Ohhh.. Where to begin.
In a sense, Jm really needs to remove all of their changes they made on their version from KDMO..
-Remove the Bound status of Dropped items from Carding. (Evos, Bus, ect.) THIS is considered normal price for Evos on KDMO.
For us? 300+ and rising. Srsly.
(Reason): It would easily stabilize the player driven economy. More flow of items, lesser prices, the less new players are DRIVEN away or frustrated by high player shop prices. We put all the effort and time into gathering and cloning, and killing cards. For goodness sake, at least make it worth our time.
-Remove the Quest EXP cap. ( Silvery Lake dailies stop giving exp
On OUR version at 46. I'm 53 now on KDMO from the time this SS took place, and STILL get THAT exp.
(Reason):... WHY WAS THIS PUT IN THE FIRST PLACE!? This literally makes File Island, B2 and all other daily quests OBSOLETE. That's what dailies are for! EXP. Just.. WHY. What is the reason for this one!?
-Add the Random Merc Eggs BACK in.
(Reason): In Carding and some Monster spawns in KDMO, monsters drop a 'Species' Random Digi-Egg. Which when scanned (For 5M) turns into a RANDOM Digiegg of that species. They are normal merc eggs, not guaranteed. Why were these removed in the first place?
-Remove the Drop Cap.
(Reason): Again.. WHY WAS THIS PUT IN!? I know JM said that they 'Feared higher level players would overtake low level areas', but this is NOT true. This is WHY there are multiple channels, this is why there are multiple spawns on a monster or mob type. And to be brutally honest, most higher levels players only go out to farm those spots if they are after the egg they want. Not for profit.. but for hatching 9 times outta 10. If they were in for profit, they'd be at Maze, farming high price Digieggs and refunding, and getting the rare drops from there.
-Return Maze Quest Rewards.
(Reason): When you complete each floor of Maze, you get a few fruits, some cores, in some cases a prized EX egg and a Title.. Why did JM remove these rewards for hours of toil and work? Seriously?
-Return the DexDorugamon Spawns to Western Village East. Here he is, in KDMO. Where is he in our version?
(Reason): Wanna know something funny? Various monsters in KDMO with single area spawns like DexDorugamon and his ilk? They actually can be farmed in game. Our version? They were REMOVED? Why? Who knows, but it's only possible to get his egg in OUR version through paying 5 digicores or the Cash Shop. Unfair? I think so.
-Add in Macro Protectors. Why don't we have these??
(Reason): They were implemented in KDMO to help the botting issues. And thus far, they are activly used and have proven to WORK. These little objects cost 1m, are found with the bombs in Vending Machines and work like this.
You throw it at a person you suspect is botting, they get a small popup screen askign then to answer. 'Match the Digimon Pictures'. A botter would ignore it and keep killing, a player would solve it. The timer runs off, and the Bot fails, getting KICKED OFF THE SERVER. ... Again, why do we not have these and instead have a SLOW ticket system that often never gets anything done, and a report button that doesn't WORK??
In a sense.. Seriously. Just get them game from MoveGames.. Translate it, and don't MESS WITH ANYTHING.. Uhggg.. And it's a 'mystery' of why the KDMO servers tend to have more people running around.
*SPECIAL* : As a Side note for people reading this far. Do NOT ask for pvp. Please dear sweet god. Don't ask for it. PVP in KDMO is so horribly broken to the point that it's a basic CC/Health Item Spam fest. It's Not gonna be released to us until Mg makes good on their promise of completely reworking it. The only GOOD thing out of it is that you use WASD to move, and that works rather well.. The rest is SO BAD.. (Literaly.. a few ms for a reward if you win or lose? Nothing special? And Digis with more than 2 abilities basicly cheap shot everything. It's not good..) :c