If you know about the attendance system then you are pretty much on par with everyone that tries to keep their attendance for the rewards, even as trivial as they are, and I'm sure you have been infuriated (annoyed) at some point by disconnections, or server errors, that discredit you from your attendance buff and break your chain and reward that you would receive from attending.
After reviewing the Attendance Content, I would like to propose a suggestion (revision) that would not only enhance the purpose and intent of the system, but would also alleviate (be more fair to) the concerns and complaints about the system, without being overly importunate.
Players receive a gift from the Domain Merchant every 50 days until 1 year (365 days) have passed. The Gift is a Quest Scroll, that allows the player to obtain an Armor Box for their class, which has a chance to give a piece of Great Adventurer armor.
The current reward payout is such there is too great of a gap in between rewards, and is also non-congruent to the intent of the system, which is to reward for loyalty for playing, or attending the Game.
Request to change the rotation sequence to include more rewards within the 365 day period, such that players will receive a quest scroll once a month or every 30 days, with the Title items as additional rewards at specific points in the year.
In block example:
[0 days] Start
[30 Days] Armor Box
[60 Days] Armor Box
[90 Days] Armor Box
[120 Days] Armor Box & "Faithful Adventurer Title"
[150 Days] Armor Box
[180 Days] Armor Box
[210 Days] Armor Box
[240 Days] Armor Box & "Experienced Adventurer Title"
[270 Days] Armor Box
[300 Days] Armor Box
[330 Days] Armor Box
[365 Days] Armor Box & "Great Adventurer Title"
In this manner, players will have a more frequent acquisition of attendance rewards, boosting morale, and overall enjoy-ability enhancing the purpose of the system without destabilizing side content, or presenting any means of abuse.
I would also like to propose, changing the award from an Armor Box, which gives a random piece of gear from the "Adventurers" Armor set which is not wearable until high level (170+). Currently the system gives out out gear at a set level. This makes the system unenjoyable for all attendants, and decreases the desire to participate in the attendance rewards, designed to increase and retain players.
I would suggest a Box filled with random items of valuable content, such as upgrades, boosts, and other various items, with the highest value of items naturally having lower rates enough to warrant including some higher grade items such as an Armor Masterstone.
I believe that if players have a chance every 30 days to receive some awesome items just for playing LC, the system will re-obtain its purpose, and achieve it's goal to the fullest, without damaging or competing with the cash-shop or other neighboring systems.
I hope that you consider this proposal. If my fellow players like this idea, please feel free to +1 it, or leave feedback. ^_^