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Level 90 Mutated Forbidden Dungeon Guide
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masterwinstonx
GameSage: Grand Fantasia
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Location
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Posted
Dec 10, 2012 2:17 pm
MFT Guide
Placeholder post
Since this is an end game dungeon I will skip the jokes and go right into it.
You must be lvl 88+ to enter MFT.
Guide:
Once you enter you must kill the Ant mobs and the Wasp Mobs to get Hawkmo to spawn. To make the Wasps from stop spawning destroy their nests that they are coming from.
Once Hawkmo is defeated Stone mobs will spawn. Defeat all them to make Didelos Spawn.
- Once Didelos is defeated Mutated Didelos will spawn.
Once Mutated Didelos is defeated more Stone mobs and Spider Mobs will spawn. Defeat them to make Roshiel spawn.
Once she is dead the last part of Ant mobs will spawn. Make your way to the Sage at the end of the dungeon and speak to him.
Once you speak to him 3 rounds of mobs will spawn and try to destroy the tree. If the tree is destroyed you will be forced to face a much tougher Magnita. If you protect the tree through all the waves, then you will face the normal Mutated Magnita.
These bosses all drop their respective Emblem as well as a chance for their Nucs and Stones for the 90 yellow weapons. Their full drop list can be found in your History Tab.
Happy Hunting Everyone!
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masterwinstonx
GameSage: Grand Fantasia
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Location
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Posted
Dec 10, 2012 2:47 pm
90 Yellow Weapons and their Abilities
90 Yellows are made with the new mats found in MFT. They are archive-able (yay!)
Quick Note localization might mess with the descriptions so this may not be an exact match to the in game descriptions.
Soul: Cut
- 1h Sword
Chance to trigger one of the following when attacking:
- 20% chance to cause double damage
- 15% chance to trigger weapon ability
- Ability: Dark damage +1000 when attacking but also reduces own Defense and Magic Defense by 10%. Lasts 5 sec.
Burner: Extinguish
- 2h Sword
Physical Critical Damage +12% when equipped
10% chance to trigger weapon ability when attacking
-Ability: Inflict 1000 damage per second when triggered. Also reduces target Defense by 15% but target also receives Fire damage +300 to attacks while effect lasts. Lasts 5 sec.
Blood: Pulse
- 1h Axe
Physical Critical Hit +12% when equipped
10% chance to trigger weapon ability when attacking
- Ability: 35% Leech, and melee attack speed +35%, but Defense and Hit Rate are -10%. Lasts 5 sec.
Zodiac: Dissipate
- 2h Axe
25% chance to cause double damage
10% chance to trigger weapon ability when attacking
- Ability: Attack +35%, Melee Speed +35% but also reduces own Defense by 15% and Hit by 15%. Lasts 3 sec.
Field: Shatter
- 1h Hammer
Physical Critical Hit +12% when equipped
10% chance to trigger weapon ability when attacking
- Ability: Target Attack and Defense reduced by 25%. Also reduces one’s own Defense and Magic Defense by 10%. Lasts 5 sec.
Space: Separate
- 2h Hammer
Casting Speed +15% when equipped
10% chance to trigger weapon ability when attacking
- Ability: Reduce target Defense by 45% but also reduce own Defense and Magic Defense by 15%. Lasts 5 sec.
Lightning: Channel
- Bow
Ranged Attack +12% when equipped
10% chance to trigger weapon ability when attacking
- Ability: Nature damage +1500 when attacking and reduce target's Movement Speed by 50% for 3 sec. Also reduces own Attack Speed by 25% when triggered for 3 sec.
Radiance: Guide
- Gun
Melee Attack +12% when equipped
10% chance to trigger weapon ability when attacking
- Ability: Holy damage +1500 when attacking and reduce target's Hit by 30%. Also reduces own Running Speed and Melee Speed by 20% when triggered. Lasts 3 sec.
Rainbow: Flicker
- Staff
Magic Attack +12% when equipped
15% chance to trigger weapon ability when attacking
- Ability: Own Movement Speed -45%, Magic Attack +25% and Casting Speed +15%. Lasts 5 sec.
Rainbow: Jump
- Staff
Casting Speed +15% when equipped
15% chance to trigger weapon ability when attacking
- Ability: Own Movement Speed -45% and target's Magic Defense -35%. Lasts 5 sec.
Damage: Block
- Shield
Magic Defense +12%
Malice -20% when equipped
10% chance to trigger weapon ability when attacking
- Ability: Silence and prevent target from using skills for 3 sec.
Avalanche: Defense
- Shield
Chance of receiving Physical Critical Hit -10% when equipped
Chance of receiving Magic Critical Hit -10% when equipped
10% chance to trigger weapon ability when attacking
- Ability: Reflect 35% of physical attack damage received back on attacker. Lasts for 3 sec.
Rune: Isolate
- Crusader Relic
Chance of receiving Physical Critical Hit -10% when equipped
Chance of receiving Magic Critical Hit -10% when equipped
10% chance to trigger weapon ability when attacking
- Ability: Own Evade and Magic Defense +25%. Lasts 10 sec.
Aura: Flicker
- Saint/Shaman Relic
Max HP +7% when equipped
Max EN +7% when equipped
10% chance to trigger weapon ability when attacking
- Ability: Reduce target's Physical Critical Hit and Magic Critical Hit by 30%
Lasts 6 sec
Magic: Ripple
- Avatar/Shadowlord Relic
Casting Time -20% when equipped
10% chance to trigger weapon ability when attacking
- Ability: Running Speed +35% and Evade +30%. Lasts 6 sec.
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Level 90 Mutated Forbidden Dungeon Guide