**Combat**
** Rising Uppercut**
This got a major buff in Ep 5, and is now the spammable 1v1 skill you need to be using whenever you want to take down single targets. NOTE: It also deals additional damage over your normal attack (the picture is incorrect).

**Lv1** - Deals basic damage +9 and decreases defense power by 9 for 21 seconds (available at lvl 2) costs 1 skill point

**Lv2** - Deals basic damage +48 and decreases defense power by 26 for 21 seconds (available at lvl 10) costs 2 skill points

**Lv3** - Deals basic damage +196 and decreases defense power by 40 for 21 seconds (available at lvl 18 ) costs 2 skill points

**Lv4** - Deals basic damage +311 and decreases defense power by 58 for 21 seconds (available at lvl 26) costs 2 skill points

**Lv5** - Deals basic damage +408 and decreases defense power by 72 for 21 seconds (available at lvl 34) costs 3 skill points

**Lv6** - Deals basic damage +512 and decreases defense power by 95 for 21 seconds (available at lvl 42) costs 3 skill points

**Lv7** - Deals basic damage +619 and decreases defense power by 110 for 21 seconds (available at lvl 50) costs 3 skill points

**Lv8** - Deals basic damage +723 and decreases defense power by 127 for 21 seconds (available at lvl 58 ) costs 4 skill points

**Lv9** - Deals basic damage +801 and decreases defense power by 142 for 21 seconds (available at lvl 66) costs 4 skill points

**Lv10** - Deals basic damage +x and decreases defense power by 157 for 21 seconds (available at lvl 74) costs 4 skill points

** Energy Conversion**
Some people like to take this to show people that they are UM - but I've got better uses for my skill points. One piece of armour with a bit of SP on it is enough for your needs without taking this as well.

I've never taken this skill and I find that I run out of MP long before I run out of SP.

**Lv1** - Increases SP by 500 for 30 minutes. (available at lvl 11) costs 3 skill points

**Lv2** - Increases SP by 600 for 30 minutes. (available at lvl 21) costs 3 skill points

**Lv3** - Increases SP by 700 for 30 minutes. (available at lvl 31) costs 4 skill points

**Lv4** - Increases SP by 800 for 30 minutes. (available at lvl 41) costs 4 skill points

**Lv5** - Increases SP by 900 for 30 minutes. (available at lvl 51) costs 4 skill points

**Lv6** - Increases SP by 1000 for 30 minutes. (available at lvl 61) costs 5 skill points

**Lv7** - Increases SP by 1100 for 30 minutes. (available at lvl 71) costs 5 skill points

** Deadly Strike**
Again, I cannot see a reason why you would not max this skill. Its your best skill for targetting single mobs, and recharges quickly.

**Lv1** - Deals twice basic damage. (available at lvl 13) costs 3 skill points

**Lv2** - Deals twice basic damage +110. (available at lvl 26) costs 3 skill points

**Lv3** - Deals twice basic damage +275. (available at lvl 39) costs 4 skill points

**Lv4** - Deals twice basic damage +624. (available at lvl 52) costs 5 skill points

**Lv5** - Deals twice basic damage +952. (available at lvl 65) costs 6 skill points

**Lv6** - Deals twice basic damage +x. (available at lvl 78 ) costs 7 skill points

** Flesh Ripper**
Deals a DoT which hits for about 6350 total damage at higher lvl. Not bad in PvP if you can hit a ranger before he wants to stealth away, and for most people, a bit better than Rising Uppercut at damage dealing (although has a 12 sec DoT so obviously not at it's best when spammed).

**Lv1** - Deals basic damage +107, plus an additional 205 damage every 3 seconds for 12 seconds. Total DoT damage 820. (available at lvl 15) costs 3 skill points

**Lv2** - Deals basic damage +282, plus an additional 451 damage every 3 seconds for 12 seconds. Total DoT damage 1804. (available at lvl 28 ) costs 3 skill points

**Lv3** - Deals basic damage +517, plus an additional 689 damage every 3 seconds for 12 seconds. Total DoT damage 2756. (available at lvl 41) costs 3 skill points

**Lv4** - Deals basic damage +724, plus an additional 1024 damage every 3 seconds for 12 seconds. Total DoT damage 4096. (available at lvl 54) costs 4 skill points

**Lv5** - Deals basic damage +901, plus an additional 1305 damage every 3 seconds for 12 seconds. Total DoT damage 5220. (available at lvl 67) costs 4 skill points

**Lv6** - Deals basic damage +1078, plus an additional 1305 damage every 3 seconds for 12 seconds. Total DoT damage 6352. (available at lvl 80) costs 4 skill points

** Ground Shock**
This is one of the big 5 AoE skills. If you are intending to solo AoE, this should be one of the first two skills you use for it (due to it reducing damage you take). IMHO, everyone should max it.

