Author Message

ToBeFeared

Rank 4
ToBeFeared
Joined
28 Apr 2010
Posts
1869
Location
United States
PostedMar 25, 2013 11:19 pm

FAIL ON A 90% ENCHANT CHANCE

The rate at which you actually fail is rediculous.
Does anyone else notice that 90% success rate on enchanting gear is not actually 90% but much lower? I fail on a 90% chance roughly about 1 out of 20-30 tries. That is rediculous and a big time scam. The 90% needs to more accurately reflect 90% success!!
Advertisement

ToBeFeared

Rank 4
ToBeFeared
Joined
28 Apr 2010
Posts
1869
Location
United States
PostedMar 25, 2013 11:21 pm
Less then 5 tries later, I FAIL again!!!

Please fix this.....

Love what you do and do what you love.

Saveric

GameSage: Aeria Browser
Saveric
Joined
05 Aug 2011
Posts
1361
Location
United States
PostedMar 25, 2013 11:41 pm
90% isn't 100% so of course there is a chance you can fail. Saying you fail on it 1 out of every 20-30 tries isn't that bad.

Bad rolls happen from RNG.

ToBeFeared

Rank 4
ToBeFeared
Joined
28 Apr 2010
Posts
1869
Location
United States
PostedMar 25, 2013 11:54 pm
Saveric wrote:
90% isn't 100% so of course there is a chance you can fail. Saying you fail on it 1 out of every 20-30 tries isn't that bad.

Bad rolls happen from RNG.  


90% should be 90% +/- 10% not +/- 80%

I normaly fail 1 in 20-30 tries but just now i failed 2 times in less then 5 tries. Bad rolls do happen, but they do not happen at such a frequent constant rate. That's the whole purpose of higher Success rate, to get a much less frequent Fail. That is also why we pay twice as much for a lv 8 Luck Stone then for a lv 7 stone.

And yes of course 90% is not 100%, so I do expect to occasionaly fail, but it SHOULDN'T be at such a high frequent rate.

Love what you do and do what you love.

synexxus226

Rank 0
synexxus226
Joined
03 Sep 2012
Posts
120
Location
coolidge United States
PostedMar 26, 2013 12:06 am
90 % is 90 % per try not 90 % per group of trys each attempt to enchant is its own individual attempt if u fail then u fail but my suggestion is if you do not want to fail then use a luck stone that sets the % at 100% not 90%
have a good one and happy gamining

Saveric

GameSage: Aeria Browser
Saveric
Joined
05 Aug 2011
Posts
1361
Location
United States
PostedMar 26, 2013 12:15 am
ToBeFeared wrote:
Saveric wrote:
90% isn't 100% so of course there is a chance you can fail. Saying you fail on it 1 out of every 20-30 tries isn't that bad.

Bad rolls happen from RNG.  


90% should be 90% +/- 10% not +/- 80%

I normaly fail 1 in 20-30 tries but just now i failed 2 times in less then 5 tries. Bad rolls do happen, but they do not happen at such a frequent constant rate. That's the whole purpose of higher Success rate, to get a much less frequent Fail. That is also why we pay twice as much for a lv 8 Luck Stone then for a lv 7 stone.

And yes of course 90% is not 100%, so I do expect to occasionaly fail, but it SHOULDN'T be at such a high frequent rate.  


I don't pay anything for luck stones, get like 20+ free a day of level 6/7+ from Campaign and MP Dungeons.

Back to back bad rolls can happen, As you stated you failed one out of every twenty - thirty average. If one out of twenty then you were only failing 5% of the time. If one out of thirty then that's 3% of the time. That right there means that they should increase it since 5% < 10% & 3% < 10%.

Yes you failed 2 times in 5 tries just now, bad rolls happen as I said. You can play with like http://www.random.org/ they have random number generators. Roll 100d100. You'll occasionally get 91+ back to back / in sort session.

jotasnake

Diamond Founder: Aura Kingdom
jotasnake
Joined
08 Feb 2008
Posts
7145
Location
Azores Portugal
PostedMar 26, 2013 1:43 am
Failing 1 in about 20 tries with a 90% sucess chance? Do the math, that sounds right. Its actually a bit higher than it is supposed to, it should fail 1 every 10 tries with that chance.

But you know chances, its a gamble.

Display posts from previous:   Sort by: