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pisarq

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pisarq
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Bulgaria
PostedSep 29, 2010 9:21 am
Mounts

Mages, along with the other Elven classes, can ride big cats as mounts.Depends of level and mode you can ride different mounts.

For Normal Mode:


-Leopard
You must be at least level 40 to ride it. It can be bought at the Mount Merchant (Stardust Knights Area of Apulune) for 11 million gold. This mount is NOT tradable and seats only ONE. Also you can get that from quest. Quest appear in Apulune at riding merchant.


-Red Leopard
This mount is the NM rare mount and can only be obtainable through AP Promos or from a player’s shop in Apulune. The level to ride it is also level 40 and the price of this mount will vary. This mount IS tradable and seats only ONE.

For Hard Mode:


-Silver Lion
This is the HM regular mount and the one most used. You must be at least level 50 to ride it. It can be bought at the Mount Merchant (Stardust Knights Area of Apulune) for 75 million gold. This mount is NOT tradable and seats TWO.


-Red Lion
This mount is the HM rare mount and can only be obtainable through AP Promos or from a player’s shop in Apulune. The level to ride it is also level 50 and the price of this mount will vary. This mount IS tradable and seats TWO.


-White Tiger
This mount is the HM uber mount and can only be obtainable through AP Promos or from a player’s shop in Apulune. The level to ride it is level 50 and the price of this mount will vary. This mount IS tradable and seats TWO.

For Ultimate Mode:


-Land Phoenix
This mount is the UM mount and can only be obtainable through AP Promos or from a player’s shop in Apulune. The level to ride it is level 58 and the price of this mount will vary. This mount IS tradable and seats TWO.

There is also a special mount that was released during Christmas. This mount is a reindeer mount and can be ridden at level 28 and does not have a mode cap.


-Reindeer
This mount can only be obtainable from a player’s shop in Apulune. The price of this mount will vary and it IS tradable and seats only ONE.

<br> RETIRED.
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pisarq

Rank 4
pisarq
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PostedSep 29, 2010 9:22 am
Elements

Fire is strong against Wind. Wind is strong against Earth. Earth is strong against Water. Fire is weakest against Water. Wind is Weakest against fire. Earth is Weakest against Wind.
You can tell what element a creature is associated with by looking at the orbs placed next to the name and health bar. If the orb is green(trees), it is associated with earth. If it is red(Fire), it is associated with fire. Creatures associated with wind have greyish orbs with what looks like wind in them. Blue Orbs(water) are associated with water.

Fire attacks deal 40% more damage to wind targets, 20% more to non-elemental targets and normal damage to fire and earth targets. It deals 50% less damage on water targets.
Fire is dealt 50% less damage by wind attacks, 20% less damage from non-elemental attacks and normal damage from fire and earth attacks. It is dealt 40% more damage by water attacks.

Water attacks deal 40% more damage to fire targets, 20% more to non-elemental targets and normal damage to water and wind targets. It deals 50% less damage on earth targets.
Water is dealt 50% less damage by fire attacks, 20% less damage from non-elemental attacks and normal damage from water and wind attacks. It is dealt 40% more damage by earth attacks.

Earth attacks deal 40% more damage to water targets and 20% more to non-elemental targets and normal damage to earth and fire targets. It deals 50% less damage on wind targets.
Earth is dealt 50% less damage by water attacks, 20% less damage from non-elemental attacks and normal damage from earth and fire attacks. It is dealt 40% more damage by wind attacks.

Wind attacks deal 40% more damage to earth targets and 20% more to non-elemental targets and normal damage to wind and water targets. It deals 50% less damage on fire targets.
Wind is dealt 50% less damage by earth attacks, 20% less damage from non-elemental attacks and normal damage from wind and water attacks. It is dealt 40% more damage by fire attacks.

Non-elemental attacks deal 20% less damage to elemental targets and normal damage to non-elemental targets.
Non-elemental is dealt 20% more damage by elemental attacks and normal damage from non-elemental attacks.

<br> RETIRED.

pisarq

Rank 4
pisarq
Joined
09 Dec 2008
Posts
1733
Location
Bulgaria
PostedSep 29, 2010 9:22 am   Last edited by pisarq on Nov 25, 2011 1:49 pm. Edited 1 time in total
Items

Quest Items:
1 Old Wanted List- Level 17 Quest for Noble Quine Armor (Dropped by Ogre Patrollers in Cloron Forest).
60 Spirit Cores (30 for level 30 Helmet, 30 for level 45 quest.
30 Mare Cores- For level 37 Helmet Quest
30 Pint Cores- For level 44 Helmet Quest
90 Gold Abel- For level 45 Epic Quest
40 Adamar Stones- For level 45 Epic Quest
20 Magic Leather- For level 45 Epic Quest
99 Rillan- For level 45 Epic Quest

Mob level Explaination

White - 6 Or More Levels below you , You will receive NO Exp
Light Blue - 4 to 5 Levels below you, You will receive some Exp
Blue - 2 to 3 Levels below you, You will receive some Exp
Green - 1 Level above your below Your Level, You will receive a decent amount of Exp
Yellow - 2 to 3 Levels Above you, You will receive good Exp
Orange - 4 to 5 Levels Above you, You will receive even better Exp
Red - 6 to 7 Levels Above you, You will receive a great amount of Exp
Pink - 8 to 9 Levels Above you, You will receive an amazing amount of Exp
Grey - 10 or more Levels Above you, You will die trying..

Invasion System


All is explained here All I can add is that you will needa manage to grind and protect yourself from the opposite faction. The Regnum Maps are purple on lv 52. As on level 60 you start getting quests.

<br> RETIRED.

merkzz_18

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511
Location
Talladega United States
PostedSep 29, 2010 9:56 am
smexy guide Azurea <3

Lucidarias

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Lucidarias
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15 Dec 2008
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3
Location
Mytle Beach, SC United States
PostedSep 29, 2010 7:31 pm
This is most helpful. I've just made my first HM mage after taking a year sabatical from the game. You kept me very informed Very Happy Thank you.

Shadow4lpha

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Shadow4lpha
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28
Location
Toronto, North York Canada
PostedOct 04, 2010 5:33 pm

~~~

Thanks Azurea ^^ that's awesome

volfie77

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21 Sep 2010
Posts
5
Location
Poland
PostedOct 13, 2010 4:25 am
Im going to make HM Int/Rec mage (i prefer solo play) so my grinding will be highly dependant on my AoE spells. I got question about wind spells, because you wrote:
 
Storm- ...I would skip it...  

 
Chain Lightning– ...I would skip it...  

 
Wind Choir (HM+)Weak skill. I would skip it...  

 
Turbulence- This skill was strongest one, however now its weakest from all. Skip it  

So you reccomend to skip all the wind spells and then:
 
Potential Motive– Max it. When your HP goes below a certain % it allows you to spam all spells ( Turbulence)  

and
 
Attribute Remove – Usefull . You can remote mobs/ enemy element and then hit them with your wind spells.  

So...take wind spells or not ?

Second question...which spell is best for start AoE killing? When I pul several mobs i try to cast earth spell with stun and continue with fire spells. But in most cases mobs hit me before i cast first AoE and disturb casting.

Thanks in advance
Great guide BTW. GJ

pisarq

Rank 4
pisarq
Joined
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Posts
1733
Location
Bulgaria
PostedOct 13, 2010 6:12 am
volfie77 wrote:
Im going to make HM Int/Rec mage (i prefer solo play) so my grinding will be highly dependant on my AoE spells. I got question about wind spells, because you wrote:
 
Storm- ...I would skip it...  

 
Chain Lightning– ...I would skip it...  

 
Wind Choir (HM+)Weak skill. I would skip it...  

 
Turbulence- This skill was strongest one, however now its weakest from all. Skip it  

So you reccomend to skip all the wind spells and then:
 
Potential Motive– Max it. When your HP goes below a certain % it allows you to spam all spells ( Turbulence)  

and
 
Attribute Remove – Usefull . You can remote mobs/ enemy element and then hit them with your wind spells.  

So...take wind spells or not ?

Second question...which spell is best for start AoE killing? When I pul several mobs i try to cast earth spell with stun and continue with fire spells. But in most cases mobs hit me before i cast first AoE and disturb casting.

Thanks in advance
Great guide BTW. GJ  


Soo its my personal opinion. I dont like the wind skills.. I would skip them. And right now I dont have any wind skills. However I would get storm and CL. You can skip rest. And ill tell you why. CL lowers the attack speed with 3 levels at max skill level. and storm is casting around yourself. Thats should be ur first AOE. recharge is fast soo I think its nice to get it. Rest wind skills sucks.. Turbulence used to slow the enemy thats why I put it in () however its no longer that way.. About the tanking. Go Storm> Earthquake> HellsFire> Storm[ it will be recharged] > CL > Missle rage

Hope I helped ^^ and thank you

<br> RETIRED.

chewie105

Rank 3
chewie105
Joined
21 Sep 2010
Posts
1167
Location
United States
PostedNov 05, 2010 10:07 pm
you're missing pictures just because i like making your job harder Very Happy <333

P.S: i went ahead and got some pictures that you might want for your mage guide.

mage buffs:
water/earth/fire/wind






medicus / decoris armor for both female and male toons (kinda pixilated now but i'll try and get you upgrade later when more are common)



and OMG IT's A SNOWBOARD MOUNT!!!!


couldnt find you one but it's basically a black board with the "shaiya" logo written across it anyways, use your imaginations!

JonatanRaven

Rank 3
JonatanRaven
Joined
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Posts
1067
Location
Kungsbacka Sweden
PostedNov 23, 2010 4:33 am
You're missing the Staff Power Up skill, not sure if you've just forgotten that or just assume it's the same as Dagger Weapon Power Up.

Also a request, could you post the skills in the order they appear on the skill window rather than the way you've done now. It's nice to know which skills are new but when using this topic for reference, it would be easier to have them in the proper order.

Great guide, I use it every time I reskill ><

EDIT:

To help you a bit, I've ordered them in the order of the skill window in-game here, use if you like.

Also took the liberty of adding Staff Power Up, but I haven't checked the actual bonuses or point cost of it, I just took the dagger power up stats right off. Also added the image for Missile Rage and edited your typo on the name.

You're also missing Mana Slug.

Only skill I don't know where it belong is the Mass Ambush one since I haven't hit lvl 60 yet ^^

EDIT 2: Added the stats for Mana Slug and I'm pretty sure the data for Stamina Slug is a bit off too, it too is 100% success now, that's for sure.

EDIT 3: Edited the diversion description a bit, you stated that it drained ALL your SP while it actually has a set amount that it drains.
pisarq wrote:
Passives

Mana Training- There are two opinions about this skill. Some of people think that 1.2k MP is too low to waste points on it. I have to say I agree with this one. Its only one skill difference. If you are short of points it doesnt worth to get it. However mana is always useful.
lvl 1 [2 sp] at char lvl 1 —mana +110
lvl 2 [2 sp] at char lvl 12 – mana+225
lvl 3 [2 sp] at char lvl 23 —mana +448
lvl 4 [3 sp] at char lvl 34 - mana + 641
lvl 5 [3 sp] at char lvl 45 - mana + 834
lvl 6 [4 sp] at char lvl 56 - mana + 1027
lvl 7 [4 sp] at char lvl 67 - mana + 1220



    -image- Staff Power UpReccomended if you use staffs. It raises your attack power when staffs is equipped. Max it only if you use staffs.
    lvl 1 [2 sp] at char lvl 12--dagger atk +5
    lvl 2 [2 sp] at char lvl 23 -- dagger atk +10
    lvl 3 [3 sp] at char lvl 34-- dagger atk +18
    lvl 4 [3 sp] at char lvl 45 -- dagger atk +32
    lvl 5 [4 sp] at char lvl 56 --dagger atk +44
    lvl 6 [4 sp] at char lvl 67 -- dagger atk+60


Relax BodyRegenerate faster HP/MP/SP while a break. if you are short of points, its not worth to get it. Its not big difference if you regenarate few seconds faster. You can get it to some level or Max it.
lvl 1 [1 sp] at char lvl 6-- hp, sp, mp regen increased by 10%
lvl 2 [1 sp] at char lvl 18 -- 15%
lvl 3 [1 sp] at char lvl 30 -- 20%
lvl 4 [1 sp] at char lvl 42 -- 25%
lvl 5 [1 sp] at char lvl 54 -- 30%

Backpack UpgradeAlways is good to have more space in backpack.
lvl 1 [3 sp] at char lvl 12 – Inventory 3 pages
lvl 2 [6 sp] at char lvl 26 -- Inventory 4 pages
lvl 3 [9 sp] at char lvl 46 -- Inventory 5 pages

Dagger Weapon Power UpReccomended if you use daggers. It raises your attack power when dagger is equipped. Max it only if you use daggers.
lvl 1 [2 sp] at char lvl 12--dagger atk +5
lvl 2 [2 sp] at char lvl 23 -- dagger atk +10
lvl 3 [3 sp] at char lvl 34-- dagger atk +18
lvl 4 [3 sp] at char lvl 45 -- dagger atk +32
lvl 5 [4 sp] at char lvl 56 --dagger atk +44
lvl 6 [4 sp] at char lvl 67 -- dagger atk+60

Interpretation Allows to understand what opponent says. Good for PvP and at high levels. Max it.
lvl 1 [1 sp] at char lvl 13 -- 30% proficiency in language of other side
lvl 2 [2 sp] at char lvl 22 -- 60% proficiency
lvl 3 [2 sp] at char lvl 51 -- 100% proficiency

Staff MasteryMax it if you use Staffs.
lvl 1[6 sp] at char lv 25 - Increases speed at which you can cast using a staff  


pisarq wrote:
Basic

Magic Arrow Max it. First reason: its your first magic; Second: its always helpful. Max it.
lvl 1 [1 sp][20 mp][27 m distance] at char lvl 1 -- basic dmg + 39 additional dmg
lvl 2 [1 sp][45 mp][27 m distance] at char lvl 9 -- basic dmg + 95
lvl 3 [1 sp][90 mp][27 m distance] at char lvl 17 -- basic dmg + 161
lvl 4 [2 sp][140 mp][27m distance] at char lvl 25 -- basic dmg +217
lvl 5 [2 sp][190 mp][27m distance] at char lvl 33 -- basic dmg +269
lvl 6 [2 sp][245 mp][27m distance] at char lvl 41 -- basic dmg +322
lvl 7 [3 sp][295 mp][27m distance] at char lvl 49 -- basic dmg +387
lvl 8 [3 sp][340 mp][27m distance] at char lvl 57-- basic dmg +422
lvl 9 [3 sp][390 mp][27m distance] at char lvl 65 -- basic dmg +423

Town PortalMax it. Anyway its 0 points so its not problem .
lvl 1 [0sp] at char lv 1 - Transports you to the nearest town in 10 seconds.
lvl 2 [0sp] at char lv 20- Transports you to the nearest town in 9 seconds.
lvl 3 [0sp] at char lv 40 - Transports you to the nearest town in 8 seconds.

Body Protection This spell raise your defence power. Max it and don’t forget to use it xD.
lvl 1 [3 sp][60 mp] at char lvl 2 -- adds 12% to defense, 2% evasion, 15 min duration
lvl 2 [3 sp][250 mp] at char lvl 12 -- adds 24% to def., 4% evasion, 15 min duration
lvl 3 [3 sp][460 mp] at char lvl 22 -- adds 47% to def., 6% evasion, 15 min duration
lvl 4 [3 sp][600 mp] at char lvl 32 -- adds 70% to def., 8 % evasion, 15 mins duration
lvl 5 [4 sp][825 mp] at char lvl 42 -- adds 93 % to def., 10 % evasion, 15 mins duration
lvl 6 [4 sp][1057mp] at char lvl 52 -- adds 116% to def., 10 % evasion, 15 mins duration
lvl 7 [4 sp][1305mp] at char lvl 62 -- adds 139% to def.,10 % evasion, 15 mins duration

Fire Ball- Its your first fire spell but at high levels becomes really strong. This skill replaced HellsFire as single target fire skill. I would max it.
lvl 1 [2 sp][98 mp][27 m distance] at char lvl 3 -- fire dmg + 64 additional dmg
lvl 2 [2 sp][126 mp][27 m distance] at char lvl 12 -- fire dmg + 122
lvl 3 [2 sp][306 mp][27 m distance] at char lvl 21 -- fire dmg + 276
lvl 4 [2 sp][554 mp][27 m distance] at char lvl 29 -- fire dmg + 438
