Author Message

cnctina2

Rank 2
cnctina2
Joined
30 Dec 2009
Posts
726
Location
United States
PostedDec 10, 2012 4:20 pm

The future has arrived

Myself and others have been saying for some time that if something is not done to balance the classes there will only be three left. Well the future has arrived and a picture is worth 1000 words so here you go. This is what happens when the class imbalance is ignored. It is only going to get worse as more people realize it is pointless to throw $1000's away gearing up a nerfed class just so you can be a feeder toon for the overpowered classes in the game.

Go look at the Best lvl 80 pvpers post and see how many people can even think of a ranger/sin, Mage/Pagan to even list, archers/hunters will be next.

Advertisement

cookio

Rank 1
cookio
Joined
02 Feb 2009
Posts
245
Location
Denmark
PostedJan 04, 2013 6:36 am

Elemental 3. Pagan/Mage only.

Elemental powers back to the Pagans/Mages!
I think the reason it takes so long to get Pagan/Mage made stronger, is that the developers is very true to the Game Story, and they would rather with bare hands, rip out their own heart before make Pagans/mages strong.

So let’s argument to the developers:
Pagans/Mage is the controllers of elements. All classes have now access to elemental powers via lapis. And all other classes can use elements free, on all skills. Pagan/mage can’t use the elements free, they still need carefully choose skill, and they can’t benefit from Elemental2 lapis, because using elemental 1 skills ignores the Elemental 2 lapis.
This makes the class that should control element, more bad at use elements compared to all other classes...What?

Elemental powers back to the Pagans/Mages!
Let’s have: Elemental 3. Pagan/Mage only.

walenrod

Rank 0
Joined
27 Dec 2008
Posts
10
Location
Poland
PostedJan 19, 2013 10:57 am
I play mage and i dont want more power. Intead giving us buff you should nerf the others. Due to new items in game classes dont fit the role they were designed for. How to solve this problem? You need to do only 2 things :

1) make it so only ranger/assasin can get max atk speed. The attack speed is their advantage isnt it? Thats why theirs weapons have lower atk power. With all the flash staff u can get now (flash lapis , swift lapis , flash ring) they lost their only real advantage they had (evasion is a joke)
2) Remove every single multi hit attacks from melee class like dealy strike, wind spin etc. This will solve problems for casters. They wont die so fast due to lower dps of other classes and once again they will have the highest atk power. Why classes that dont have cast time on skills can have such insane dps is beyond me. Only rapid shoot should remain as it is. Why? Becouse archers/hunters are squishy. They should have the highest single target dps while mage/pagan should have the highest aoe dmg. Fighter / warrior should be balanced betwen high defense and dmg. Now they have both. They are basicly 1 man party. This is not fair if you ask me. You cant be so good in both.

MITSUNARI44

Rank 0
MITSUNARI44
Joined
26 Feb 2012
Posts
194
Location
Bazel Switzerland
PostedFeb 03, 2013 9:05 am
Some of the few things than need to be done about Pagans/Mages :

1 - FIXE the resist , nothing u wl ever make wl balance the class if the resist NOT FIXED ..

2 - ele 1 skill ? realy ?? and supposed to manipulate element ? lol srry but i think this is just bull***

3 - Make some Spamable Skills and more importantly UNPOTABLE !!!!

4 - Spells take so much for casting no benefit at all from the Extr attak speed ...

5 - The few useful skills have a long cooldown ... maybe it need some decrease o.O ?

6 - Give them something to carry on their off hands as few ppl Suggested a Book is a very nice item to add

7 - Mages/Pagans Supposed to be very Hard hitter thats why they stuck with their Nano HP what we have now is : very low hitter with a Nano HP making them the Squishiest Class in Game !!

8 - ok many dump ppl justifying their objections against any Solution for the Casters that they got the * Range Advantage * , seriously ? what are u talking about ?? Range ?? u sure u saw or played other classes ?

9 - Remove Wit from the game or give us a Lapis that decresse Physical attak the same way wit do

10 - if u gona do something tell us about it and make A DATE when its gona happen and stick to it , many Magic users Quit playing Casters [ some quit the game tryin to find one that actualy respect their love for Magic ] because they tired of waiting something God know when its wl happen ..

11 - my final siggestion is pls pls STOP HATING CASTERS !!!

GJVV

Rank 0
GJVV
Joined
12 Sep 2008
Posts
73
Location
Adelaide Australia
PostedFeb 23, 2013 12:39 am
bring fighters and warriors back to the rest of the toons in terms of damage and skill cooldown

1/ bigger skills need longer cooldown

2/ some skills dont need target lock ( only mage / pagan and priest / oracle close range skills should have this )

3/ reduce charge distance or have a cast time so it can be interupted



as for defenders / guardians

too many skills that kill pvp, POG + dayfly + untouchable + secure guard*remove some or increase cooldown on them

sesshoumaru2st

Rank 0
sesshoumaru2st
Joined
08 May 2010
Posts
40
Location
Webs United States
PostedMar 29, 2013 5:49 am

Why Ask for a Feedback on This?

Feedback not needed.
People who don't know one thing about programming shouldn't be giving advice about gaming balance. If you're going to adjust WIS effect of 2 resistance instead of 1,then by all means remove 5 extra hp bonus from REC. That right there should make a real balance between REC and WIS. GM,PM and Nexon why listen to idiots ? Pay professionals to examine and make useful formulas. There is no need for balance,to me personally, what they need to do is spend more money/farm to properly link their gear and buy all the buffs in game. Those fighters who 1-3 hit people are extremely Uber people. I mean mountains of cash ,or supreme farming re-sellers.

King Cheapest(AKA KING NOOB).

BudToker

Rank 0
Joined
24 Oct 2010
Posts
36
Location
United States
PostedApr 07, 2013 10:27 am
Switch IS from Guard/def with Arcane Shield as a self buff, Give pagan/mages IS as a self buff. Remove new enchant system back to old enchant system so Melee class and hunters r not the only ones who benefits from it by getting 2x/3x more then Casters. IS self buff for pag/mages... no-1 can complain hat healers r overppower by DEfense/IS and pagans attack wont be decrease as much since Arcane protector b self buff for guard/def.

MITSUNARI44

Rank 0
MITSUNARI44
Joined
26 Feb 2012
Posts
194
Location
Bazel Switzerland
PostedApr 07, 2013 12:38 pm
BudToker wrote:
Switch IS from Guard/def with Arcane Shield as a self buff, Give pagan/mages IS as a self buff.

Remove new enchant system back to old enchant system so Melee class and hunters r not the only ones who benefits from it by getting 2x/3x more then Casters. IS self buff for pag/mages... .  


I Love those ideas ..

BudToker

Rank 0
Joined
24 Oct 2010
Posts
36
Location
United States
PostedApr 07, 2013 6:41 pm
MITSUNARI44 wrote:
BudToker wrote:
Switch IS from Guard/def with Arcane Shield as a self buff, Give pagan/mages IS as a self buff.

Remove new enchant system back to old enchant system so Melee class and hunters r not the only ones who benefits from it by getting 2x/3x more then Casters. IS self buff for pag/mages... .  


I Love those ideas ..  


Too bad these suggestion is for the problem that Age/nexon brought into game with EP6, and im not going to bother with suggestions that occured in ep5, Ele 1 -> 2 etc.... In fact all these suggestion is probably invalid in Age's/Nexon eyes as we all know if your playing a mage/pagan you wont b heard, you only get flamed by the community. Seriously though you all got FREE attack power from new enchant system.. and when they removed it you all said Age screwed you over... and how?? I mean it's not like any of you paid for the FREE attack power, it just boosted your Ego to being "uber" and you all have no respect for balance in pvp. Your so called disadvantage with lower attack power and inc pagan/mages attack power from the attempted patch was actually equaling out attack power. Look at the post about recent atatck power in general discussion and see what people post of gains and lost. If your gonna say Warr/fighter r suppose to be the biggest DD, guess what even with lower attack all your instant 2x/3x skill still will make you guys the dominate DD.
Display posts from previous:   Sort by: