This is obviously a work in progress, but I would like to get the stats for each unit in each race published before the game goes out of beta. To that end if people can send me the stats for undead and human units I'll edit my post to add them in as well.
Thanks and enjoy!
Edit: It seems that the unit stats and costs are the same for Elf and Undead races, so I can only assume its the same for Human as well... which pretty much defeats the entire purpose of this thread, but now we know and hopefully the devs will change it up in the future.
Interpretation of stats:
- Elves: +5% Agility
- Undead: +5% Vitality
- Humans: +5% Attack
This is of course just my interpretation from observations I have made, if anyone else has a more convincing argument then I'll gladly edit to include it. Some are of course trivial, while others are conjecture at this point.
-- the damage the unit does
-- the defense the unit has
-- the amount of hp the unit has
(So to kill another unit, your unit's attack needs to be higher than their def + vitality.)
-- chance of hitting the target, also may relate to combos (hitting twice in a row)
-- determines turn order for units, may also relate to chance of dodging/countering
-- the number of spaces the unit may move per turn
Ranged vs. Melee Units
There are two main types of units in game, melee and ranged. Ranged units (Archer and Mage types) have an obvious advantage since they will have at least 2 attack turns before any Melee unit (Ranger and ?) is close enough to attack. This is balanced somewhat by their relatively high cost and low defense/vitality. However it is also interesting to note that ranged units seem to do more damage as the enemy gets closer, until they are at melee distance at which point the damage done drops significantly.
Thanks to ArtyD42 and Soralanon for sending me Undead unit stats and pointing out my cost typo. And to Gamenot for the Green Dragon stats.
Unfortunately I only made it to level 42 by the end of beta, so this is all the info I have available. Now we just wait and see what if anything changes when the game launches.