Hey guys so ive been looking around and reading as many post as i can about shadow walker and what all of your opinions are about certain skills and how invisibily is kind of useless vs sentinels and how survivability is a problem vs other classes and or 1v2 1v3+ so i came up with a build for end game that looks like it has everything you need for burst and for DPS
level 29 build http://reyva.com/resources/scarlet-blade-skill-simulator.4/#dIFrfrlIpuumGiJyIXLToZQGZKpK
ill list my reasoning behined all the points added
: 1/1 because you can cancel the auto attack with other skills meaning you can add more dps/burst to your damage
[/b]Double Blow[/b]: 10/20 because it has a super low cd and it does pretty **** good damage it could be left at 8 if you want to and add it to w.e you think needs to be added. But i think its more usefull the more points you put into it because of the facts above(low cd/good(decent) damage for the points)
Hack and slash
: 14/14high crit high damage low cool down nuff said =P
: 2/9 it has good damage but the cool down for the damage isnt that great even though YES IT DOES good damage i was hard pressed to put more than 2 points into this skill if youd like to debate this then please go ahead and add the 2 points from double blow to this skill =P
: amazing damage but no crit added to it BUT low cd it can be added to a dps rotation or a burst rotation.
: 2/3 because its 35 sec duration on a 40sec cd so you can wait 5 sec out of stealth and if you really need it you can use Ghost walk (ill talk more about this in a sec) to cover the cool down from fade to fade but fade is not that great vs sentinels in bgs or in 1v1's unless you add the stealth passive (ill talk about this later as well) so its a nice inbetween max and 1 point
: 5/5 edited this to make it 5/5 did more testing and it turned out to be amazing lol
: 3/7 because the imomolize is 3 sec and you dont need any more than that to kill any one but a tank and tanks wont be running from you
: AMAZAZAZAZAZING skill =P saves your butt (unless youre fighting a whipper =*() its your "oh **** i need to gtfo" skill
: mmmm delicious silence <3 for those pesky healers who spam heals =P you can pop out of fade into silence into a stun into another silence if theyre not dead by then you need better gear =P
1/4 2 sec silence any more points and it only adds .1 sec not worth it
: 2/7 its DECENT but not worth more than that many points because you have a charge and a blink to catch up to any one
: 5/5 because it gives massive acc /ch-acc/ physical evasion/ ch evasion (meaning less slows/stuns/snares) adding this skill with Escape artist makes you untouchable for almost 10 seconds (free **** damage to every one <3)
: even though it gives you lots of crit for a long time i didnt find it worth the 3 points because other skills are mor important and by end game you should have amazing gear that gives you tons of crit/crit-atk 100crit = 1% crit chance
: 3/3 40 sec cd with 9 sec duration kind of meh BUT it makes you a god of untouchable proportions (added with miss misery)
: 5/5 4sec stun on a 1min cd AOE!!!!!!!! lol meaning the 1vs2+ turned into 1v1
1/1 YESSSSSSSSSS JUST YESSSSSSSSS LOL only way this skill could be better if it was like it is in aion for assassins or it is in world of warcraft but who gives an F this is a BLINK ON AN ASSASSIN TYPE XD what were they thinking? this is amazing!!!!!!!!!!!!
Advanced Health Mastery
0/13 even though SW's need survivabilty hp isnt that great with out void/eva you can have tons of hp and w.e and get healed through a lot of stuff but being an assassin type you dont expect to live for much any way so its more usefull to put these points into other skills that will help you with the job you were given BEING AN ASSASSIN OF PWNAGE
5/12 (honestly i didnt do enough testing of this skill to justify these many or not enough points into this) you could put less points and add them to other skills that you think need the points but i just think any help you can get for your invisibility is welcome and useful
: 1% acc for 1 point = NO you can get way more accuracy from gear and if you really need it vs some one you can pop miss missery 40% accuracy.
so these are my 2 cents on SW and how it could be built for end game
the main problems i saw with sw is that if they dont kill you in their opening gambit they are left with only decent damage after their opener.
adding the points into their lower cd skills gives them constant pressure and great damage after your opener so if you dont instantly gimp a healer who is built for defense or a defender who has tons of defense and void you can punch them in the mouth for more than tickle damage =P
please put in your 2 cents and let me and every one know what you think or what you would change from this build and why it would be beneficial to change it