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koager

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koager
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PostedMar 17, 2011 1:44 am   Last edited by koager on May 31, 2011 9:12 pm. Edited 20 times in total

[Info] Class Info

Will you go pewpewpew, bambambam, or stabastabastaba?

    *Notes:
      • The game is not yet officially released by Aeria when this was written
      • Aeria Games retains the rights to names, locations, items, ect and can edit content to be better suited for the player base
      • The original source for class descriptions can be found here
      • The original source for skills can be found here
      • Translations are done by me. Upon release Aeria may choose to localize things into something else
      • Classes are neither gender nor race restricted
      • Different races have slight varying talents, particularly in their weapon mastery. The information currently present is based on humans. To see all talents there is a thread here by Urfy.
      • The official localized version of the skills can be found on the AeriaGames Official EE Website. As so, I will not be re-localizing everything to match; if you want to see the localized names and descriptions it is there. Here will be my translations from what I have found on the Taiwan/HongKong version of EE.
      • There is now a lovely fully compiled Skill Systems guide that is in progress to have all the fully localized skills, certificates, expertise, and more! Therefore, unfortunately I will no longer be updating this thread.



Classes


    Eden Eternal has 15 total classes. These classes are separated into five different families:


Class Tree



Class Expertise
While leveling up your class, you will also acquire "expertise points" which represents your level of understanding of your class. Once expertise points are obtained, you can freely decide upon which classes' knowledge to invest in. Even while playing the same class as someone else, due to the difference in where the expertise points are invested, different styles emerge.

Different classes focus on different expertise so likewise the expertise are based on the class. When changing classes, new expertise will need to be learned.
Once the expertise are learned they won't be lost when changing classes, they only become inaccessible so make careful decisions on where to invest your points to further your abilities!

Whenever the class level increases, 1 expertise point is awarded. The expertise point gained can only be used for that current class and is not usable upon class change. Additionally, as the class expertise level increases, more knowledge points are needed in order to raise it to the next level.

As of the 4/13 TW EE update, class expertise have been redone to work in a tree format. This enables each class to branch out into more diverse play styles.

    Note:
    1. Every class level gained gives one expertise point
    2. The higher the level the knowledge, the more points are necessary
    3. Expertise have a cap level in which they can reach.
    4. Expertise points and expertise are only applicable to the respective class and are not accessible upon job change
    5. Invested expertise points are permanent and cannot be changed. Please consider the options carefully

Points for class expertise


Class License
With the wide variety of classes that lets players enjoy different roles and party compositions, as long as the class reaches a certain level class licenses become obtainable.

When equipping specific licenses, the character is able to receive special abilities. Even more spectacular is how even while changing jobs, the various licenses are still able to be equipped. The combination of licenses is a vast knowledge with the strongest combinations left for you to discover!

When licenses are combined, there may result in a special effect from the combination.
Don't underestimate the combination effects for sometimes in difficult situations it is the license combinations that are the keys to victory!
As to how to trigger the combination effects, that is up to the players to find out.


Increasing the character level increases the number of licenses able to be equipped.

As the class level increases, the licenses are unlocked.
Licenses are obtained at class levels 10, 20, and 30.
License effects are boosted at class levels 40, 50, and 60.
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koager

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koager
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PostedMar 17, 2011 1:44 am   Last edited by koager on Jul 29, 2011 1:22 pm. Edited 26 times in total
Melee Defense Classes
As the name suggests, the classes use high defense heavy armor and fights in close-quarter combat.
The shared skills consist of wide area attacks and aggro skills enabling the classes to stand in the front lines defending their allies from enemy attacks. They are also the optimal classes for hunting monsters as most monsters are either afraid of being sliced or pierced. Other than their basic weapon and shield, by carrying around a bow or a gun, no matter what monsters encountered, you can quickly initiate the battle.



Warrior







Knight







Templar





koager

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PostedMar 17, 2011 1:45 am   Last edited by koager on Aug 11, 2011 1:40 pm. Edited 15 times in total
Melee DPS Classes
While the leather armor that melee dps classes wear have less defense than heavy armor, leather armor increases attack speed and damage output. With attack replacing defense, in a short period, the melee dps classes seek to deal out large amounts of damage while dodging their opponents' attacks.
The shared skills consist of area damage skills and buffs boasting of the quickest cooldowns. Not only do they increase the parties' damage output and evasion but the classes also deal out unbelievable amounts of damage.



Thief







Martial Artist







Blade Dancer







Samurai
Samurai Info

koager

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PostedMar 17, 2011 1:45 am   Last edited by koager on May 20, 2011 3:25 pm. Edited 17 times in total
Magic DPS Classes
Magic DPS Classes have the most area damage skills. With their fire, ice, and lightning skills, the classes are able to easily take on monsters.
While having the strongest area damage damage output, magic dps classes have the lowest defense due to wearing robes. Due to their low defense, lack of healing skills, and survival buffs, magic dps classes depend on pulling skills while watching the number of monsters they drag and their health so they don't have frequent accidental deaths.



Magician







Illusionist







Warlock





koager

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koager
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PostedMar 17, 2011 2:45 am   Last edited by koager on May 20, 2011 3:22 pm. Edited 17 times in total
Heal/Support Classes
Heal/support classes wear robes. With their shared skills consisting of both area damage attacks and support skills, the classes are not just for sitting in the back row but also have the ability to solo fight. They are also the only classes to have a revival skill. Whether it be fighting bosses or exploring a dungeon, these classes are vital to the party. If you have to talk about shortcomings, it is that there probably aren't many monsters you can attack with support skills.

*As of 4/13 update in TW EE:
Increases heal/support shared skill "Cure"'s damage decreasing effect and lasting time


Cleric







Bard







Shaman




*No, you are not crazy. For balancing purposes, the Shaman's summon was changed when TW EE went into OB.


koager

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koager
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PostedMar 17, 2011 2:46 am   Last edited by koager on Aug 11, 2011 1:39 pm. Edited 17 times in total
*Notes:
    • Due to the lv55 cap in both HK and TW versions information on the skillset for Rangers have not been released as the class is still locked.


Ranged DPS Classes
Ranged DPS classes specialize in ranged attacks using weapons such as bows and guns. While they are the only classes that don't have shared area damage skills but the wide array of class specific skills makes up it.
While ranged dps classes don't have amazing area damage damage output, the shared skills are optimal for controlling the field. Decreasing movement speed and even locking opponents in place, the leather armored ranged dps classes don't have to worry about monsters getting close and attacking.



Hunter







Engineer


*Engineers have been updated to now wear leather armor instead of heavy armor





Ranger

updated ranger info

Skills


Licenses

Mujika

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PostedMar 17, 2011 5:34 am
Sweet =D

MarbleLight

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PostedMar 17, 2011 6:25 am
thanks for translating them pics Smile

Ph30nix

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PostedMar 17, 2011 7:40 am   Last edited by Ph30nix on Mar 17, 2011 6:01 pm. Edited 1 time in total
Good work, it is good to see some translations, not trying to be picky here just helping a bit... I noticed a few minor mistakes

koager wrote:
Melee DPS Classes

Thief
 


It should be "the shadows" instead of "teh shadows"


koager wrote:
Corrected  


I am assuming by Bishop lvl40 you Mean Cleric?

koager

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koager
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PostedMar 17, 2011 10:28 am
ah yup, thanks for catching those errors. I only went and saw Valk's posts part way through so I had to change the class names over from what MMOCulture had them as

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