Combat
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Fire Thorn-
Reccomended if you play solo. Max it if Rec mage or wanted. Its used to be lil useless skill in ep4. However in ep 5 dmg done with it is fairy good and I would recommend to max it. I really like this skill and use it in PVP and PVE.
lvl 1 [2 sp][60 mp][self] at char lvl 4 -- for a duration of 15 min, every mob within 4 m will aggro and suffer 80 dmg for every hit
lvl 2 [2 sp][220 mp][self] at char lvl 24 -- for a duration of 15 min, every mob within 4 m will aggro and suffer 250 dmg for every hit
lvl 3 [2 sp][350 mp][self] at char lvl 44 -- for a duration of 15 min, every mob within 4 m will aggro and suffer 450 dmg for every hit
lvl 4 [2 sp][535mp][self] at char lvl64 -- for a duration of 15 min, every mob within 4 m will aggro and suffer 650 dmg for every hit
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Fire Wall –
Good for solo. Also effective if you killing invisible mob.Good Aoe. If you have points Max it
lvl 1 [2 sp][125 mp][self] at char lvl 8 -- for 12 sec, every mob within 6 m will aggro and suffer 44 dmg for every hit
lvl 2 [2 sp][311 mp][self] at char lvl 19 -- for 12 sec, every mob within 8m will aggro and suffer 173 dmg for every hit
lvl 3 [2 sp][595 mp][self] at char lvl 30 -- for 12 sec, every mob within 10 m will aggro and suffer 310 dmg for every hit
lvl 4 [3 sp][1284 mp][self] at char lvl 41 -- for 12 sec, every mob within 10 m will aggro and suffer 661 dmg for every hit
lvl 5 [3 sp][1508 mp][self] at char lvl 52 -- for 12 sec, every mob within 10 m will aggro and suffer 922 dmg for every hit
lvl 6 [3 sp][1701 mp][self] at char lvl 63 -- for 12 sec, every mob within 10 m will aggro and suffer 1610 dmg for every hit
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Earth Strike-
Its your first earth AoE spell. Its good at beginning but later in levels come stronger spells. Dmg done is better than Earth Spikes does so if you choose between this two I would max this one.
lvl 1 [2 sp][125 mp][24 m] at char lvl 8 -- earth dmg to target + 14 m area surrounding target, additional 28 dmg + ? sec root
lvl 2 [2 sp][311 mp][24 m] at char lvl 19 -- earth dmg to target + 14 m area surrounding target, additional 128 dmg + ? sec root
lvl 3 [2 sp][595 mp][24 m] at char lvl 30 -- earth dmg to target + 14 m area surrounding target, additional 232 dmg + ? sec root
lvl 4 [3 sp][1284 mp][24 m] at char lvl 41 -- earth dmg to target + 14 m area surrounding target, additional 506 dmg + ? sec root
lvl 5 [3 sp][1508 mp][24 m] at char lvl 52 -- earth dmg to target + 14 m area surrounding target, additional 720 dmg + ? sec root
lvl 6 [3 sp][1701 mp][24 m] at char lvl 63 -- earth dmg to target + 14 m area surrounding target, additional 1206 dmg + ? sec root
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Storm-
Used to be my fav skill. However since ep5, its selftargeting. I would skip it. Dmg done dont worth the points for the skill
lvl 1 [2 sp][125 mp][24 m] at char lvl 8 -- wind dmg to target + 14 m Aoe, additional 14 dmg
lvl 2 [2 sp][311 mp][24 m] at char lvl 19 -- wind dmg to target + 14 m Aoe, additional 64 dmg
lvl 3 [2 sp][595 mp][24 m] at char lvl 30 -- wind dmg to target + 14 m Aoe, additional 116 dmg
lvl 4 [3 sp][1284 mp][24 m] at char lvl 41 -- wind dmg to target + 14 m Aoe, additional 253 dmg
lvl 5 [3 sp][1508 mp][24 m] at char lvl 52 -- wind dmg to target + 14 m Aoe, additional 360 dmg
lvl 6 [3 sp][1701 mp][24 m] at char lvl 63 -- wind dmg to target + 14 m Aoe, additional 603 dmg
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Nemesis(ultimate mode)
Reccomended. Max it. I love this spell . For me it’s the only way to run away from mob or enemy.
lvl 1 [4 sp][75 mp][24 m] at char lvl 11 -- instant 277 dmg to target, 85% success
lvl 2 [4 sp][300 mp][24 m] at char lvl 25 -- instant 866 dmg to target, 85% success
lvl 3 [5 sp][430 mp][24 m] at char lvl 39 -- instant 1543 dmg to target, 85% success
lvl 4 [5 sp][720 mp][24 m] at char lvl 53 -- instant 2180 dmg to target, 85% success
lvl 5 [6 sp][1000 mp][24 m] at char lvl 67 -- instant 2954 dmg to target, 85% success
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Mana Slug-
lvl1 [2 sp][40 MP, 190 SP][2 m] at char lvl 13 -- drains target of 700 MP, 100% success
lvl2 [2 sp][90 MP, 250 SP][2 m] at char lvl 26 -- drains target of 1500 MP, 100% success
lvl3 [3 sp][150 MP, 315 SP][2 m] at char lvl 39 -- drains target of 2500 MP, 100% success
lvl4 [3 sp][210 MP, 422 SP][2 m] at char lvl 52 -- drains target of 3800 MP, 100% success
lvl5 [3 sp][385 MP, 518 SP][2 m] at char lvl 65 -- drains target of 4600 MP, 100% success
(30 sec cooldown)
Personally, I love this skill, it's great and in combination with Diversion, it keeps me killing even on low bless, almost without having to use MP pots actually.
