... what for?
Actual price on everything is outrageous, insulting, even gross. Just look at the price on label to items, normal acceptable profit is 12% (real life). Prevent Exp Drop (PeD) used to be sold 3 millions gold each, you got 3 for 5 millions gold. That was corresponding with its real value in real money (Aeria Website). Everyone could get that, farming for gold was normal. Average Wage is about 200 000 gold per 4 hours, one can make close to half a million gold in 4 hours, so you get 1 million per day, average. And you get 10 Blue Icecream Potions for 1 million gold (when the Aeria Vendor is down there, in Karis Castle). Does 1 Party Summon Rune really worth 100 millions gold each? You need 100 days to get that much gold in-game. There is no in-game real economy anymore, these high prices are simply offensive to the sense of right and decency.

Why so much gold anyway?
No one is doing Combat, besides strictly and only for power-levelling (for gold).
Does Power-Levelling really worth 1 OP per hour? (I saw that recently)
That is pure nonesense, taking advantage of people.

Is that the only purpose?
Is Shaiya just a Stocks Exchange Den?
A Stock Market?

If that is the case, remove Auction House from Aeria territories and create its own system with bling-blings, items, and stuff. And set Shaiya free! I prefer the real Stock Exchange Market: it's real money.

Shaiya is my Homeland on the internet.
But it has changed too much, only its skeleton is left.
I feel like the planet where I was born is totally deserted,
A barren and desolate place...

I do miss it... quite a lot...



http://www.freewebs.com/sid-cham/

-[ Sid ]-
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