GameSage: Soldier Front
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- 02 Oct 2009
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PostedSep 05, 2010 9:00 am
Everything you need to know about game modes
And I mean EVERYTHING
Game modes: What you need to know.
Description: Game modes are the various types of settings for individual matches, such as Ice Hold, Destruction, DeathMatch, and Conquest.
Modes:
Ice Hold: This mode functions like a team survival challenge. The team member(s) that lives at the end of each round wins that round for their team. When a team wins a certain number of rounds, they are labeled the victors. Team members do not respawn until the round ends, but they can be revived by a fellow teammate; a process known as ressing. Team members are able to use any weapon in this mode, as well as the default wolf model (more are available via the aid of AP based items). Each round is limited to a set time for completion, and heavy weapons are possible to enable.
"The main mission of Ice Hold is to eliminate all enemies in the opposite team. When teammates are death, you can simply ressurect them by holding right-click at their body. If neither any teams are all eliminated after a limited of time, the team who has more survived teammates will win.
Use teamwork strategy! Ressurect your teammates when you have the chance, but watch out for your enemy!
*If both have the same number of team members as the limited time run out, game keeps going until off balance.
*Tips from [GS]General: The best strategy to ambush your enemy is to camp around their teammate death body. When they begin to ressurect, quickly assassinate them!"
Maps: Two Temple, Train Factory, Station, Scent, Paien Lab, Junk Field, Base 3275, Street, Covolt Bridge
Ice HoldC (Ice Hold Classic): This is similar to Ice Hold, except it limits players to only human mode, without wolves. Instead of having wolf transformations bound to the '3' key, you instead have a knife.
Maps: Two Temple, Train Factory, Station, Scent, Paien Lab, Junk Field, Base 3275, Street, Covolt Bridge
Destruction: The objective in destruction mode is different for each team. Red team needs to plant the bomb and have it detonate each round within the given amount of time in order to win. Blue team simply needs to prevent red team from achieving this via the death of red team, the time limit, or by defusing the bomb. There are several different submodes for this, each of which allow for different arrangements of wolves. Here is a video guide to help understand Destruction mode better.
Submodes:
Destruction: This mode gives both players the ability to transform into the default wolf model (other models are available with an AP based item).
Maps: Base 3275, Scent, Two Temple, Train Factory, City Arena, Rose, Storage2, War Plant, Sand Storm, Wolf Center
DestructionC (Destruction Classic): This removed all players' wolf abilities, and replaces the wolf transformation with a knife accessible from the '3' key.
Maps: Base 3275, Scent, Two Temple, Train Factory, City Arena, Rose, Storage2, War Plant, Sand Storm, Wolf Center
Destruction S2: This mode can often lop side a team because it limits red team to only human without wolf transformations, and blue team to only wolf transformations. It allows for a default mounted machine gun as one of red team's weapons, and the first mutation list of wolves for blue team (basic wolf, power wolf, ghost wolf1, and guardian wolf), with the option for the second mutation list as well (smart wolf, zerker wolf, ghost wolf 2, ice wolf, and psycho wolf), via the aid of the Second Wolf Mutation item.
Maps: Base 3275, Scent, Two Temple, Train Factory, Rose, War Plant
DeathMatch: Deathmatch is a kill counting mode. There are a certain number of points to acquire, and killing a opponent gains a point (two points if they are the top killer). Once a team reaches the set number of points, they win the match. There is also a time limit, and should the time run out, the team with the most points at the end wins.
Maps: Covolt Bridge, Battle Zone, Container Ship, Junk Field, Street, Paien Lab, Zeppelin, Storage1, Arrival, Underworld
DeathMatchC (DeathMatch Classic): This is similar to DeathMatch, except instead of having the ability to transform into a wolf, you have a knife for hand to hand combat bound to the ‘3’ key.
Maps: Covolt Bridge, Battle Zone, Container Ship, Junk Field, Street, Paien Lab, Zeppelin, Storage1, Arrival, Underworld
Submodes:
Knife mode: This limits players to only melee weapons, no guns, no wolves. All you have is your knife for Close Quarters Combat.
Maps: Survival, Covolt Bridge, Battle Zone, Container Ship, Junk Field.
Weapons: Knives: Default Knife, C5-TFK
Pistol mode: This mode limits players to only secondary, melee, and support weapons, no primary weapons and no wolves. You have your pistols, your knife, and any grenades you packed.
Maps: Storage1, Paien Lab, Battle Zone, Container Ship
Weapons: Pistols: EM-92 FS, GLOC 17, USF 40, PI-226 R, EM-1911A1, DE-50, DE GOLD, KARAKAL UAE, RUGER, EM-500, EM-500 C Knives: Default Knife, C5-TFK Grenades: MK-5 G, MK-5 EG, Mass Grenade, Red Grenade, Smoke Grenade, Stick Grenade, MK-6 E, MK-6 G, MK-6 EG
Snipe mode: This limits primary weapons to only sniper rifles. Instead of automatic and semi-automatic weapons, you are limited to pump action or bolt action sniper rifles, secondary weapons, knives, and grenades.
Maps: Covolt Bridge, Junk Field, Street, Zeppelin
Weapons: Sniper Rifles: STOUT T, STOUT PT, EM-40 T, I-115 T, I-115 T Gold, I-115 AW, SVDR MODERN, Zaitsev Pistols: EM-92 FS, GLOC 17, USF 40, PI-226 R, EM-1911A1, DE-50, DE GOLD, KARAKAL UAE, RUGER, EM-500, EM-500 C Knives: Default Knife, C5-TFK Grenades: MK-5 G, MK-5 EG, Mass Grenade, Red Grenade, Smoke Grenade, Stick Grenade, MK-6 E, MK-6 G, MK-6 EG
Conquest: In this mode your team needs to capture all of the bases within a certain time limit. There are five bases, and when one team captures them all, they win 1 round. When a team wins a certain number of rounds, they win the match. The rounds also have a time limit, and when the time runs out, the team with the most points wins the round. Note that in order to repsawn the player needs to click the mouse when the respawn timer is ready.
Submodes:
Conquest: This mode allows for humans and default wolf models (with some exceptions from AP based items).
Maps: Covolt Bridge, Paien Lab, Station, Castle, Frozen, Wolf City, Rose
ConquestC (Conquest Classic): This mode does not allow for wolves to be used, and replaces the wolf transformation with a knife.
Maps: Covolt Bridge, Paien Lab, Station, Castle, Frozen, Wolf City, Rose
ExConquest: This mode lets all players chose between humans forms and weapons when they spawn and also the 4 first mutation wolf models (with the other 5 models available from the Second Wolf Mutation), as well as the turrets. Once a player picks one of these, they cannot change until they die and respawn.
Maps: Covolt Bridge, Paien Lab, Station, Frozen, Wolf City
Wolf War: This allows only wolves to be used. The 4 first mutation wolf models (as well as the 5 Second Mutation wolf models) are the only things which can be used. This mode is the favorite for wolf fans.
Maps: Covolt Bridge, Paien Lab, Station, Frozen, Wolf City, Rose
Wolf Conquest: This limits the red team to human models and the turret, and blue team to first mutation wolf models (along with second mutation).
Maps: Paien Lab, Frozen, Wolf City, Bridge, Rose
Heavy Weapon Explanation: The heavy weapons option is a safety release of sorts, which allows players to use abnormally large weapons, including (but not limited to): EM-60 PT, GD AWAL, EM-2HB, WT-MG1, EM-72 A5 LAW, WT-RL2, EM-32
In some modes, certain heavy weapons such as turrets are available automatically, without clearance for heavy weapons or having them in your equipment.
*Note* Please do not post in this thread because it will be deleted.
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