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Stamina Slug-
Useless. Skip it. You will die while trying to cast it cause it has small range.
lvl 1 [3 sp][100 mp][2 m] at char lvl 13 -- drains target of 474 stamina pt, 75% success
lvl 2 [4 sp][200 mp][2 m] at char lvl 29 -- drains target of 785 sta pt, 75% success
lvl 3 [4 sp][400 mp][2 m] at char lvl 44 -- drains target of 1100 sta pt, 75% success
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Meteor Strike –
Fire AoE spell. Helpful if you are killing wind mobs. Max if you wanted. Count that its DOT aoe now. I recommend to max it from my personal view.
lvl 1 [3 sp][270 mp][24 m] at char lvl 16 -- fire dmg, 10 m AoE, additional 105 dmg, as well as 46 dmg/s over 12 s
lvl 2 [3 sp][430 mp][24 m] at char lvl 26 -- fire dmg, 12 m AoE, add. 225 dmg + 75 dmg/s over 12 s
lvl 3 [3 sp][625 mp][24 m] at char lvl 36 -- fire dmg, 14 m Aoe, add. 575 dmg + 114 dmg/s over 12 s
lvl 4 [4 sp][880 mp][24 m] at char lvl 46 -- fire dmg, 14 m Aoe, add. 861 dmg + 207 dmg/s over 12 s
lvl 5 [4 sp][1275 mp][24 m] at char lvl 56 -- fire dmg, 14 m Aoe, add. 1108 dmg + 315 dmg/s over 12 s
lvl 6 [4 sp][1703 mp][24 m] at char lvl 66 -- fire dmg, 14 m Aoe, add. 1977 dmg + 453 dmg/s over 12 s
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Earthquake –
Earth Aoe, I would max it. It has stun effect and its really helpful for grind and PVP.
lvl 1 [3 sp][270 mp][24 m] at char lvl 16 -- earth dmg, 10 m AoE, additional 70 dmg, as well as 3s root
lvl 2 [3 sp][430 mp][24 m] at char lvl 26 -- earth dmg, 12 m Aoe, add. 150 dmg + 3s root
lvl 3 [3 sp][625 mp][24 m] at char lvl 36 -- earth dmg, 14 m Aoe, add. 384 dmg + 3s root
lvl 4 [4 sp][880 mp][24 m] at char lvl 46 -- earth dmg, 14 m Aoe, add. 574 dmg + 3s root
lvl 5 [4 sp][1275 mp][24 m] at char lvl 56 -- earth dmg, 14 m Aoe, add. 738 dmg + 3s root
lvl 6 [4 sp][1703 mp][24 m] at char lvl 66 -- earth dmg, 14 m Aoe, add. 1318 dmg + 3s root
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Chain Lightning–
AoE. I would skip it. Dmg is weak, oly good thing about skill is the slow effect. Not worth the points for it, moreover the Dispel pot[orange pot] can dispel it
lvl 1 [3 sp][270 mp][24 m] at char lvl 16 -- wind dmg, 10 m AoE, additional 35 dmg, as well speed reduction by 1 lvl
lvl 2 [3 sp][430 mp][24 m] at char lvl 26 -- wind dmg, 12 m Aoe, add. 75 dmg + speed reducion by 1 lvl
lvl 3 [3 sp][625 mp][24 m] at char lvl 36 -- wind dmg, 14 m Aoe, add. 192 dmg + speed reducion by 2 lvls
lvl 4 [4 sp][880 mp][24 m] at char lvl 46 -- wind dmg, 14 m Aoe, add. 287 dmg + speed reducion by 2 lvls
lvl 5 [4 sp][1275 mp][24 m] at char lvl 56 -- wind dmg, 14 m Aoe, add. 369 dmg + speed reducion by 3 lvls
lvl 6 [4 sp][1703 mp][24 m] at char lvl 66 -- wind dmg, 14 m Aoe, add. 659 dmg + speed reducion by 3 lvls
(instant cast, 30s cooldown )
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Sustain Doom –
Wounding mob/ enemy as eating his HP. I would max it.
