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Bryan.Fury

Rank 3
Bryan.Fury
Joined
07 Mar 2010
Posts
968
Location
TekkenForce Town Italy
PostedFeb 19, 2013 7:12 am
mykolag wrote:
@Bryan.Fury, @Rekikyo
I think You are "wrong" with SHIELD mechanics in the game!
As I wrote, the "+10 Nake's Shield" has chance 25% (block absorption) and damage reduced to 2130 (Block value). for example, "+12 Forgotten Warrior Shield " got 35% block absorption for 2500 (block value).  
It does NOt make any sense.

There are two clear values

"Block" and "Damage Reduction"

"Block" is the chance to block that is based on a 100 value (100 = 10%)
"Damage reduction" is the ammount based on % that you reduce.

As you say, i would be able to TOTALLY block incoming damage, that is actually NOT happening.

Also, if the 15-20-25-30 value is the chance to block, as you say, it would mean at least 1/4 or 1/3 and that is not happening.

I can clearly and surelly say that i made MANY tests and when you get "blocked" blue popup all the damage was reduced by the % on the ammount described on the "damage reduction".

[Examples]
If you have 250 Block would mean 25% chance to block.
If you have 25 damage reduction, mean -25% on incoming damage IF you block.

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mykolag

Rank 1
mykolag
Joined
20 Jan 2013
Posts
319
Location
Germany
PostedFeb 19, 2013 9:24 am
Bryan.Fury wrote:
There are two clear values
"Block" and "Damage Reduction"  

Agree. Internally, they are "Block" and "Block Absorption".

Bryan.Fury wrote:

"Block" is the chance to block that is based on a 100 value (100 = 10%)
"Damage reduction" is the ammount based on % that you reduce.

...

I can clearly and surelly say that i made MANY tests and when you get "blocked" blue popup all the damage was reduced by the % on the ammount described on the "damage reduction".

[Examples]
If you have 250 Block would mean 25% chance to block.
If you have 25 damage reduction, mean -25% on incoming damage IF you block.  


May be You are right and basic mechanism is very easy...
but 25% damage reduction, should not mean -25% incoming damage (You forgot your defense)... I would expect reduce incoming damage by 25% and after reduced by your defense... In case, 1000 damage and 750 defense, You would get 0 damage.

I have some questions:
- Does block work for Magic attack or only Physical one?
- MAIN question: Does Mob's/Attacker's Accuracy reduce BLOCK chance?
- Did You get MISS (by Dodge) with Shield? not by running out of range...
- Does Shield affects Dodge chance?
- Does "Block Absorption" reduce incoming damage always by the same value?
- Does Attacker's critical hit ignores BLOCK?
- ...

Easy sequence:
- check Dodge, if You got miss skip damage
- check Block, if You got it - reduce damage
- reduce HP by (damage - defense)


Topic is very interested... Would be happy to get your experience.

Bryan.Fury

Rank 3
Bryan.Fury
Joined
07 Mar 2010
Posts
968
Location
TekkenForce Town Italy
PostedFeb 19, 2013 9:45 am
If it work like L2 (that i really think)

the mechanic is like that:


You get a hit.
This hit goes to Shield Defence?
If Yes, the initial damage is reduced by -XX% (-25% or -30% in our situation).
The incoming damage is reduced again by our P.Def and M.Def.

L2 did work like that. I trully think that DKO work the same way or similar... i say so because on L2 there was 2 type of Shield Defence.

Normal and Excellent. Normal do happen at a specify rate, based on your block chance (that you could enchant to a cap of 75% chance) and when happend it was reducing ALL damage to half before get reduced again by P.Def and M.Def (Yes on L2 shield do block both Physically and Magical attacks), and then there was Excellent shield defence, that was capped at 25% chance, that when happend was reducing all damage to 1.

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Music270

Rank 0
Joined
01 Jan 2013
Posts
13
Location
Canada
PostedFeb 19, 2013 10:22 am
Here's the Blazeblight robe hope it helps :3




Stats at +0
- 227 Defense
- 279 Dodge
- 76 Magic Res.
- 59 Magic atk.

mykolag

Rank 1
mykolag
Joined
20 Jan 2013
Posts
319
Location
Germany
PostedFeb 19, 2013 10:55 am

