On other games if the enchant fails you lose everything including the item you try to enchant... try spending the time to get the rare item again and R stands for Rare and Base crystals aren't tradeable all others are
SB is a team game teaming up for dungeons will increase the rate of drops (soloing doesn't bring to much benefit if it's not for the frist time , i only got a rare item at boss when i did a dungeon for the frist time and after nothing at all)
If this is a team game then make it so the looting options isn't based on how much you contribute. I try just as hard to do well but it doesn't matter because someone always has better gear/higher levels etc thus doing 'more' for the team even though I'm trying my best.
My luck with dice rolls is terrible and meanwhile other team mates who do LESS damage than me get more stuff, because they are higher ranked in the damage thing. It should not be based on contribution at all except in pvp.
If they want to sell any costumes THEN SELL THE **** COSTUMES AND ITEMS.
The Replicube item boxes (Especially the AP ones) are BS and they know it, why do you think the prices to buy them are so low and the odds of actually getting the "good" item are so low too? It's because they know people will be more likely to buy a lower priced AP item in the hopes of getting something 'good'
Making dungeon passes a purchasable item for 1 AP would be a good idea, 10 passes for 5 AP really adds up fast when you think about how many people just love grinding dungeons.
Does anyone know if the gold bots actually work <_< cause until the game starts getting better gold I might actually consider testing one out...
The one thing that I actually "hate" the most, is how there always conveniently seems to be more Free Knights in Janus and Turnpike, if the odds are stacked against my team (Say 14/24) I'm not going to bother entering because that's like lining up to be lambs for the slaughter.