lvl 5 [2 sp][964 mp][27 m distance] at char lvl 37 -- fire dmg +754
lvl 6 [3 sp][1150 mp][27 m distance] at char lvl 46 -- fire dmg + 1088
lvl 7 [3 sp][1305 mp][27 m distance] at char lvl 53 -- fire dmg +1587
lvl 8 [3 sp][1498 mp][27 m distance] at char lvl 61 -- fire dmg + 2105
1 sec cooldown, 1.5 sec cast time

Magic RootsFirst earth magic. Solo. Max it. Allows to stun mob or enemy. Its good when you want to run away.
lvl 1 [2 sp][98 mp][27 m distance] at char lvl 3 -- earth dmg + 42 additional dmg + 5 sec root
lvl 2 [2 sp][126 mp][27 m distance] at char lvl 12 -- earth dmg + 80 + 5 sec root
lvl 3 [2 sp][306 mp][28 m distance] at char lvl 21 -- earth dmg + 184 + 5 sec root
lvl 4 [2 sp][554 mp][28 m distance] at char lvl 29 -- earth dmg +292 + 5 sec root
lvl 5 [3 sp][964 mp][29 m distance] at char lvl 37 -- earth dmg+ 502 + 5 sec root
lvl 6 [3 sp][1150 mp][29m distance] at char lvl 45-- earth dmg + 724 + 5 sec root
lvl 7 [3 sp][1305 mp][29m distance] at char lvl 53 -- earth dmg + 1030 + 5 sec root
lvl 8 [3 sp][1498 mp][30m distance] at char lvl 61 -- earth dmg + 1402 + 5 sec root
lvl 1 + - 10s cooldown

Sonic Bolt- Non- casting spell. Its good at lower levels. Max if you want.
lvl 1 [2 sp][98 mp][27 m distance] at char lvl 3 -- wind dmg + 21 additional dmg
lvl 2 [2 sp][126 mp][27 m distance] at char lvl 12 -- wind dmg + 40
lvl 3 [2 sp][308 mp][27 m distance] at char lvl 21 -- wind dmg + 92
lvl 4 [2 sp][554 mp][27 m distance] at char lvl 29-- wind dmg +146
lvl 5 [3 sp][964 mp][27 m distance] at char lvl 37 -- wind dmg + 251
lvl 6 [3 sp][1150 mp][27 m distance] at char lvl 45-- wind dmg + 362
lvl 7 [3 sp][1305 mp][27 m distance] at char lvl 53 -- wind dmg + 515
lvl 8 [3 sp][1498 mp][27 m distance] at char lvl 61 -- wind dmg + 701
10 sec cooldown, instant cast  


pisarq wrote:
Combat

Fire Thorn- Reccomended if you play solo. Max it if Rec mage or wanted. Its used to be lil useless skill in ep4. However in ep 5 dmg done with it is fairy good and I would recommend to max it. I really like this skill and use it in PVP and PVE.
lvl 1 [2 sp][60 mp][self] at char lvl 4 -- for a duration of 15 min, every mob within 4 m will aggro and suffer 80 dmg for every hit
lvl 2 [2 sp][220 mp][self] at char lvl 24 -- for a duration of 15 min, every mob within 4 m will aggro and suffer 250 dmg for every hit
lvl 3 [2 sp][350 mp][self] at char lvl 44 -- for a duration of 15 min, every mob within 4 m will aggro and suffer 450 dmg for every hit
lvl 4 [2 sp][535mp][self] at char lvl64 -- for a duration of 15 min, every mob within 4 m will aggro and suffer 650 dmg for every hit

Fire WallGood for solo. Also effective if you killing invisible mob.Good Aoe. If you have points Max it
lvl 1 [2 sp][125 mp][self] at char lvl 8 -- for 12 sec, every mob within 6 m will aggro and suffer 44 dmg for every hit
lvl 2 [2 sp][311 mp][self] at char lvl 19 -- for 12 sec, every mob within 8m will aggro and suffer 173 dmg for every hit
lvl 3 [2 sp][595 mp][self] at char lvl 30 -- for 12 sec, every mob within 10 m will aggro and suffer 310 dmg for every hit
lvl 4 [3 sp][1284 mp][self] at char lvl 41 -- for 12 sec, every mob within 10 m will aggro and suffer 661 dmg for every hit
lvl 5 [3 sp][1508 mp][self] at char lvl 52 -- for 12 sec, every mob within 10 m will aggro and suffer 922 dmg for every hit
lvl 6 [3 sp][1701 mp][self] at char lvl 63 -- for 12 sec, every mob within 10 m will aggro and suffer 1610 dmg for every hit

Earth Strike- Its your first earth AoE spell. Its good at beginning but later in levels come stronger spells. Dmg done is better than Earth Spikes does so if you choose between this two I would max this one.
lvl 1 [2 sp][125 mp][24 m] at char lvl 8 -- earth dmg to target + 14 m area surrounding target, additional 28 dmg + ? sec root
lvl 2 [2 sp][311 mp][24 m] at char lvl 19 -- earth dmg to target + 14 m area surrounding target, additional 128 dmg + ? sec root
lvl 3 [2 sp][595 mp][24 m] at char lvl 30 -- earth dmg to target + 14 m area surrounding target, additional 232 dmg + ? sec root
lvl 4 [3 sp][1284 mp][24 m] at char lvl 41 -- earth dmg to target + 14 m area surrounding target, additional 506 dmg + ? sec root
lvl 5 [3 sp][1508 mp][24 m] at char lvl 52 -- earth dmg to target + 14 m area surrounding target, additional 720 dmg + ? sec root
lvl 6 [3 sp][1701 mp][24 m] at char lvl 63 -- earth dmg to target + 14 m area surrounding target, additional 1206 dmg + ? sec root

Storm- Used to be my fav skill. However since ep5, its selftargeting. I would skip it. Dmg done dont worth the points for the skill
lvl 1 [2 sp][125 mp][24 m] at char lvl 8 -- wind dmg to target + 14 m Aoe, additional 14 dmg
lvl 2 [2 sp][311 mp][24 m] at char lvl 19 -- wind dmg to target + 14 m Aoe, additional 64 dmg
lvl 3 [2 sp][595 mp][24 m] at char lvl 30 -- wind dmg to target + 14 m Aoe, additional 116 dmg