Blazeblight's list
+0 Blazeblight Longsword
Required Level=40, Damage: 55 - 69, Physical Accuracy=840, Price=76800, Class=ALL
+0 Blazeblight Broadsword
Required Level=40, Damage: 83 - 104, Physical Accuracy=800, Price=76800, Class=Pa & Wa
+0 Blazeblight Staff
Required Level=40, Damage: 55 - 69, Physical Accuracy=800, Magic Accuracy=800, Magic Attack=130, Price=76800, Class=So & SM
+0 Blazeblight Armor
Required Level=40, Dodge=310, Defense=252, Magic Res=84, Price=38400, Class=?Pa & Wa?
+0 Blazeblight Helmet
Required Level=40, Dodge=248, Defense=171, Magic Res=57, Price=23040, Class=?Pa & Wa?
+0 Blazeblight Hood
Required Level=40, Dodge=223, Defense=154, Magic Res=51, Price=23040, Class=So & SM
+0 Blazeblight Gloves
Required Level=40, Dodge=124, Defense=114, Magic Res=38, Price=15360, Class=?Pa & Wa?
+0 Blazeblight Supine Gloves
Required Level=40, Dodge=112, Defense=103, Magic Res=34, Price=15360, Class=So & SM
+0 Blazeblight Boots
Required Level=40, Dodge=124, Defense=114, Magic Res=38, Price=15360, Class=?Pa & Wa?
+0 Blazeblight Supine Boots
Required Level=40, Dodge=112, Defense=103, Magic Res=34, Price=15360, Class=So & SM
+0 Blazeblight Shield
Required Level=40, Block=120, DMG Reduction=30, Price=1920, Class=ALL
+0 Blazeblight Robe
Required Level=40, Dodge=279, Defense=227, Magic Res=76, Magic Attack=59, Price=38400, Class=So & SM

Bryan.Fury

Rank 3
Bryan.Fury
Joined
07 Mar 2010
Posts
968
Location
TekkenForce Town Italy
PostedFeb 19, 2013 12:29 pm

Blazeblight's list
mykolag wrote:
+0 Blazeblight Shield
Required Level=40, Block=120, DMG Reduction=30, Price=1920, Class=ALL  


That is what i needed

Block 120 = 12% chance to block
DMG Reduction 30 = -30% on incoming damage BEFORE the armor reduction comes in.

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iv5d

Rank 1
iv5d
Joined
19 Aug 2012
Posts
223
Location
Astoria United States
PostedFeb 19, 2013 1:25 pm

Blazeblight's list
mykolag wrote:
+0 Blazeblight Longsword
Required Level=40, Damage: 55 - 69, Physical Accuracy=840, Price=76800, Class=ALL
+0 Blazeblight Broadsword
Required Level=40, Damage: 83 - 104, Physical Accuracy=800, Price=76800, Class=Pa & Wa
+0 Blazeblight Staff
Required Level=40, Damage: 55 - 69, Physical Accuracy=800, Magic Accuracy=800, Magic Attack=130, Price=76800, Class=So & SM
+0 Blazeblight Armor
Required Level=40, Dodge=310, Defense=252, Magic Res=84, Price=38400, Class=?Pa & Wa?
+0 Blazeblight Helmet
Required Level=40, Dodge=248, Defense=171, Magic Res=57, Price=23040, Class=?Pa & Wa?
+0 Blazeblight Hood
Required Level=40, Dodge=223, Defense=154, Magic Res=51, Price=23040, Class=So & SM
+0 Blazeblight Gloves
Required Level=40, Dodge=124, Defense=114, Magic Res=38, Price=15360, Class=?Pa & Wa?
+0 Blazeblight Supine Gloves
Required Level=40, Dodge=112, Defense=103, Magic Res=34, Price=15360, Class=So & SM
+0 Blazeblight Boots
Required Level=40, Dodge=124, Defense=114, Magic Res=38, Price=15360, Class=?Pa & Wa?
+0 Blazeblight Supine Boots
Required Level=40, Dodge=112, Defense=103, Magic Res=34, Price=15360, Class=So & SM
+0 Blazeblight Shield
Required Level=40, Block=120, DMG Reduction=30, Price=1920, Class=ALL
+0 Blazeblight Robe
Required Level=40, Dodge=279, Defense=227, Magic Res=76, Magic Attack=59, Price=38400, Class=So & SM  


Do u wane sell the broad and long sword gime prise please

mykolag

Rank 1
mykolag
Joined
20 Jan 2013
Posts
319
Location
Germany
PostedFeb 19, 2013 2:18 pm
Sorry I don't have such items... Of cause, would be happy to get them (or at least one) Very Happy

Rekikyo

Rank 5.1
Rekikyo
Joined
25 Nov 2008
Posts
8506
Location
Gaia Adrion Necria United States
PostedFeb 19, 2013 2:41 pm
mykolag wrote:
Bryan.Fury wrote:
There are two clear values
"Block" and "Damage Reduction"  

Agree. Internally, they are "Block" and "Block Absorption".