lvl 1 [3 sp][315 mp][17 m] at char lvl 19 -- 180 dmg/3s for 24 secs
lvl 2 [3 sp][645 mp][17 m] at char lvl 31 -- 270 dmg/3s for 24 secs
lvl 3 [3 sp][826 mp][17 m] at char lvl 43 -- 401 dmg/3s for 24 secs
lvl 4 [3 sp][1050 mp][17 m] at char lvl 55 -- 555 dmg/3s for 24 secs
lvl 5 [3 sp][1354 mp][17 m] at char lvl 67 -- 724 dmg/3s for 24 secs
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Missile rage -
Non ele Aoe, I would max it
lvl 1 [4 sp][585 mp] at char lvl 28 - all targets within 5 m will be dealt basic dmg and 304 additional dmg
lvl 2 [4 sp][854 mp] at char lvl 37 - all targets within 5 m will be dealt basic dmg and 587 additional dmg
lvl 3 [4 sp][1041 mp] at char lvl 46 - all targets within 5 m will be dealt basic dmg and 811 additional dmg
lvl 4 [5 sp][1248 mp] at char lvl 55 - all targets within 5 m will be dealt basic dmg and 1175 additional dmg
lvl 5 [5 sp][1499 mp] at char lvl 64 - all targets within 5 m will be dealt basic dmg and 1874 additional dmg
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Flame Shock (UM)
This spell appears to be similar to Fire ball. Max it.
lvl 1 [3 sp][450 mp] at char lv 32 – Deals 684 extra damage plus your Magic Attack Power instantly with powerful fire magic and additional 255 damage every 3 seconds over 21 seconds. It has shorter range than other spells.
lvl 2 [3 sp][654 mp] at char lv 42 – Deals 950 extra damage plus your Magic Attack Power instantly with powerful fire magic and additional 405 damage every 3 seconds over 21 seconds. It has shorter range than other spells
lvl 3 [4 sp][830 mp] at char lv 52 – Deals 1225 extra damage plus your Magic Attack Power instantly with powerful fire magic and additional 521 damage every 3 seconds over 21 seconds. It has shorter range than other spells
lvl 4 [4 sp][1050 mp] at char lv 62 – Deals 1508 extra damage plus your Magic Attack Power instantly with powerful fire magic and additional 670 damage every 3 seconds over 21 seconds. It has shorter range than other spells
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Storm Shock (UM)
Max it,It lowers opponents Attack speed.
lvl 1 [3 sp][450 mp] at char lv 32– Deals 250 extra damage plus your Magic Attack Power instantly and drops attack speed with 2lvls for 15s
lvl 2 [3 sp][654 mp] at char lv 42 – Deals 354 extra damage plus your Magic Attack Power instantly and drops attack speed with 2lvls for 20s
lvl 3 [4 sp][830 mp] at char lv 52 – Deals 554 extra damage plus your Magic Attack Power instantly and drops attack speed with 2lvls for 25s
lvl 4 [4 sp][1050 mp] at char lv 62 – Deals 828 extra damage plus your Magic Attack Power instantly and drops attack speed with 2lvls for 30s
It has shorter range than other spells
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Earth Shock (UM)
Max it . Its good to have non casting Stun.
lvl 1 [5sp][450 mp] at char lv 32– Deals 265 extra damage plus your Magic Attack Power instantly and stuns the target for 2 seconds.
lvl 2 [4sp][654 mp] at char lv 42– Deals 685 extra damage plus your Magic Attack Power instantly and stuns the target for 3 seconds.
lvl 3 [4sp][830 mp] at char lv 52– Deals 922 extra damage plus your Magic Attack Power instantly and stuns the target for 4 seconds.
lvl 4 [4sp][1050 mp] at char lv 62– Deals 1277 extra damage plus your Magic Attack Power instantly and stuns the target for 5 seconds.
It has shorter range than other spells.
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Flame Choir (HM+)
I would skip it.
lvl 1 [4 sp][1050 mp][24 m] at char lvl 38 -- fire dmg + additional 600 dmg
lvl 2 [4 sp][1300 mp][24 m] at char lvl 48 -- fire dmg + add. 950 dmg
lvl 3 [4 sp][1500 mp][24 m] at char lvl 58 -- fire dmg + add. 1850 dmg
lvl 4 [4 sp][1880 mp][24 m] at char lvl 68 -- fire dmg + add. 2205 dmg
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Earth Choir (HM +) –
It’s the most recommended choir of all. Max it if you have enough points.
lvl 1 [4 sp][1050 mp][24 m] at char lvl 38 -- earth dmg + additional 455 dmg
lvl 2 [4 sp][1300 mp][24 m] at char lvl 48 -- earth dmg + add. 700 dmg
lvl 3 [4 sp][1500 mp][24 m] at char lvl 58 -- earth dmg + add. 1170 dmg
lvl 4 [4 sp][1880 mp][24 m] at char lvl 68 -- earth dmg + add. 1550 dmg
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Wind Choir (HM+)
Weak skill. I would skip it even tho is non casting
lvl 1 [4 sp][1050 mp][24 m] at char lvl 38 -- wind dmg + additional 240 dmg
lvl 2 [4 sp][1300 mp][24 m] at char lvl 48 -- wind dmg + add. 320 dmg
lvl 3 [4 sp][1500 mp][24 m] at char lvl 58 -- wind dmg + add. 490 dmg
lvl 4 [4 sp][1880 mp][24 m] at char lvl 68 -- wind dmg + add. 810 dmg