Do I personally relish PvP /Pk in am online game? No. I've said it before, that's why shaiya truly has a very short staffed new player basis. I would prefer not to see DKO lose a lot of players. Oh... That just happen ended yesterday upon the release for the new content anyways. So yes, I must be wrong when I day this then. The way open PvP and Pk was introduced to DKO feels overly... Premature and half baked at best.
So let me put it this way. As some suggestions for things that MAKE SENSE.
REALM vs REALM
Plenty of games have faction based war. That makes perfect sense for games that have a "history" or "back story" whereas games that are just fight fight fight (wolf team I.e.) don't necessarily need a lot of thought or content prior to their creation as far as storyline or history go. What do other games have that make PvP in faction style much more plausible and more rewarding?
Well, some have alternate maps that you can be transported to, where the factions fight over them CONSTANTLY so there is always a shifting balance in power. Some have these maps as shortened mirrors of parts of the actual game. They dont award players points for just sitting around afk. You have to go kill things, players, towers whatever it may be. Some have more than two factioms which helps alot. Some even allow skills or buffs specific to a faction. Why do I find that relevant? Because other than the Ruemon battle, your faction determines nothing nor actually matters in this game yet. ESPECIALLY WITH NO POLITICAL OR ALLIANCE SYSTEM IMPLEMENTED YET. (Which are heavily flawed by the current bp and gp system anyways.)
Now let's talk about what a SIEGE implies:
Waiting to flush out your enemy via tactics and strategy, by either starvation (not applicable in the slightest) or the creation of siege engines that then lead to the slaughter of either side.
What we have NOW:
A boring game of cat and mouse where once you have all the defenders you want enlisted, can easily become a problem for the side that wishes to attack.
Things that would keep "siege" warfare fast paced while still falling into the aspect of "siege".
Group Skills (Guild or Team) that imply the use of tactics and strategy:
Ok you have a mount right? So what would make for a.fast paced attack? A bloody calvary charge. Let the 6 players of a team mount up and create a spear they could drive at their opponent. One, it maintains fast paced battle, and two its actually rather impressive when used correctly.
Arrow walls or large aoe areas of arrows (magic or otherwise, but implies the implementation of the long awaited archer as well.):
Imagine this, you're on the attacking side, you get a bunch of casters or archers or both together, and charge up a skill that does massive aoe damage over a LARGE area of the defending castle. Imagine dex or con builds dodging or withstanding the effects of being pincushions.
Make them.summons, put a health bar on them and give them a ridiculously long cool down. The implementation of let's say, ballistae, catapults, trebuchets, war towers and rams would be bloody brilliant. I'm not saying you have to BUILD the item. But nearly summon.it. make it a guild leader only set of skills and bam, maybe 4 of each (I'm just going off of what I normally see for guilds turning out for CS here) at a time would be around. How to fix the issue of that being too much to handle? Put a 10 minute cool down between summons. What would you want a siege engine for? Maybe breaking down the walls or gates of Ledise or Raden. The way things actually went during siege warfare.
We have shields, we have casters. What makes sense? Probably the way Pure, Skyraker, Boom, Sindah, and Myself used to direct RvR. Place your casters behind a wall of warriors and paladins, that way they can cast outside and hopefully not get overrun to quickly.
What would it help with in CS? Hmm... Forming up to deflect the massive crits a calvary charge would ensue. Blocking more damage from the arrow ability I mentioned. What could go wrong? A massive well aimed stone from a trebuchet or catapult crushes a section of your phalanx. Oh no.
Seriously, I've never been so disappointed with something being called a siege. Its more of an "alliance scramble" at the moment.
I mean when I took baston from nitty it took no real strategy or tactics. O waited for the defenders to be distracted then stole the castle. ALONE. My only ally who tried to come with me got cut down in the first few seconds. I almost died casting imprint, but the point is all I had to do was say *mine* and done.
Now open area PvP and PK
I actually understand why this is fun. I do. However, making the areas that you need to do heavy grinding in, in order to level up auto PvP areas is pretty foolish. Especially since there are quests in those areas. What I would do as a PKer? I'd camp these areas and kill unsuspecting questers. Lessens my chance of competition as far as players of the same level right? Seriously people, I want you to think of it this way. Remember when OB was just released. Week 2 the temple was crowded with solo players and parties. You could walk through a whole quarter of a floor and find it farmed out for a minute or two. Bow, imagine we had this PvP and PK area initiated then. Would EVERY one of you capped players be capped now? I highly doubt it. There probably would be a lot of rage quitting.
For example, Flip, when you first made it to the forest and the temple as a primary soloing player up to that point, you were ticked off and frustrated constantly. I remember your frustration with my guild. You were one of my vices and even attempted to go so far as to ban my players from partying with other players other than their own guild. Makes sense, but took away too Mich freedom, so I had to override that. Now imagine you could have been PK'd that entire time.all the time. Would you have stuck around and played? I'm going to venture put on a limb and say NO.
As for PK vs PvP:
PvP is something agreed to. Either by entering an agreed upon warzone, or by entering an instance area where it is guild.vs guild, team vs team, or player vs player.
A great way to go about that correctly would be an arena. Not the little sparring ring type outside of led use, but an actual 24/7 operating arena with a ranking system. That would imply PvP. The ability to claim war against members of another guild is PvP. Same with RvR and faction warfare maps. PvP.
PK, is the killing of players mid quest or mid raid for the fun of it and the fact that it is made available. (Again I consider shaiya to be a great pk game. Not so much a PvP game as all the high level players are the same ones that have been high levels for years.)
PKung SHOULD come.with a price. Your name goes constantly red for a set amount if time after pk for.example. or if you die as a poker you lose gear.
Now, wrap.your heads around this:
If you truly love just PvP/ pk style gameplay and want the entirety of litos to be that way, then we should do this:
1. Remove player stats. Leave the stats as attributes of the items you find and equip only.
2. Remove the use of skills and magic. You don't need those to beat each other to a pulp.
3. Make some or all of your gear loseable upon death. Which would imply you would have to earn your way to the top again.
4. Make the level indicator actually indicate howany players you've defeated in PvP or PK.
Why would I even reference that as an idea?
Probably because there is no need for depth in a games history, background or quest lines (they are literally pointless to have in PvP and pk areas.) When all that is left to do is butcher each other.
I even heard a rumor they plan to make the Korean version like ours.... Uhm WHY? They have a higher level cap than us, they have the archer, they have far more content. They probably have an Item mall too that generates revenue. Why would we change their game toatch ours when we are losing the player base? I mean seriously the CB and stress test players are dropping like flies. The new players aren't lasting very long either. Let's think about that.... You need an active player base or you go down the drain.
Now , please place an opinion about my opinion and tell me why yours is a fact and my ideas are ludacris.