Your statements here also contradict one another:
In one you say,
"Int should be less powerful."
In the other you say,
"Int has no use at all."
You are obviously ESL--which is not bad, but you didn't understand my post at all. I did not say INT should be less powerful, I said they need to segment healing and damage on a Shadowmage. It isn't logical that one stat boosts both damage and healing. With how this game is set up, f that continues to be the case then over time the Shadowmage will easily become the most played class.
I don't think stating that a class is 'balanced' only when playing with other classes. That in itself is completely illogical. By saying something is balanced under very strict criteria is just like saying it is not actually balanced. The warrior still needs some balancing.
I haven't played a Paladin too much in OBT, so I can't--and didn't--say much about it's actual balance. What I did say was their heal in BST was Brilliant and made it impossible for them to die. They were their own pocket healer. A Paladin should have the role of a tank, if they choose, and that should not mean they are their own healer. (Yes, heals can be used as a form of damage mitigation but this game isn't even close to that complexity so it should be left as a separate healing role.)
They need to more clearly refine the class roles--the changes to the paladin heal have made it so the paladin is not a healer. Now they need to modify the Shadowmage so it has a clearly defined healing role, and a clearly defined damage role.
Saying one class is just right and the rest are underpowered also doesn't make sense--that isn't how balancing works. From your past posts you seem very bright Rekikyo, but your communication seems to put big clouds around the points you're trying to make--or in the understanding of other peoples' posts. If you would take some extra time to understand a post before responding or make your post understandable I think you would be a very valuable person to improving this game going forward, just my honest opinion.
The simplest question to counter what you are surmising here is this:
Do your complaints occur because of PVE, or because of PVP?
If the answer is PVE, then in regards to PVE SM can kill well, heal well, and tank well, but Sorc cannot (Squishy/no heals/exp leeched by element), Paladin cannot (1 aoe, skills more aimed at survival, killing undead; basically single target grind even with a healer), Warrior can (with a Healer, Warriors can currently outdamage SM's relative to aoes, and attack speed.), This would imply that SM is fair for PVE, but others need work.
If the answer is PVP, then I would consider SM's overpowered. If SM's are the primary pvp killer, the primary healer, and the highest HP, the longest lasting undying class, this is where I would state that SM's need a nerf. Atm, this is not the complaint I see. The pvp dynamic actually is in favor of Warriors in pvp. SM's low health makes them very vulnerable in pvp, and a warrior can exploit that. A Paladin can also exploit it, and they excel in 1v1 combat. Sorcs have it rough in pvp. They have an offensive lineup, but they have difficulty getting it off because of their weak HP and defense parameters.
I can't personally claim pvp is why SM's are different than other classes. I have seen SM's die ALOT in pvp. And the person who creates the most fear in pvp is not an SM. I have seen Paladins survive insane situations as well. So in my book, the inequality lies in PVE. And in PVE, the complaint would be more biased toward classes being underpowered.