lvl 4 [3 sp][1284 mp][24 m] at char lvl 41 -- wind dmg to target + 14 m Aoe, additional 253 dmg
lvl 5 [3 sp][1508 mp][24 m] at char lvl 52 -- wind dmg to target + 14 m Aoe, additional 360 dmg
lvl 6 [3 sp][1701 mp][24 m] at char lvl 63 -- wind dmg to target + 14 m Aoe, additional 603 dmg

Nemesis(ultimate mode) Reccomended. Max it. I love this spell . For me it’s the only way to run away from mob or enemy.
lvl 1 [4 sp][75 mp][24 m] at char lvl 11 -- instant 277 dmg to target, 85% success
lvl 2 [4 sp][300 mp][24 m] at char lvl 25 -- instant 866 dmg to target, 85% success
lvl 3 [5 sp][430 mp][24 m] at char lvl 39 -- instant 1543 dmg to target, 85% success
lvl 4 [5 sp][720 mp][24 m] at char lvl 53 -- instant 2180 dmg to target, 85% success
lvl 5 [6 sp][1000 mp][24 m] at char lvl 67 -- instant 2954 dmg to target, 85% success

-image- Mana Slug-
lvl1 [2 sp][40 MP, 190 SP][2 m] at char lvl 13 -- drains target of 700 MP, 100% success
lvl2 [2 sp][90 MP, 250 SP][2 m] at char lvl 26 -- drains target of 1500 MP, 100% success
lvl3 [3 sp][150 MP, 315 SP][2 m] at char lvl 39 -- drains target of 2500 MP, 100% success
lvl4 [3 sp][210 MP, 422 SP][2 m] at char lvl 52 -- drains target of 3800 MP, 100% success
lvl5 [3 sp][385 MP, 518 SP][2 m] at char lvl 65 -- drains target of 4600 MP, 100% success
(30 sec cooldown)
Personally, I love this skill, it's great and in combination with Diversion, it keeps me killing even on low bless, almost without having to use MP pots actually.

Stamina Slug- Useless. Skip it. You will die while trying to cast it cause it has small range.
lvl 1 [3 sp][100 mp][2 m] at char lvl 13 -- drains target of 474 stamina pt, 75% success
lvl 2 [4 sp][200 mp][2 m] at char lvl 29 -- drains target of 785 sta pt, 75% success
lvl 3 [4 sp][400 mp][2 m] at char lvl 44 -- drains target of 1100 sta pt, 75% success

Meteor Strike Fire AoE spell. Helpful if you are killing wind mobs. Max if you wanted. Count that its DOT aoe now. I recommend to max it from my personal view.
lvl 1 [3 sp][270 mp][24 m] at char lvl 16 -- fire dmg, 10 m AoE, additional 105 dmg, as well as 46 dmg/s over 12 s
lvl 2 [3 sp][430 mp][24 m] at char lvl 26 -- fire dmg, 12 m AoE, add. 225 dmg + 75 dmg/s over 12 s
lvl 3 [3 sp][625 mp][24 m] at char lvl 36 -- fire dmg, 14 m Aoe, add. 575 dmg + 114 dmg/s over 12 s
lvl 4 [4 sp][880 mp][24 m] at char lvl 46 -- fire dmg, 14 m Aoe, add. 861 dmg + 207 dmg/s over 12 s
lvl 5 [4 sp][1275 mp][24 m] at char lvl 56 -- fire dmg, 14 m Aoe, add. 1108 dmg + 315 dmg/s over 12 s
lvl 6 [4 sp][1703 mp][24 m] at char lvl 66 -- fire dmg, 14 m Aoe, add. 1977 dmg + 453 dmg/s over 12 s

Earthquake Earth Aoe, I would max it. It has stun effect and its really helpful for grind and PVP.
lvl 1 [3 sp][270 mp][24 m] at char lvl 16 -- earth dmg, 10 m AoE, additional 70 dmg, as well as 3s root
lvl 2 [3 sp][430 mp][24 m] at char lvl 26 -- earth dmg, 12 m Aoe, add. 150 dmg + 3s root
lvl 3 [3 sp][625 mp][24 m] at char lvl 36 -- earth dmg, 14 m Aoe, add. 384 dmg + 3s root
lvl 4 [4 sp][880 mp][24 m] at char lvl 46 -- earth dmg, 14 m Aoe, add. 574 dmg + 3s root
lvl 5 [4 sp][1275 mp][24 m] at char lvl 56 -- earth dmg, 14 m Aoe, add. 738 dmg + 3s root
lvl 6 [4 sp][1703 mp][24 m] at char lvl 66 -- earth dmg, 14 m Aoe, add. 1318 dmg + 3s root

Chain Lightning AoE. I would skip it. Dmg is weak, oly good thing about skill is the slow effect. Not worth the points for it, moreover the Dispel pot[orange pot] can dispel it
lvl 1 [3 sp][270 mp][24 m] at char lvl 16 -- wind dmg, 10 m AoE, additional 35 dmg, as well speed reduction by 1 lvl
lvl 2 [3 sp][430 mp][24 m] at char lvl 26 -- wind dmg, 12 m Aoe, add. 75 dmg + speed reducion by 1 lvl
lvl 3 [3 sp][625 mp][24 m] at char lvl 36 -- wind dmg, 14 m Aoe, add. 192 dmg + speed reducion by 2 lvls
lvl 4 [4 sp][880 mp][24 m] at char lvl 46 -- wind dmg, 14 m Aoe, add. 287 dmg + speed reducion by 2 lvls
lvl 5 [4 sp][1275 mp][24 m] at char lvl 56 -- wind dmg, 14 m Aoe, add. 369 dmg + speed reducion by 3 lvls
lvl 6 [4 sp][1703 mp][24 m] at char lvl 66 -- wind dmg, 14 m Aoe, add. 659 dmg + speed reducion by 3 lvls
(instant cast, 30s cooldown )

Sustain Doom Wounding mob/ enemy as eating his HP. I would max it.
lvl 1 [3 sp][315 mp][17 m] at char lvl 19 -- 180 dmg/3s for 24 secs
lvl 2 [3 sp][645 mp][17 m] at char lvl 31 -- 270 dmg/3s for 24 secs
lvl 3 [3 sp][826 mp][17 m] at char lvl 43 -- 401 dmg/3s for 24 secs
lvl 4 [3 sp][1050 mp][17 m] at char lvl 55 -- 555 dmg/3s for 24 secs
lvl 5 [3 sp][1354 mp][17 m] at char lvl 67 -- 724 dmg/3s for 24 secs

Missile rage - Non ele Aoe, I would max it

lvl 1 [4 sp][585 mp] at char lvl 28 - all targets within 5 m will be dealt basic dmg and 304 additional dmg
lvl 2 [4 sp][854 mp] at char lvl 37 - all targets within 5 m will be dealt basic dmg and 587 additional dmg
