But, there is a big downfall of using MA. Your stun only lasts 3 seconds, and you have to use charging to get the atk speed boost, with a long cooldown. This is dps class, not pvp class, and MA don't match up to what other classes, such as rangers or samurais. With rangers, a proper atk spd/crit rate ranger with 37k patk can kill in no time, pretty much on par to a MA with charging on. With samurai, you can 2hko anyone, period. (or ohko, for mobs) MA can't 2hko or get that 10 charging buff in an instant, and while it is good, it lasts only 18 seconds, and when that's over, you have 42 seconds of lame dps'ing. Mage and cleric are good, but they still can't match up to either ranger or samurai. The only downfall of rangers is their low patk, while only downfall to samurai is their short range. Rangers negate their low patk with charge on base with ridiculous luck/acc stat, while samurais negate it with racial skills from anura or ursun, root and kill. Illusionists have a triple hit true, but they also have cast time. Their Matk aren't gonna be super high, and compared to samurai, it's pretty much only 3/4 or 4/5 of their attack. Their kd is unreliable as mentioned before, and their sleep is null unless you have ice maxed, but even with that its still low damage on a boss. So, unless you have all the 1h weps for MA awakened and crafted, your patk is gonna fall in the 30-40k range, which is REALLY REALLY crap, compared to over 50-60k patk samurais. MA's also don't have the raw crit rate that rangers and samurais do; an average ma can get 2k crit, while a good ranger can get 2.8k, and so can a human samurai.