Saying before, and I should be grateful if moderators will be included before the fill volume calculations about the essence of the article removed because the article's formula works with Paladin fill volume calculation is not correct.

The idea is to have this relationship because this article:

1:00 1:00 agile value is equal to the value of the original method of speed, 1-point values are equal to the legal speed of 1:00 of the original method speed value, then the law of value is the speed at Agility, that the amount to be treated with the therapeutic dose in respect of which spiritual values, the idea is out of this.

So get 1:00 = 1:00 spiritual values of the treatment and the amount to be treated, but in the knowledge% bonus on, as is the treatment volume% bonus on spiritual values than% bonus up many favorable.

You can also imagine why Paladins and engineering before the test when there will be the ERROR behavior occurs because of a therapeutic amount of calculation is not so simple.

And this idea applied to the Paladins and engineering seems correct, of course, there will be a so-called floating, but you can prove that the value of the variable with the spirit seems to be no relationship between high and low values , low values because of the spirit of engineering, floating rate is as large.

Therapeutic amount of bonus percentage to be divided into three parts to calculate!!!

Yes, a therapeutic amount of bonus is divided into: the amount of knowledge of the overall treatment% bonus (this includes the legendary achievements of dress and fashion weapons, including the total bonus%), knowledge of the treatment on the exclusive skills% bonus, treatment ( contains the treatment) the effect of addition of 3%.

1% of the overall treatment capacity Bonus:

Knowledge on the overall amount of treatment, for example: Each increase of 1:00 for the upgrading of the amount of 1% of the overall treatment, the legendary achievements% bonus, fashion dress of the treatment arms% bonus is calculated in this context.

This part of the formula is:

(Skills, self-healing spiritual value + own + total treatment volume) * (1 +% of the total amount of the overall treatment Bonus)

(2) knowledge of the treatment on the exclusive skills% Bonus:

This part of the system are stated, use XXXX skill will increase the treatment capacity n%, and so the words , this part of the bonus is not a total bonus, but merely stated on the skill% bonus healing to do, not with the spirit of the value of the amount of the overall treatment of a relationship, if the relevant knowledge and skills that have promoted, first to the skills of the treatment do first addition, a separate and set into the above formula to do the calculation.

3% treatment effect Bonus:

System set out to improve the therapeutic effects of treatment with the n% of the words , the first volume to be treated with the related formula or formulas (detailed later) after calculation, multiplied by (1 + healing or therapeutic effects% bonus)

Part of the overall amount to be treated:

Very simple, as long as their sum total is the amount of treatment, coupled with their knowledge of spiritual values are then multiplied by the total amount of treatment% compared with the previous entry is synergistic therapeutic effect% bonus can be.

This part of the formula: (others can also be used to calculate the total amount to be treated)

(By itself or by the complement of the total amount to be treated + by itself or by the complement spiritual value) * (1 +% overall volume to be treated Bonus) * (1 +% treatment effect was additive)

PS: Bonus calculations behind the two who may also have only one or neither computing computing situations, depending on the need.

The following are my three career test case ......

Priest Example:

Priest capability attributes: (This is a futile empty-handed stick, fill shield, double rings, necklaces state, a move in order to avoid the associated gain of 5% chance of appearing to do the test results and easy to use, the amount of gain cloak no related treatment, so do not take)

http://truth.bahamut.com.tw/s01/201203/e0566c1407bd079bcf5f6ec55b08740d.JPG
Priest licenses and Knowledge:

http://truth.bahamut.com.tw/s01/201203/726e4e3531914d5cff7be5e7957153f9.JPG
Priest treatment status:

http://truth.bahamut.com.tw/s01/201203/6e83709c5e1456e3c8d382d893387e1b.JPG
Total treatment capacity:

Trophy Enchant: 83 * 2 = 166

Glyph: 29

Occupation Points 19 Order Bonus: 234

Titans Yu Ling Set Effect: 112

Head: 65: 71 waist: 48 shoes: 77 Hand: 65

(These values are included enhanced therapeutic dose with the addition of jewels including)

Total: 867

The total amount to be treated:

Trophy Enchant: 83 * 2 = 166

Testing Skills: Heal LV70 (treatment capacity: 2748)

Overall treatment volume% Bonus: 27% (Knowledge: 16%, legendary achievements: 6%, fashion dress weapons: 5%)

Treatment and treatment effect was% Bonus: 15% each (licenses effect)

Example of calculation:

(2748 +699 +867) * 1.27 * 1.15 = 6300.597

(166 +699) * 1.15 = 994.75

Total: 7295.347 >> 7295

Treatment Example: (30 cases)

7131,8521,6627,7153,8287,8155,7310,7923,6700,7164,7052,8133,7343,7516,7564,7343,8074,8180,6421,7929,7818,7791,6036,6687,8351, 7189,6126,6971,7091,7794

Paladin Example:

Paladin attributes:

http://truth.bahamut.com.tw/s01/201203/3f2db2dff65454cc39d5c35bf1bafafe.JPG
Paladin license and knowledge:

http://truth.bahamut.com.tw/s01/201203/0c2732e8d790ac65ec4f83e22145196a.JPG
Paladin Treatment Status

http://truth.bahamut.com.tw/s01/201203/1141c7a049a8f7f2a8f4ba75b132fa7c.JPG
Total treatment capacity:

Glyph: 29

Occupation Points 19 Order Bonus: 234

Total: 263

The total amount to be treated:

Fines dusk by: 35

Bright Redemption Shield: 23

Iron Will:

Head: 23: 27 waist: 18 shoes: 23 Hand: 23

Total: 172

Testing Skills: drive disease Light LV70 (treatment capacity: 1249)

Overall treatment capacity Bonus: 11% (legendary achievements: 6%, fashion dress weapons: 5%)

Knowledge and skills treatment volume Bonus: 10%

The overall amount of knowledge to be treated Bonus: 10%

Example of calculation:

1249 * 1.1 = 1373.9

(1373.9 +263 +566 +234) * 1.11 = 2445.219

(172 +566) * 1.1 = 811.8

Total: 3257.019 >> 3257

Treatment Example: (30 cases)

3213,2737,2964,2742,2722,3043,3198,3327,3301,2970,2806,2662,3255,3325,2908,3122,2722,3183,2688,2898,2821,3069,2841,2636,2718, 2700,3285,3020,2988,2857

Projects:

Engineering capability attributes:

http://truth.bahamut.com.tw/s01/201203/42dd3995095be4ed782fccd9888560c5.JPG
License and Knowledge Engineering:

http://truth.bahamut.com.tw/s01/201203/3ebdac6eb5ec89ba84bb278840e70478.JPG
Engineering Treatment Status:

http://truth.bahamut.com.tw/s01/201203/ed02a4b3d97c1413828596d2fadc60e4.JPG
Total treatment capacity:

Glyph: 29

Occupation Points 19 Order Bonus: 234

+10 Artillery capability Bonus: 78 (really ****)

Total: 341

The total amount to be treated: 0

Testing Skills: Mech repair LV70 (treatment capacity: 1499)

Overall treatment capacity Bonus: 11% (legendary achievements: 6%, fashion dress weapons: 5%)

Example of calculation:

(1499 +341 +163) * 1.11 = 2223.33

163 (to be just a part of their own spiritual healing value)

Total: 2386.33 >> 2386

Treatment Example: (30 cases)

2322,1988,2021,1951,2051,2385,2184,2393,2517,2531,2028,2357,2428,2138,1996,1903,1937,2307,2319,1904,2122,1923,2236,2371,2346, 2399,2425,2239,2418,2067

Floating rate portion is very enigmatic, some values have more than 20%, but basically ignoring the floating rate, in fact, this calculation method has been considered to be very correct.

But common ground on a floating rate that is lower than the calculated value appears high probability, the High Priest of the measured case only two suddenly appeared much higher fill volume (8521 and 8351, if less that two cases, in fact, with Paladins and engineering are common, also identified two cases of non-explosive complement this, because I Priest magic blast injury is 1.65, almost burst out breaking million), can also be concluded that the probability to appear high point is not high because the three measured cases are so professional, so the correctness of this formula is very high.

Finally, I want to say is, spiritual value and the amount of treatment, which do not have to contend important, I also said that the amount of treatment before their more important (the spanking).

In fact, mantis shrimp with beef balls, beef balls mixed together to make mantis on the right, just enchant as agile method will increase the speed since the value, but the ability to add some speed value which will have a capacity of France, France Since the relationship between speed value increases with Agile is equivalent, then the amount of treatment, the amount to be treated the same, with the spirit of the value of the relationship is the equivalence relation, but the amount of treatment capacity is being treated with additional capabilities only.

Of course, if I have missed some, please correct me otherwise you greatly ^ ^ (playing for a long time the word> <)