Economist_X wrote: |
- +6 stat vanity stones somewhere on the table.
- The "best" type of vanity +crit rate/crit damage/magic crit rate/magic crit damage stones somewhere on the table
- Remove ultimate growth/explosion/invincible/magic explosion stones from r3 and place them in r1 along with the variant armor stones
- Switch the weapon stones in r3 for the "new" variant armor stones(9 STR 2 VIT, 9STR 3 AGI, 9 AGI 3 VIT, 9 AGI 1 EVA, 6 VIT 1 EVA, 9 INT 2 VIT, 9 INT 6 WIL)
- Replace the element stones in r2 with the variant of +6 VIT stone of that type
- Return the level 20 yak in r2 to perm status.
There's other things I guess, but that's the sort of stuff I'd like to see at least.
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I'm looking at eco's post and im thinking that layout would be dreadful since it would take away the usefulness of doing the hunt trial quests
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This would be my idea for the oclay table, some what stable plus doesnt really interfer to much in the other aspects of the game
R1 :- 4 different types of the standard variant stones, lvl 45 dungeon farmable mats, fireworks, dimension crystals (variants from o-clay rotate on daily basis to include the other types including those who grant a bonus to different resistances. also an increase the number of firework boxes)
R2 :- prismatic gem stone, A scroll def, A scroll atk, lvl 55 dungeon mats, yak mount, dimension crystal, resistance prismatic gem stone (quantity of a scrolls can be lowered + stones rotate daily)
R3 :- orange build mats gained from emi / sprite, lvl 65 dungeon mats, dimension crystal, horse mount, crit dmg / crit % chance prismatic gem stones (orange mats / stones rotate daily)
R4 :- Ancient stones, lvl 75 dungeon mats, emblem from lvl 45-65 dungeon, bear mount, emi stone, 1 clay (Ancient stones rotate every day, emblems rotate every 2 hrs, emi stone rotates every hour including the new emi's gained from sprite war's)
R5 :- 5 star random sprite war bottle, blue prismatic stones, lvl70+ emblems, +1 spec point stone x2, sic stone, fantasy mask, 5x m-clay (5 star bottles + blue prismatic stones change every day, emblems rotate every 2hrs, sic chance increased, fantasy mask have a code added to search users current masks before giving them a repeated mask of what they've already got and gives them a random one their missing also add the chance of gaining the new masks too)
(mounts overall change daily)
I've been trying to collect the masks but its been bugging the crap out of me that every time i open one of them i get one i already have :/
I kept the dimension crystals in only for the people who want to create weapons that are different from everyone else's, they may be changed if there are other items people would like to see added and such, i'll leave that down to your discression
as for the dungeon emblems, the rotation through out the day will give them a chance to spam for the ones they really need they may not get it but im sure they'll be happy trying to gain it
babygoddess2 wrote: |
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I'd also like to see the Mount rotation again where it's yaks, black bears and armored horses. Get rid of the Cenozoic, Mesozoic and Paleozoic stones, they are a common enough drop they don't need to be on the table. Reorganize the fragments to add in the mystery ones. Do a mask rotation so there's more than blue, pink, yellow and green jelly rabbit masks. Move the specailization stone & the mask stone to rd4.
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fragments are to easily obtainable these days and they'll end up like the stones where people will be unhappy getting them