**Lv1** - Deals basic damage to all enemies within 3 meters of the player and decreases their attacking speed by 1 level for 6 seconds. (available at lvl 4) costs 2 skill points

**Lv2** - Deals basic damage to all enemies within 4 meters of the player and decreases their attacking speed by 2 levels for 9 seconds. (available at lvl 19) costs 2 skill points

**Lv3** - Deals basic damage to all enemies within 5 meters of the player and decreases their attacking speed by 3 levels for 12 seconds. (available at lvl 34) costs 3 skill points

**Lv4** - Deals basic damage to all enemies within 5 meters of the player and decreases their attacking speed by 4 levels for 15 seconds. (available at lvl 49) costs 3 skill points

**Lv5** - Deals basic damage to all enemies within 5 meters of the player and decreases their attacking speed by 5 levels for 18 seconds. (available at lvl 63) costs 4 skill points

**Lv6** - Deals basic damage to all enemies within 5 meters of the player and decreases their attacking speed by 6 levels for 21 seconds. (available at lvl 78 ) costs 4 skill points

** Dervish Spin**
If your weapons allow you to use this, I can see no reason whatsoever why every fighter should not max it. It is another of the big 5 AoE skills, and should be used 3rd.

**Lv1** - Deals basic damage to all enemies within 3 meters of the target. Cannot be used with blunt weapons. (available at lvl 8 ) costs 2 skill points

**Lv2** - Deals 2x basic damage to all enemies within 3 meters of the target. Cannot be used with blunt weapons. (available at lvl 19) costs 3 skill points

**Lv3** - Deals 2x basic damage to all enemies within 5 meters of the target. Cannot be used with blunt weapons. (available at lvl 30) costs 4 skill points

**Lv4** - Deals 2x basic damage +50 to all enemies within 5 meters of the target. Cannot be used with blunt weapons. (available at lvl 41) costs 4 skill points

**Lv5** - Deals 2x basic damage +72 to all enemies within 5 meters of the target. Cannot be used with blunt weapons. (available at lvl 52) costs 5 skill points

**Lv6** - Deals 2x basic damage +95 to all enemies within 5 meters of the target. Cannot be used with blunt weapons. (available at lvl 63) costs 5 skill points

**Lv7** - Deals 2x basic damage +x to all enemies within 5 meters of the target. Cannot be used with blunt weapons. (available at lvl 74) costs 5 skill points

** Nettle Sting**
This is an excellent skill for spear-fighters, as up until now we only had 4 AoEs. It's not quite as good as the Wind Spins as it only hits once, but still a nice new skill.

**Lv1** - Deals basic damage +285 to all enemies within 3m of target. Only usable with a spear. (available at lvl 21) costs 4 skill points

**Lv2** - Deals basic damage +514 to all enemies within 4m of target. Only usable with a spear. (available at lvl 37) costs 5 skill points

**Lv3** - Deals basic damage +751 to all enemies within 5m of target. Only usable with a spear. (available at lvl 53) costs 6 skill points

**Lv4** - Deals basic damage +995 to all enemies within 5m of target. Only usable with a spear. (available at lvl 69) costs 7 skill points

** Wild Dance**
This used to be a nice skill, but it's been made redundant by Rising Uppercut. Ignore it.

**Lv1** - Deals basic damage +210. Only usable with Two-handed Weapons and Spears. (available at lvl 32) costs 3 skill points

**Lv2** - Deals basic damage +306. Only usable with Two-handed Weapons and Spears. (available at lvl 42) costs 3 skill points

**Lv3** - Deals basic damage +419. Only usable with Two-handed Weapons and Spears. (available at lvl 52) costs 4 skill points

**Lv4** - Deals basic damage +608. Only usable with Two-handed Weapons and Spears. (available at lvl 62) costs 4 skill points

**Lv5** - Deals basic damage +797. Only usable with Two-handed Weapons and Spears. (available at lvl 72) costs 5 skill points

** Dual-weapon Storm**
This used to be a nice skill, but it's been made redundant by Rising Uppercut. Ignore it.

**Lv1** - Deals basic damage +210. Only usable with Dual Weapons and Spears. (available at lvl 32) costs 3 skill points

**Lv2** - Deals basic damage +306. Only usable with Dual Weapons and Spears. (available at lvl 44) costs 3 skill points

**Lv3** - Deals basic damage +419. Only usable with Dual Weapons and Spears. (available at lvl 56) costs 3 skill points

**Lv4** - Deals basic damage +608. Only usable with Dual Weapons and Spears. (available at lvl 68 ) costs 3 skill points

**Lv5** - Deals basic damage +797. Only usable with Dual Weapons and Spears. (available at lvl 80) costs 3 skill points

** Cyclone Spin**
This is another of your big 5 AoE skills, and you should use it 4th. I can't see a time when HM/UM toons would not want this (subject to weapon choices).

