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Kinetik07

Rank 2
Kinetik07
Joined
04 Feb 2010
Posts
641
Location
United States
PostedApr 11, 2013 5:21 pm

Sprite battle system

skill combo effects
Just wondering if there's a list somewhere of the effects of each skill combo listed here.

If not, I'll post what I found.

Also, are people still able to keep relics on their sprites for rapid attacking? I know the method was removed, but not sure if it was removed altogether yet.
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Kinetik07

Rank 2
Kinetik07
Joined
04 Feb 2010
Posts
641
Location
United States
PostedApr 14, 2013 7:50 am   Last edited by Kinetik07 on May 10, 2013 6:33 am. Edited 1 time in total
The 1,3,4,5 sequence is the amount of times your sprite does that move in a row. It's not considered a combo until you get 3 in a row.

DEBUFFS
weapon
strike:
1 = normal dmg
3 = double/triple
4 = double/triple + -50%run/-40%atk speed 3sec
5 = double/triple + -50%run/-40%atk speed 25m aoe 5sec
power shot:
1 = normal dmg
3 = double/triple
4 = double/triple + knockbback
5 = triple + knockback 25m aoe
terra ripple:
1 = normal dmg 6m aoe
3 = double/triple 10m aoe
4 = double/triple + dizzy 15m aoe 3sec
5 = double/triple + dizzy 25m aoe 5sec
toxic cloud:
1 = normal mdmg + -hit(not sure if true)
3 = double/triple 6m aoe self
4 = double/triple + root 10m aoe 3sec
5 = double/triple + root 25m aoe 5sec
accessory
weakness:
1 = -6% atk/matk 15sec
3 = -15% atk/matk 15sec
4 = -30% atk/matk 15m aoe 30sec
5 = -30% atk/matk + root 15m aoe 30sec
paralysis:
1 = -6% def/mdef 15sec
3 = -15% def/mdef 15sec
4 = -30% def/mdef 15m aoe 30sec
5 = -30% def/mdef + -hit 15m aoe 30sec
aging:
1 = -6% resist 15sec
3 = -15% resist 15sec
4 = -30% resist +15m aoe 30sec
5 = -30% resist + seal 15m aoe 30sec
2weapon+accessory combo
2weapon + 2weakness = -250-500hp over time 15sec
2weapon + 3weakness = -1-3%hp over time 15m aoe 30sec
2weapon + 2paralysis = -250-500mp over time 15sec
2weapon + 3paralysis = -1-3%mp over time 15m aoe 30sec
2weapon + 2aging = 60% misfortune 15sec
2weapon + 3aging = 80% misfortune 30sec
2weapon+cape combo
2weapon + 2origins = jelly rabbit + can't attack 15sec
2weapon + 3origins = jelly rabbit + can't attack 25m aoe 30sec
2weapon + 2courage = sheep + reset 15sec
2weapon + 3courage = sheep + reset 25m aoe 30sec
2weapon + 2ward = sprite + -90%atk/matk (not ratk) 15sec
2weapon + 3ward = sprite + -90%atk/matk (not ratk) 25m aoe 30sec
2weapon + 2rampart = snowman + stun 5sec
2weapon + 3rampart = snowman + stun 25m aoe 10sec
2weapon + 2spirit = turtle + slow 15sec
2weapon + 3spirit = turtle + slow 25m aoe 30sec
=====================================================================================
BUFFS
cape

origins:
1 = +6pt resist 15sec
3 = +15pt resist 15sec
4 = +30pt resist 30sec
5 = +30pt resist +700-1000hp(once) aoe 30sec
courage:
1 = +6% atk 15sec
3 = +15% atk 15sec
4 = +30% atk 30sec
5 = +30% atk + 20str aoe 30sec
ward:
1 = +6% mdef 15sec
3 = +15% mdef 15sec
4 = +30% mdef 30sec
5 = +30% mdef + 20wil aoe 30sec
ramparts:
1 = +6% def 15sec
3 = +15% def 15sec
4 = +30% def 30sec
5 = +30% def + 20vit aoe 30sec
spirit:
1 = +6% matk 15sec
3 = +15% matk 15sec
4 = +30% matk 30sec
5 = +30% matk + 20int aoe 30sec
accessory+cape+weapon combo
weakness + origins + weapon = +6% run 15sec
weakness + courage + weapon = +6% cast speed 15sec
weakness + ward + weapon = -6% cast interrupt 15sec
weakness + rampart + weapon = -6% pdmg taken 15sec
weakness + spirit + weapon = antistun 15sec
paralysis + origins + weapon = +6% melee attack speed 15sec
paralysis + courage + weapon = 250 hpdot 15sec
paralysis + ward + weapon = +6% crit rate 15sec
paralysis + rampart + weapon = -6% mdmg taken 15sec
paralysis + spirit + weapon = +200 light dmg when attacking 15sec
aging + origins + weapon = +6% raspd 15sec
aging + courage + weapon = 250 mpdot 15sec
aging + ward + weapon = -6% crit rate taken 15sec
aging + rampart + weapon = -66mpcost 15sec
aging + spirit + weapon = +200 dark dmg when attacking 15sec

notes:
-if you have a gun/bow carrying sprite, it will only attack if you attack while staying in skill-casting range with your bow/gun(useful in territory war against the towers)
-the slow/knockback/dizzy/root debuff of the four weapon types will work on bosses(which is why you shouldn't use the bow/gun against bosses, cuz of knockback)
-the staff claims to have -hit debuff, but I haven't found any evidence of this because it doesn't show up on the enemy
-all debuffs except the transformations from 2weapon+cape combo have a chance to miss against high evasion opponents
-transformation debuffs do not work on bosses
-the snowman transformation with stun works against antistun, but doesn't remove mongoose like the snowball debuff
-the antistun from weakness+spirit+weapon combo removes mongoose
-all higher level debuffs take priority over lower level debuffs, i.e. 4 strikes(1h weapon) is considered level III and will overwrite any transformations(lvl I and II)
-all accessory+cape+weapon buffs take priority over level I and II cape buffs

Baden8572

Rank 1
Baden8572
Joined
02 Sep 2011
Posts
381
Location
Canada
PostedApr 14, 2013 2:31 pm
Awesome! xD

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