lvl 3 [4 sp][1041 mp] at char lvl 46 - all targets within 5 m will be dealt basic dmg and 811 additional dmg
lvl 4 [5 sp][1248 mp] at char lvl 55 - all targets within 5 m will be dealt basic dmg and 1175 additional dmg
lvl 5 [5 sp][1499 mp] at char lvl 64 - all targets within 5 m will be dealt basic dmg and 1874 additional dmg

Flame Shock (UM) This spell appears to be similar to Fire ball. Max it.
lvl 1 [3 sp][450 mp] at char lv 32 – Deals 684 extra damage plus your Magic Attack Power instantly with powerful fire magic and additional 255 damage every 3 seconds over 21 seconds. It has shorter range than other spells.
lvl 2 [3 sp][654 mp] at char lv 42 – Deals 950 extra damage plus your Magic Attack Power instantly with powerful fire magic and additional 405 damage every 3 seconds over 21 seconds. It has shorter range than other spells
lvl 3 [4 sp][830 mp] at char lv 52 – Deals 1225 extra damage plus your Magic Attack Power instantly with powerful fire magic and additional 521 damage every 3 seconds over 21 seconds. It has shorter range than other spells
lvl 4 [4 sp][1050 mp] at char lv 62 – Deals 1508 extra damage plus your Magic Attack Power instantly with powerful fire magic and additional 670 damage every 3 seconds over 21 seconds. It has shorter range than other spells

Storm Shock (UM) Max it,It lowers opponents Attack speed.
lvl 1 [3 sp][450 mp] at char lv 32– Deals 250 extra damage plus your Magic Attack Power instantly and drops attack speed with 2lvls for 15s
lvl 2 [3 sp][654 mp] at char lv 42 – Deals 354 extra damage plus your Magic Attack Power instantly and drops attack speed with 2lvls for 20s
lvl 3 [4 sp][830 mp] at char lv 52 – Deals 554 extra damage plus your Magic Attack Power instantly and drops attack speed with 2lvls for 25s
lvl 4 [4 sp][1050 mp] at char lv 62 – Deals 828 extra damage plus your Magic Attack Power instantly and drops attack speed with 2lvls for 30s
It has shorter range than other spells

Earth Shock (UM) Max it . Its good to have non casting Stun.
lvl 1 [5sp][450 mp] at char lv 32– Deals 265 extra damage plus your Magic Attack Power instantly and stuns the target for 2 seconds.
lvl 2 [4sp][654 mp] at char lv 42– Deals 685 extra damage plus your Magic Attack Power instantly and stuns the target for 3 seconds.
lvl 3 [4sp][830 mp] at char lv 52– Deals 922 extra damage plus your Magic Attack Power instantly and stuns the target for 4 seconds.
lvl 4 [4sp][1050 mp] at char lv 62– Deals 1277 extra damage plus your Magic Attack Power instantly and stuns the target for 5 seconds.
It has shorter range than other spells.

Flame Choir (HM+) I would skip it.
lvl 1 [4 sp][1050 mp][24 m] at char lvl 38 -- fire dmg + additional 600 dmg
lvl 2 [4 sp][1300 mp][24 m] at char lvl 48 -- fire dmg + add. 950 dmg
lvl 3 [4 sp][1500 mp][24 m] at char lvl 58 -- fire dmg + add. 1850 dmg
lvl 4 [4 sp][1880 mp][24 m] at char lvl 68 -- fire dmg + add. 2205 dmg

Earth Choir (HM +) –It’s the most recommended choir of all. Max it if you have enough points.
lvl 1 [4 sp][1050 mp][24 m] at char lvl 38 -- earth dmg + additional 455 dmg
lvl 2 [4 sp][1300 mp][24 m] at char lvl 48 -- earth dmg + add. 700 dmg
lvl 3 [4 sp][1500 mp][24 m] at char lvl 58 -- earth dmg + add. 1170 dmg
lvl 4 [4 sp][1880 mp][24 m] at char lvl 68 -- earth dmg + add. 1550 dmg

Wind Choir (HM+)Weak skill. I would skip it even tho is non casting
lvl 1 [4 sp][1050 mp][24 m] at char lvl 38 -- wind dmg + additional 240 dmg
lvl 2 [4 sp][1300 mp][24 m] at char lvl 48 -- wind dmg + add. 320 dmg
lvl 3 [4 sp][1500 mp][24 m] at char lvl 58 -- wind dmg + add. 490 dmg
lvl 4 [4 sp][1880 mp][24 m] at char lvl 68 -- wind dmg + add. 810 dmg  


pisarq wrote:
Special

EvasionNot recommended. I skipped this skill no matter is 0 points.
lvl 1 [0 sp] at char lv 1 - Sacrifices remaining SP and MP to increase chance to evade against physical and ranged attacks by 90% for 10 seconds
lvl 2 [0sp] at char lv 20 - Sacrifices remaining SP and MP to increase chance to evade against physical and ranged attacks by 180% for 20 seconds.
lvl 3 [0sp] at char lv 40 - Sacrifices remaining SP and MP to increase chance to evade against physical and ranged attacks by 240% for 30 seconds.

Support spellMage party buff. Max it. Increase your magic attack power and regenerate your MP and now adds MP.
lvl 1 [1 sp][110 mp][70 sta] at char lvl 7 -- all party members within 100 m will receive +15 magic atk. bonus, when sitting, additional recovery of 150% of mp value every 3 seconds; duration of 15 minutes
lvl 2 [2 sp][580 mp][170 sta] at char lvl 19 -- all party members within 100 m will receive +40 magic atk. bonus, when sitting, additional recovery of 310% of mp value every 3 seconds; duration of 15 minutes
lvl 3 [2 sp][760 mp][225 sta] at char lvl 31 -- all party members within 100 m will receive +80 magic atk. bonus, when sitting, additional recovery of 650% of mp value every 3 seconds; duration of 15 minutes
lvl 4 [3 sp][950 mp][290 sta] at char lvl 43 -- all party members within 100 m will receive +150 magic atk. bonus, when sitting, additional recovery of 1080% of mp value every 3 seconds; duration of 15 minutes
lvl 5 [3 sp][1180 mp][354 sta] at char lvl 55 -- all party members within 100 m will receive +205 magic atk. bonus, when sitting, additional recovery of 1200% of mp value every 3 seconds; duration of 15 minutes
lvl 6 [3 sp][1420 mp][412 sta] at char lvl 67 -- all party members within 100 m will receive +250 magic atk. bonus, when sitting, additional recovery of 1500% of mp value every 3 seconds; duration of 15 minutes
1 sec cooldown

Attribute RemoveUsefull . You can remote mobs/ enemy element and then hit them with your wind spells. Max it. ( lv 1 is for single target; lv 2 is AoE)
lvl 1 [3 sp][50 mp][10 sta][24 m distance] at char lvl 10 -- removes elemental attribut of mob for 1 minute, 60% chance of success
lvl 2 [4 sp][280 mp][45 sta][24 m distance] at char lvl 39 -- removes elemental attribut of all mobs within in 10 m range for 1 minute, 80% chance of success
lvl 2 [5 sp][400 mp][90 sta][24 m distance] at char lvl 68 -- removes elemental attribut of all mobs within in 10 m range for 1 minute, 100% chance of success
1 sec cooldown

Potential MotiveMax it. When your HP goes below a certain % it allows you to spam all spells ( Turbulence, Nemesis etc.).
lvl 1 [1 sp][passive] at char lvl 17 -- when hp under 10%, will activate every 3 minutes, all spells w/ cooldown times of less than 500 secs will become available for use, 30 sec duration
lvl 2 [2 sp][passive] at char lvl 29 -- when hp under 17%, will activate every 3 minutes, all spells w/ cooldown times of less than 500 secs will become available for use, 30 sec duration
lvl 3 [3 sp][passive] at char lvl 50 -- when hp under 25%, will activate every 3 minutes, all spells w/ cooldown times of less than 500 secs will become available for use, 30 sec duration

DiversionCovert some of your SP to MP. I use it when my pots are in recharge. I would max it. In fact Mages don’t buff as much as priests so your Sp will regenerate before come time to make Support spell .
lvl 1 [3 sp][0 mp][45 SP][self] at char lvl 18 -- converts 45 stamina into 815 mp
lvl 2 [3 sp][0 mp][93 SP][self] at char lvl 29 -- converts 93 stamina into 1819 mp
lvl 3 [3 sp][0 mp][125 SP][self] at char lvl 40 -- converts 125 stamina into 2782 mp
lvl 4 [3 sp][0 mp][222 SP][self] at char lvl 51 -- converts 222 stamina into 3945 mp
lvl 5 [3 sp][0 mp][324 SP][self] at char lvl 62 -- converts 324 stamina into 5508 mp
300 sec cooldown

Health AssistantMy view point, take it to lv 2 only. Leave SP so you can cast skills[Diversion, Equivalent Exchange etc]. This spell eats your mana and stamina before eating away your HP so its good for running away. Also it’s the only way to survive Death’s Breath if you don’t have priest to dispel you.
lvl 1 [4 sp][30 mp][80 SP][self] at char lvl 18 -- when attacked, damage will be subtracted from stamina first, then hp, 60 sec duration
lvl 2 [5 sp][70 mp][120 SP][self] at char lvl 29 -- when attacked, damage will be subtracted from mp first, then hp, 60 sec duration
lvl 3 [6 sp][120 mp][170 SP][self] at char lvl 47 -- when attacked, damage will be subtracted from mp first, then stamina, finally hp, 60 sec duration
300 sec cooldown

Hellfire- I love that spell. Max it. Its Aoe, good replacement of Turbulence.
lvl 1 [4 sp][585 mp][24 m] at char lvl 28 -- target will be dealt basic fire dmg, 388 additional dmg,
lvl 2 [4 sp][854 mp][24 m] at char lvl 37 -- target will be dealt basic fire dmg, 669 additional dmg,
lvl 3 [4 sp][1041 mp][24 m] at char lvl 46 -- target will be dealt basic fire dmg, 950 additional dmg,
lvl 4 [5 sp][1248 mp][24 m] at char lvl 55 -- target will be dealt basic fire dmg, 1392 additional dmg,
lvl 5 [5 sp][1499 mp][24 m] at char lvl 64 -- target will be dealt basic fire dmg, 2221 additional dmg,
40sec cooldown

Earth Spikes-I am neutral on this skill. Used ot be my fav however dmg is not like before and stun effect is only 1s, not as it used to be 5.it’s debuff don’t effect some monsters for example Ghnomes in Fedion and Pandorashys.
lvl 1 [4 sp][585 mp][24 m] at char lvl 30 -- all targets within 10 m range will be dealt basic dmg, 250 additional dmg, and 3 sec stun
lvl 2 [4 sp][854 mp][24 m] at char lvl 42 -- all targets within 12 m range will be dealt basic dmg, 450 additional dmg, and 3 sec stun
lvl 3 [4 sp][1385 mp][24 m] at char lvl 52 -- all targets within 14 m range will be dealt basic dmg, 662 additional dmg, and 3 sec stun
lvl 4 [5 sp][1555 mp][24 m] at char lvl 52 -- all targets within 14 m range will be dealt basic dmg, 950 additional dmg, and 3 sec stun
lvl 5 [5 sp][1850 mp][24 m] at char lvl 52 -- all targets within 14 m range will be dealt basic dmg, 1522 additional dmg, and 3 sec stun
1 sec cooldown

Turbulence- This skill was strongest one, however now its weakest from all. Skip it.
lvl 1 [4 sp][585 mp][24 m] at char lvl 28 -- all targets within 10 m will be dealt basic dmg and 125 additional dmg
lvl 2 [4 sp][854 mp][24 m] at char lvl 37 -- all targets within 12 m will be dealt basic dmg and 225 additional dmg
lvl 3 [4 sp][1041 mp][24 m] at char lvl 46-- all targets within 14 m will be dealt basic dmg and 331 additional dmg
lvl 4 [5 sp][1248 mp][24 m] at char lvl 55 -- all targets within 14 m will be dealt basic dmg and 475 additional dmg
lvl 5 [5 sp][1499 mp][24 m] at char lvl 64 -- all targets within 14 m will be dealt basic dmg and 761 additional dmg
10 sec cooldown

Flame Skin - Buff that acts as fire ele lv 1 for tops
lvl 1 [3 sp][440 mp][117 sp] at char lv 31, recharge time 300s, lasts 300s.
lvl 2 [3 sp][540 mp][295 sp] at char lv 47, recharge time 0s, lasts 600s.
lvl 3 [4 sp][none mp][none sp] at char lv 63, recharge time 0s, lasts 900s.

Water Skin - buff that acts as water ele lv 1 for tops
lvl 1 [3 sp][440 mp][117 sp] at char lv 31, recharge time 300s, lasts 300s.
lvl 2 [3 sp][540 mp][295 sp] at char lv 47, recharge time 0s, lasts 600s.
lvl 3 [4 sp][none mp][none sp] at char lv 63, recharge time 0s, lasts 900s.

Wind Skin - buff that acts as wind ele lv 1 for tops
lvl 1 [3 sp][440 mp][117 sp] at char lv 31, recharge time 300s, lasts 300s.
lvl 2 [3 sp][540 mp][295 sp] at char lv 47, recharge time 0s, lasts 600s.
lvl 3 [4 sp][none mp][none sp] at char lv 63, recharge time 0s, lasts 900s.

Earth Skin - buff that acts as earth ele lv 1 for tops
lvl 1 [3 sp][440 mp][117 sp] at char lv 31, recharge time 300s, lasts 300s.
lvl 2 [3 sp][540 mp][295 sp] at char lv 47, recharge time 0s, lasts 600s.
lvl 3 [4 sp][none mp][none sp] at char lv 63, recharge time 0s, lasts 900s.

    Note: If you want to take all skins, do it only to lv 1. Its useless to waste points on it. If you want to max it, choose only two. I suggest Water /Wind or Earth / Fire


Death's Touch-Skip it. Good spell at all but can be dispelled so its bit useless. Only if you catch someone solo but it’s a point wasting.
lvl 1 [5 sp][675 mp][24 m] at char lvl 36 -- marks a target for death, target will die in 5 min, some mobs are immune
lvl 2 [6 sp][110 mp][24 m] at char lvl 47 -- marks a target for death, target will die in 3 min, some mobs are immune
lvl 3 [7 sp][1425 mp][24 m] at char lvl 57 -- marks a target for death, target will die in 1 min, some mobs are immune
1800 sec cooldown

Confusion PvP spell. I would max it and its really awesome look when you cast it xD .
lvl 1 [6 sp][675 mp][24 m] at char lvl 36 -- attribute-less spell, results in confusion in mobs 10 m range around caster, deals 315 dmg, results in str, dex, and wis lowered by 150 pts for 12 secs
lvl 2 [6 sp][1100 mp][24 m] at char lvl 45 -- attribute-less spell, results in confusion in mobs 14 m range around caster, deals 546 dmg, results in str, dex, and wis lowered by 200 pts for 12 secs
lvl 3 [7 sp][1425 mp][24 m] at char lvl 54 -- attribute-less spell, results in confusion in mobs 18 m range around caster, deals 735 dmg, results in str, dex, and wis lowered by 250 pts for 12 secs
lvl 4 [7 sp][1680 mp][24 m] at char lvl 63 -- attribute-less spell, results in confusion in mobs 18 m range around caster, deals 1012 dmg, results in str, dex, and wis lowered by 300 pts for 12 secs
300 sec cooldown

Equivalent Exchange(HM+) –Strong spell but it spends all your MP and make you easy target especially if you don’t have pots.Max for PVP.
lvl 1 [7 sp][all mp][220 sta][24 m] at char lvl 49 -- uses up all mp to deal dmg 3 times magic atk, some mobs immune
lvl 2 [8 sp][all mp][360 sta][24 m] at char lvl 59 -- uses up all mp to deal dmg 4 times magic atk, some mobs immune
lvl 3 [9 sp][all mp][500 sta][24 m] at char lvl 69-- uses up all mp to deal dmg 5 times magic atk, some mobs immune
900 sec cooldown

Kamain's Breath( HM+) -Max it.
lvl 1 [7 sp][3400mp][24 m] at char lvl 50 -- attacks all enemies within 15m range, dmg dealt is 4000+ your magic power, some mobs are immune ,1500 sec cooldown
lvl 2 [8 sp][3400mp][24 m] at char lvl 60 -- attacks all enemies within 15m range, dmg dealt is 8140+ your magic power, some mobs are immune 1200 sec cooldown
lvl 3 [9 sp][3400mp][24 m] at char lvl 70 -- attacks all enemies within 15m range, dmg dealt is 9951+ your magic power, some mobs are immune 900 sec cooldown





Mass Ambush- Its really cool especially if you camp portal. You can hide your allies and when opponent comes closer to attack
lvl 1 [6sp][1680 MP][555 SP] at char lv 60- Make allies invisible to enemies, until char take any action  

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