Author Message

broken415

Rank 4
broken415
Joined
13 Mar 2011
Posts
2426
Location
United States
PostedJan 18, 2013 11:59 pm

Floating damage?

What is that?
I just recently got an astral saying, floating damage expands by 3%. I'm just wondering what does that exactly mean. Any feedback would be appreciated! Very Happy

Retired
Advertisement

sdsdssdsds

Rank 3
Joined
12 Jul 2012
Posts
1317
Location
Bay Area CA United States
PostedJan 19, 2013 12:06 am

Re: Floating damage?

What is that?
broken415 wrote:
I just recently got an astral saying, floating damage expands by 3%. I'm just wondering what does that exactly mean. Any feedback would be appreciated! Very Happy  


This was quoted from elsewhere.

I did do an observation of this Astral so many times, and I found out that, Floating Damage can increase your damage only when you attack simultaneously in same target, every each skill attack will increased in 100 (Orange Astral lvl2 = Floating damage Expand 14%), so it depends on the level of your Astral.
Example: your Slasher deal 500 and Ultimate Slasher 1000, imagining that your a KNIGHT, and you are in a fight, you will select the 1st skill w/c is the Slasher.
(First Attack, the damage is Slasher = 500) and then Enemy's turn.
(Second Attack, you choose Ultimate Slasher = 1000 damage) and then Enemy's turn.
(3rd Attack, when you choose Slasher, the damage dealt now is 600) and then Enemy's turn
(4th Attack, when you select Ultimate Slasher, the damage now dealt 1100) and so on and so forth,
But this is if you continuously attack one target only, If you changed target, the damage dealt will reset and go back to its base damage.

Saveric

GameSage: Aeria Browser
Saveric
Joined
05 Aug 2011
Posts
1318
Location
United States
PostedJan 19, 2013 1:11 am
Float Damage is the range in which damage can be. Normal Damage range is 90%-110% of the base.

Say you have 2000 PAtk and Defender has 1000 PDef, your base damage is then 1000 damage. So normally with an attack that does 100% Attack Damage your range will be 900-1,100 Damage.

If you have a 20% float that changes the range in which your damage can be from 90%-110% to 70%-130%.

Meaning your damage of 900-1,100 then becomes 700-1300.

The Astral is a double edged sword. It can make you kill things faster or slower.

broken415

Rank 4
broken415
Joined
13 Mar 2011
Posts
2426
Location
United States
PostedJan 19, 2013 12:42 pm
Thank you guys for your responses! Very Happy

Retired

Oconornus

Rank 0
Joined
19 Oct 2012
Posts
4
Location
Canada
PostedFeb 01, 2013 11:43 am
We're having a debate about this in Guild Chat. If you're an archer with a tendency to crit a lot, does this then mean that most of your attacks will be at the high end of the floating damage range? Or does your crit range also expand, so some crits will be lower, and some crits will be higher, averaging out to the same?

If crit is a multiplier of base damage, then this astral gets to be pretty useless. But if crit is a modification of the chance of achieving the high end of the floating damage, then this might be awesome, in the right situation.

Any testers yet?

elloy8

Rank 0
Joined
09 Apr 2009
Posts
15
Location
Beaumont United States
PostedDec 09, 2013 6:47 pm

Will dest with Ruthlessness

Would Will dest combined with ruthlessness sort of cancel? with a 35% ruthless and 25% WD so 90-110 ruthless makes it 55-145 if you add WD does it make it 80-170? and just a WD would make it 115-135?

Saveric

GameSage: Aeria Browser
Saveric
Joined
05 Aug 2011
Posts
1318
Location
United States
PostedDec 09, 2013 10:45 pm
Oconornus wrote:

If crit is a multiplier of base damage, then this astral gets to be pretty useless. But if crit is a modification of the chance of achieving the high end of the floating damage, then this might be awesome, in the right situation.
 


Crit is a multiplication of the base damage. Crit Rating just increases your chances of getting a Crit it's not getting you to achieve the high end of the spectrum.



Will Destroyer doesn't cancel it. They work together but as stated your damage will have a wide range. I've watched someone use it before in MP back in the day, Mada. His damage would float between 7k - 19k typically back when I did MPs with him, and mine without Ruthlessness would range 11k-15k.

So it depends on if you want spiky damage or consistent damage.

Yuki4Yuno

Rank 0
Yuki4Yuno
Joined
17 Sep 2012
Posts
10
Location
Shinjuku Japan
PostedDec 19, 2013 6:29 am
if you do 10k dmg

then you put an astral of 50% floating then you will do 5K to 15k dmg

RollaR_50248

Rank 2
RollaR_50248
Joined
01 Feb 2012
Posts
712
Location
United Kingdom
PostedDec 19, 2013 9:32 am
Yuki4Yuno wrote:
if you do 10k dmg

then you put an astral of 50% floating then you will do 5K to 15k dmg  


Almost. a 50% astral would convert dmg to 4.5 to 15.5k since damage already has a 5% float, and the astral is on top of that.
Display posts from previous:   Sort by: