Superman0X wrote: |
billdoor wrote: |
|
In the case of Shaiya, GM events have been at an all time low since the server merges. One GM event/week has been the norm in that time. The Shaiya community expected to see more GM events when there was just the one server to do events on (and after all, the Linked Server used to have frequent weekly events), but instead, the opposite happened. I guess that tells us something about how important the game is now in the great picture of Aeria's.
|
This is interesting feedback. It is interesting because of what you have chosen to leave out. What you have failed to mention is the technical issues since the merge/ep 6. These issues have included game crashes, many, many long maintenances, and extended downtime. Loss of items, and other other game breaking bugs. You have basically implied that the GM Team should have ignored all of that, and all of the players affected by these issues... and run events instead.
The GM Team has been busy with tickets, because the game has had severe technical problems, which have caused players to be unable to play, and enjoy the game. This has been the highest priority... sorry.
|
Hehe, I was waiting for that one. I guess I should say touché, but then again...
As far as I've understood, the server merges were at least in part trumped through by Nexon, which leaves them at least in part to be blamed for the resulting issues. Still, I and a lot of the community have a hard time understanding that in the period while the merge issues were still haunting Shaiya, new and apparently untested content was foisted onto us. Your distribution contract with Nexon can't be all that much to cheer about if you are not able to test content before it is released. So, you and your players were left with content AND merge issues that in part triggered the ticket deluge, as well as the community disenchantment.
I am in no way saying the issues you list were not issues. As a major guild leader in Shaiya, I know well that they were. My guildies and every other player were left to deal with these issues for months, just like your employees. We lived with them day by day, and a lot of paying customers were paying hard cash for ingame services that kept their playing on hold for up to three weeks for each ticket they sent. Which brings me to the point of being proactive. If you test new content, if you use your GS teams actively in this process, you would get the feedback that MIGHT cause a christmas release to be delayed into the new year, but might actually help retain your player base in the long run more than releasing untested content would.
It's all about balance and daring to take the long view. I've understood from previous conversations with past PMs of Shaiya that the long view is nigh on impossible for them to take. What counts is the bottom line of THIS month, not half a year ahead. Which is a sad tale for the communities.
Aeria CEOs seem to overlook that an MMORPG is not QUITE a consumer item on par with a chocolate bar, or maybe better - a movie - ie being consumed and once consumed, the consumer moves on to something else. The difference is that MMORPGs create communities within them. These communities tend to want to stick together. It's a social thing even more than a consumer thing. If the game host prepares the ground to keep the social structures intact, it will encourage further spending on the game. If the game host doesn't, the social structures will attempt to resist the changes (ie the perceived attempts to force people from one game to another) and start working against the host. This clearly is a situation to be avoided, but one that Aeria has become increasingly more adept at fostering.
Ideally, Aeria would like to see the majority of their players move from one Aeria game to another once the various games run their courses and come to the natural end of their lifespans. But the social nature of MMORPGs do not allow for these transitions to happen smoothly. What is needed from Aeria's side is to be as candid as possible about the future of their various games. Ok, that might not make Nexon happy in the case of Shaiya, but it holds a higher possibility of keeping players and paying customers under the Aeria umbrella for being a company they trust.
Aeria will surely be around in six years' time. And probably still be quite successful. But will it be a company that people speak highly of, or one that just about everyone who comes in touch with will perceive as a soulless money machine after 2-3 months of getting to know? Aeria MUST make money on their games, and I'd be happy to help you do so if you only took care of your communities. Which consist of a huge number of people besides those who pay to play.
Unfortunately, the Aeria leopard has proved unable over the last three years to change its spots for the better of its communities. I won't say it is too late for miracles, but as I've said before, as soon as a certain game comes along, it's bye bye Aeria for me and a host of other players. And our money. Because you failed to take care of the communities and be a good game host. What makes me sad is that the warnings have been issued for years, but ignored to the point where keeping up the fight to turn the ship around has proved pointless, but I will keep up to make sure someone hangs the bell on the cat. Until the day I leave.
That said, I will also endeavour to give credit when due. There have been encouraging signs, but there's also a disturbing tendency of each of these being countered by equally discouraging half baked updates, and poorly thought through promos.
Superman0X wrote: |
|
I know we have had many other 'major' success stories. Shaiya is one of these, and our success with this game is why Nexon bought it.
|
I hate to sound snide, but I guess that Choi Rock refused to sell to Aeria is still a sore point?