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ngibbs1991

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ngibbs1991
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PostedApr 21, 2013 3:21 pm

100% dodge vs 75% damage reduction

This is an imbalance to the game. If rogues can have 100% dodge why cannot knights have 100% damage reduction?

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feildmaster

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PostedApr 21, 2013 8:59 pm

Re: 100% dodge vs 75% damage reduction

ngibbs1991 wrote:
This is an imbalance to the game. If rogues can have 100% dodge why cannot knights have 100% damage reduction?  

The stats don't work like that... 100% dodge means 100% added to their base dodge (so basically, their dodge amount is doubled, and what they really have is half that dodge)

icejade

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PostedApr 22, 2013 1:04 am
But its right! Rouges OverPower!!
So much Dodge, Crit dmg / % and Multihits.
One lvl 70 Mortal can kill all Eidolon nonrouge Player lvl 70 easy i think

lone_wolf6679

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PostedApr 22, 2013 3:43 am
thats depends how you build your char also cause there is eidolons that is hard to kill also

astralkid0114

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PostedApr 22, 2013 5:43 am
icejade wrote:
But its right! Rouges OverPower!!
So much Dodge, Crit dmg / % and Multihits.
One lvl 70 Mortal can kill all Eidolon nonrouge Player lvl 70 easy i think  


You hold 'some' merit to this...

the fact is, on this game anyway, rogues do have a lot of crit/crit damage with soul/skills/gears/title, even blessing now. the devs I don't think took into consideration to give the options of crit defense. Let's take a glimpse at the soul for defense against crit (assuming all level 10):
Resilience (Ice) - Crit Defense +62
Acceptance (Void) - Crit Defense +108
Forgiveness (Void) - Crit Defense +62
---Total: +232

Now for the Crit Offense (assuming all lvl10):
Cruelty (Brilliance) - Crit Rating +259 - Crit Damage +30%
Simplicity (Void) - Crit Rating +96 - Crit Chance +10% - Crit Damage +20%
---Total: CR +355 - CC +10% - CD +50%

Now factor in the skills:
Slayer’s Call 5/5 - +15% Crit strike
Brutality 5/5 - +35% Crit strike rating for 8 seconds
Shadow Rush 5/5 (4 second stun)

Critical strike damage range: [[(PATK*0.85*B-C),(PATK*1.15*B-C)] = [R1,R2]
B = your crit damage (as a whole number)
if your crit damage is 200%, you would use '2' as your B value
C = target's PDEF

(the 0.85/1.15 value comes from your basic attack ranges, seems to fluxuate ~ ±15%, so 1-0.15=0.85, 1+0.15=1.15)

I'm not sure which crit gets increased or by how much per agi point added, and not even counting gears or gems, but this roughly means:

average rogue let's say has 10k patk and 250% crit damage.. and the target is has , for example, 2k pdef.
[[(10k*0.85*2.5-2k),(10k*1.15*2.5-2k)] = [19250,26750]

Now you can kinda see with just skills, not counting stats, gears and souls and gems, that it's quite quite crazy xD .. I haven't quite figured out yet the Crit Rating vs Crit Defense figures, but you can imagine with a 10-15k increase in the damage done to you without anything but skills and assuming 10k patk 250% crit dmg (which alot of rogues are a lot, lot higher), you can begin to see damage of 30k, 40k, +++++++++++++

Factor in a Superior Frag VII, stats are Crit Strike +31 - Crit Damage +16% - Crit Strike +9% ... bleh...

Main point: we definately need more ways against crits. I don't think the devs thought it through when they was doing crit defenses haha..

(p.s. this is a ~rough~ estimation.. you can plug in ur own stats etc if u like, tho values may significantly increase/decrease due to soul/gems/gears/etc)

luan200

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PostedApr 22, 2013 9:43 am
100% dodge doesnt mean the person will dodge all your hits. If your hit rating is over 45% (50% is the comfy area) then you can easily hit the rogue with 100% dodge. With 60%-70% hit rating it is possible to hit rogues on Vagabond buff. Infact Knight debuff skill can take off vagabond, just fyi.

Im not sure though if mage debuff skill can do this.

ngibbs1991

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PostedApr 25, 2013 5:48 pm
i have never seen a knight with 60-70% hit rating

luan200

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PostedApr 26, 2013 6:06 am
ngibbs1991 wrote:
i have never seen a knight with 60-70% hit rating  


To remove vagabond buff from rogue, a knight does NOT need 60-70% hit rating, the debuff skill will hit the rogue and remove vagabond buff regardless your hit rating stats. This has been tested and proved.

As for 'never seen one before' comment, its fairly easy to achieve 60% hit rating on knight.

With slayer gear alone (gloves +10 as minimum) knights run with 38-40% hit rating. Add L5 light seal broken you achieve 55% hit rating. L3 enchanced control (guild skill) gives you 6% hit rating, you can ofcourse push this guild skill further and add more hit rating.

Either ways, to hit them normally, all you need is 45-50% hit rating, which is very much attainable without Light buff.

Bluered1822

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PostedApr 29, 2013 9:35 am
icejade wrote:
But its right! Rouges OverPower!!
So much Dodge, Crit dmg / % and Multihits.
One lvl 70 Mortal can kill all Eidolon nonrouge Player lvl 70 easy i think  
O.o I have never seen a lvl 70 mortal rogue kill a lvl 70 Eidolon

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