**Lv1** - Deals 2x basic damage to all enemies within 3 meters of the player. Only usable with Two-handed weapons, Dual Weapons, Spears. (available at lvl 33) costs 4 skill points

**Lv2** - Deals 160 + 2x basic damage to all enemies within 3 meters of the player. Only usable with Two-handed weapons, Dual Weapons, Spears. (available at lvl 45) costs 4 skill points

**Lv3** - Deals 550 + 2x basic damage to all enemies within 4 meters of the player. Only usable with Two-handed weapons, Dual Weapons, Spears. (available at lvl 57) costs 5 skill points

**Lv4** - Deals 748 + 2x basic damage to all enemies within 4 meters of the player. Only usable with Two-handed weapons, Dual Weapons, Spears. (available at lvl 69) costs 6 skill points

** Bloody Arc**
This is one of the big 5 AoEs, and should be used first or second (depending on whether you want to deal slightly more damage, or take slightly less). It lets all your subsequent skill deal a bit more damage. Max it.

**Lv1** - Deals basic damage and reduces defence by 68 for 15s for all enemies within 2m. Works for two handed weapons, one handed weapons, and blunt weapons only. (available at lvl 34) costs 4 skill points

**Lv2** - Deals basic damage and reduces defence by 88 for 15s for all enemies within 2m. Works for two handed weapons, one handed weapons, and blunt weapons only. (available at lvl 44) costs 4 skill points

**Lv3** - Deals basic damage and reduces defence by 114 for 15s for all enemies within 2m. Works for two handed weapons, one handed weapons, and blunt weapons only. (available at lvl 54) costs 4 skill points

**Lv4** - Deals basic damage and reduces defence by 205 for 15s for all enemies within 2m. Works for two handed weapons, one handed weapons, and blunt weapons only. (available at lvl 64) costs 4 skill points

**Lv5** - Deals basic damage and reduces defence by 296 for 15s for all enemies within 4m. Works for two handed weapons, one handed weapons, and blunt weapons only. (available at lvl 74) costs 5 skill points

** Wild Rage**
This used to be a nice skill, but it's been made redundant by Rising Uppercut. Ignore it.

**Lv1** - Deals basic attack power +210. Also does 324 SP damage to target. Only usable with One hand weapons, Blunt Weapons, and Spears. (available at lvl 36) costs 3 skill points

**Lv2** - Deals basic attack power +306. Also does 469 SP damage to target. Only usable with One hand weapons, Blunt Weapons, and Spears. (available at lvl 47) costs 3 skill points

**Lv3** - Deals basic attack power +419. Also does 611 SP damage to target. Only usable with One hand weapons, Blunt Weapons, and Spears. (available at lvl 58 ) costs 4 skill points

**Lv4** - Deals basic attack power +608. Also does 855 SP damage to target. Only usable with One hand weapons, Blunt Weapons, and Spears. (available at lvl 69) costs 4 skill points

**Lv5** - Deals basic attack power +798. Also does 1099 SP damage to target. Only usable with One hand weapons, Blunt Weapons, and Spears. (available at lvl 80) costs 5 skill points

** B astard Swing**
The final of the big 5 AoEs, and also to be used last. Also very nice against casters with the MP damage.

**Lv1** - Deals basic attack power +148 and 148 MP damage to all enemies within a 4m radius of target. (available at lvl 38 ) costs 4 skill points

**Lv2** - Deals basic attack power +296 and 296 MP damage to all enemies within a 4m radius of target. (available at lvl 48 ) costs 4 skill points

**Lv3** - Deals basic attack power +592 and 592 MP damage to all enemies within a 4m radius of target. (available at lvl 58 ) costs 5 skill points

**Lv4** - Deals basic attack power +854 and 854 MP damage to all enemies within a 4m radius of target. (available at lvl 68 ) costs 5 skill points

**Lv5** - Deals basic attack power +1116 and 1116 MP damage to all enemies within a 4m radius of target. (available at lvl 78 ) costs 5 skill points

** Energy Stream**
This isn't a game breaking skill. It's okay, but not sensational.

At 408 HP every 3 seconds, you only get 8000 HP per minute - you'll probably get more from bless healing. You'd certainly get more from sitting down for 5 seconds.

Take it if you have spare skill points, but I think it'd be safe to skip it.

**Lv1** - Recovers SP by 102 every 3 seconds for 10 mins (available at lvl 74) costs 5 skill points

**Lv2** - Recovers HP by 255 every 3 seconds for 10 mins (available at lvl 77) costs 6 skill points

**Lv3** - Recovers HP by 408 every 3 seconds for 10 mins for all raid members (available at lvl 80) costs 7 skill points