If You are going to make the game better. Please change the skills back to the previous settings.
Lots of classes have been "killed" by the last changes. And some classes are not possible to play with at all. Aspecialy PVP.
Many thanks and I look with hope at the future of Shaiya.
Skill balancing is one of the issues we collected and is in our to-do list. However, balancing skills won't be an easy job since we have to play our cards really well. There is a lot of data and information to take in consideration.
Episode 4-5 still have wikis on the skills, and those skills were pretty balanced in my opinion.
Mages/Pagans were the classes who could do incredible amounts of damage in a short timespan, however they were very squishy.
Archers/Hunters are good at shooting their targets from away, so kiting is necessary, that's why Dark Menace was pretty useful because you could push people away if they got too close. They had lots of damage over time and they almost never lost 1v1, as they are solo classes (I lose vs everyone now, makes me sad). Archers/Hunterss lose a considerably amount of damage if the target is close, hence why kiting is necessary.
Rangers/Sins do highest damage if they catch their target from being stealthed. When unstealthed the damage was there, however a lot lower. Highest damage skills were the ones chained from stealth, or some with longer cooldowns.
Wars/Fighters had BlackHole to prevent targets from escaping, and which they still do, but slightly overpowered now with the % skills. It's like taking the awesome elementary(wind/fire/earth/water) game out, and make anyone capable of killing no matter how unskilled. It used to be about how skilled you were.
They were the one class balanced in tankiness and damage dealing.
Defs/Guards just please remove the blo*dy lures and give them PoG back. Don't make it raid wide. Def/Guard could be played either tank or damage. Battle tank dealt quite a bit of damage and could take quite a bit of damage. A good one could easily solo 5+ people. A full tank, well, hardest class to kill, and had more of a support role.
Priests/Orcs, well, FIX THE DISPELL. XD
For priests/orcs you used to have 3 choices in playing the class, battle, heal and tank. Battle could do a lot of damage, almost as much as a mage (quite squishy), but they removed all their aoe skills past episodes, so that's not very viable anymore. I remember elemental shock doing tons of damage.
Tank, can take a lot of damage (5+ people attacking) but heals not as strong; and healer, heal a lot but be rather squishy. Most people balanced between heal and tank.
But yeah, if you just look at old episodes skills (4/5), and cross-reference with current ones, you'll see how the previous developers switched them around classes and made it incredibly ridiculous for hunters/archers (gave their skills to everyone else!), and of course, other classes.
One thing I've also noticed are the pots. People were too lazy to adapt the heal value to current HP values and just made them to heal 100% all the time.