Bryan.Fury wrote:

"Block" is the chance to block that is based on a 100 value (100 = 10%)
"Damage reduction" is the ammount based on % that you reduce.

...

I can clearly and surelly say that i made MANY tests and when you get "blocked" blue popup all the damage was reduced by the % on the ammount described on the "damage reduction".

[Examples]
If you have 250 Block would mean 25% chance to block.
If you have 25 damage reduction, mean -25% on incoming damage IF you block.  


May be You are right and basic mechanism is very easy...
but 25% damage reduction, should not mean -25% incoming damage (You forgot your defense)... I would expect reduce incoming damage by 25% and after reduced by your defense... In case, 1000 damage and 750 defense, You would get 0 damage.

I have some questions:
- Does block work for Magic attack or only Physical one?
- MAIN question: Does Mob's/Attacker's Accuracy reduce BLOCK chance?
- Did You get MISS (by Dodge) with Shield? not by running out of range...
- Does Shield affects Dodge chance?
- Does "Block Absorption" reduce incoming damage always by the same value?
- Does Attacker's critical hit ignores BLOCK?
- ...

Easy sequence:
- check Dodge, if You got miss skip damage
- check Block, if You got it - reduce damage
- reduce HP by (damage - defense)


Topic is very interested... Would be happy to get your experience.  


My question is,

If you can view the internal code (I'm absolutely certain there's something illegal in that), why can't you discern the damage formulas?

I can tell you this though: Defense is not 1:1. It is 1 per 10 (750 cancels 75 Damage).

And I don't know about the order of sequence in regards to Block, But I know Defense is currently calculated after Critical Hit (Someone who normally hits me 1200 will hit me 1100 after 1000 defense.

I also know that DPS is Attack Power*Weapon Speed/Attack Speed (Currently doesn't factor in weighted critical damage per second, and doesn't even have an applicable measure for magic damage; so useless measurement on casters).

Magic Resist is 1 per 2 (A very big problem if you ask me, because while a Defense +40 rune only cancels 4 damage, a Magic Resist +40 cancels 20 ....)

Dodge Accuracy and Magic Dodge = (Dodge- OppAccuracy)/Dodge

Crit = 1% per 10

Warrior Blade Master Skill is calculated as the sum of ALL attack for a warrior (the only % gain skill for attack in the game).

PS: Without knowing the actual stats on the caster gear, given one piece (the Gloves, I calculated with 1 point of accuracy the other 3 pieces on my Spreadsheet I posted in this thread. I'm pretty sure all the formulas I have discerned so far are very accurate, if I figured out that Epic Armor is 110% of Blue Rares of same level.

So In my opinion, while I am working outside the code, I feel I understand what the numbers far better.

mykolag

Rank 1
mykolag
Joined
20 Jan 2013
Posts
319
Location
Germany
PostedFeb 19, 2013 3:49 pm

summary
Rekikyo wrote:

If you can view the internal code (I'm absolutely certain there's something illegal in that), why can't you discern the damage formulas?  


I did not wrote about internal code... in any case, all calculation is done on server side.
Client just shows information to You.
One modification on server side and We would have a new "damage" calculation... new Excel, again way to find logic... Developer can define 2-3 not shown parameters per item - and You would not be able to restore picture.

In any case, it's great what You are doing... IMHO amazing work!!!
My main point was just to provide information to You... and may be show other perspective.

Rekikyo wrote:

I can tell you this though: Defense is not 1:1. It is 1 per 10 (750 cancels 75 Damage).  

Success rate is not 1 to 100... it's in range 1 - 10000... etc...

Rekikyo wrote:

... Dodge Accuracy and Magic Dodge = (Dodge- OppAccuracy)/Dodge
 

and what is chance to get MISS on You?
(Dodge- Opponent Accuracy)*100/Dodge in %?

Rekikyo wrote:
Crit = 1% per 10...
Warrior Blade Master Skill is calculated as the sum of ALL attack for a warrior (the only % gain skill for attack in the game).

PS: Without knowing the actual stats on the caster gear, given one piece (the Gloves, I calculated with 1 point of accuracy the other 3 pieces on my Spreadsheet I posted in this thread. I'm pretty sure all the formulas I have discerned so far are very accurate, if I figured out that Epic Armor is 110% of Blue Rares of same level.

So In my opinion, while I am working outside the code, I feel I understand what the numbers far better.  


Ok. Epic Armor is 110% of Rare... What is success rate for Epic and Rare? May be would be better to get +9 Rare instant of +7 Epic?

IMHO, You work would be perfect when You can tell PLAYERS (fill Your configuration in Excel) - select Opponent (or Monster) - and You can calculate approximate damage...

Have fun!
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