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mpmd23

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mpmd23
Joined
07 May 2007
Posts
127
Location
colorado springs United States
PostedAug 18, 2012 11:38 pm

Bug Fix Proposal: Magic Resist

Bug Fix Proposal: Magic Resist
/Support But i would like to see the mage's long ranger skill's fixed back to long rang agine and not close rang such as wind strom and terbulance and other skill's that where takeing to close rang on mages mage's/prieat/pag/orcl are not close ranged fighter's the magic riest is only one part of the problem
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mattorico

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mattorico
Joined
17 Aug 2009
Posts
86
Location
New York United States
PostedNov 24, 2012 9:01 pm
I'm going to try and wake up this thread now that ep6 is here. I'm honestly not sure what changes were made as i went from not playing since June to re-joining the day after ep6 came, but i believe casters are still rather useless. I know my mage is rather (very) weak, but doing a test i noticed over 250 damage was easily taken out of my attack when my opponent equipped his WIT helm in 1-15. This is a huge troll to us not willing to pay close to 1000$ for gear. I notice the only casters that do damage now have at least 2-3 worships and most [17] the only "uber" ones need full worship/heroic and even then can't hit nearly as hard as the melee characters. I would love to get more feedback on this please!

mattorico

Rank 0
mattorico
Joined
17 Aug 2009
Posts
86
Location
New York United States
PostedNov 24, 2012 9:24 pm
command_fig wrote:
mattorico wrote:
I'm going to try and wake up this thread now that ep6 is here. I'm honestly not sure what changes were made as i went from not playing since June to re-joining the day after ep6 came, but i believe casters are still rather useless. I know my mage is rather (very) weak, but doing a test i noticed over 250 damage was easily taken out of my attack when my opponent equipped his WIT helm in 1-15. This is a huge troll to us not willing to pay close to 1000$ for gear. I notice the only casters that do damage now have at least 2-3 worships and most [17] the only "uber" ones need full worship/heroic and even then can't hit nearly as hard as the melee characters. I would love to get more feedback on this please!  
hhahhhaa
 

...?

mattorico

Rank 0
mattorico
Joined
17 Aug 2009
Posts
86
Location
New York United States
PostedDec 05, 2012 5:52 am
Why was this thread made over a year ago and still nothing has changed?

splasher__

Rank 5.1
splasher__
Joined
02 Feb 2009
Posts
8953
Location
Finland
PostedDec 05, 2012 6:35 am
mattorico wrote:
Why was this thread made over a year ago and still nothing has changed?  

Wow lol, it has indeed been a year...
and don't worry, nothing will ever change.

RelentlessPace

Rank 3
RelentlessPace
Joined
09 Apr 2012
Posts
1396
Location
Bucharest Romania
PostedDec 05, 2012 6:39 am
bug fix proposal:yada yada
Solution: make mage/pagan players quit playing these classes.

Case solved

snipersf79

Rank 0
snipersf79
Joined
09 Sep 2009
Posts
6
Location
Houston United States
PostedDec 05, 2012 9:15 am
/support

Sorry, was walking my dog all year.

Tiny_T.

Rank 3
Tiny_T.
Joined
13 Feb 2011
Posts
1368
Location
Australia
PostedDec 05, 2012 10:06 am

Updates to Mage/Pagan class!!!!!!

I am just waiting for something like his from nexon.

 

Good news people we have finally fixed the problem of the mages and pagans. We heard they were too powerful from a select few of the community, while the majority of you had no idea what you were talking about so we made these changes to make playing the class fairer.


  1. We believed that resist was a underpowered so instead of 1 resist negating 2 magic damage, we have changed it so 1 resist counters 4 magic damage! That will stop those mages and pagans obliterating everyone they see!
  2. We have heard that the defense of the mages and pagans gear is too high so we have cut it in half!
  3. Mages and pagans were achieving ridiculous amounts of Hp so once again we have halved all the Hp on the gears and life lapises only give them half the points of the other classes!
  4. Seeing as we are on a role with halving thing we halved all the stats on the gears!
  5. The new weapons in the game are far too superior to all the other classes so we have once again halved the attack on them!
  6. Their skills are way too overpowered and seeing that we already nerfed their best skills last episode we have gone one step further! We have given every skill a cast time! YAY!!!! Attacking a mage? Don't worry they cant attack back now!
  7. On top of that last one we have, once again, halved the range of all their skill! All the other classes wont have to worry about closing the distance between them selves anymore!
  8. We heard a few complaints about the elemental properties of the skills not being good enough so we removed them all and guess what! They will stay neutral even if you have a elemental lapis in your weapon! Isn't that great!
  9. We also took into consideration that this class doesn't need any dex and we thought that compared to all the other classes this is very unfair, so to balance that instead of 1 intelligence giving you 1.3 magic attack, 1 intelligence now only gives you 1 magic attack!
  10. Many people have said that its unfair that mages and pagans have a fast attack speed on their daggers, so to remove this problem we have lowered the attack speed for mage/pagan down to "Very Slow", yes that's right, its now slower then ever!
  11. We saved the best for last! With the implementation of the new enchant scaling program we saw that it increased the bonus magic attack of the class too much per enchant! So we removed it completely for them! You won't have to worry about those overpowered attacks hurting you now!


We hope these updates will fix the obvious overpowering class of Mage/Pagan and watch out for more updates on the class to come!

Stay tuned because in the next update the poor Warrior/Fighter class is getting revamped to make them more feasible in this game because we can't have once class falling behind the other can we!  


Time for them to become the cannon fodder they so desperately want to be Rolling Eyes

NGBanHammer

Rank 5
Joined
19 Nov 2011
Posts
4232
Location
London, Sylhet, Bangladesh
PostedDec 05, 2012 1:54 pm
i changed classes, so / no Support Twisted Evil

mattorico

Rank 0
mattorico
Joined
17 Aug 2009
Posts
86
Location
New York United States
PostedDec 05, 2012 9:26 pm

Re: Updates to Mage/Pagan class!!!!!!

Tiny_T. wrote:
I am just waiting for something like his from nexon.

 

Good news people we have finally fixed the problem of the mages and pagans. We heard they were too powerful from a select few of the community, while the majority of you had no idea what you were talking about so we made these changes to make playing the class fairer.


  1. We believed that resist was a underpowered so instead of 1 resist negating 2 magic damage, we have changed it so 1 resist counters 4 magic damage! That will stop those mages and pagans obliterating everyone they see!
  2. We have heard that the defense of the mages and pagans gear is too high so we have cut it in half!
  3. Mages and pagans were achieving ridiculous amounts of Hp so once again we have halved all the Hp on the gears and life lapises only give them half the points of the other classes!
  4. Seeing as we are on a role with halving thing we halved all the stats on the gears!
  5. The new weapons in the game are far too superior to all the other classes so we have once again halved the attack on them!
  6. Their skills are way too overpowered and seeing that we already nerfed their best skills last episode we have gone one step further! We have given every skill a cast time! YAY!!!! Attacking a mage? Don't worry they cant attack back now!
  7. On top of that last one we have, once again, halved the range of all their skill! All the other classes wont have to worry about closing the distance between them selves anymore!
  8. We heard a few complaints about the elemental properties of the skills not being good enough so we removed them all and guess what! They will stay neutral even if you have a elemental lapis in your weapon! Isn't that great!
  9. We also took into consideration that this class doesn't need any dex and we thought that compared to all the other classes this is very unfair, so to balance that instead of 1 intelligence giving you 1.3 magic attack, 1 intelligence now only gives you 1 magic attack!
  10. Many people have said that its unfair that mages and pagans have a fast attack speed on their daggers, so to remove this problem we have lowered the attack speed for mage/pagan down to "Very Slow", yes that's right, its now slower then ever!
  11. We saved the best for last! With the implementation of the new enchant scaling program we saw that it increased the bonus magic attack of the class too much per enchant! So we removed it completely for them! You won't have to worry about those overpowered attacks hurting you now!


We hope these updates will fix the obvious overpowering class of Mage/Pagan and watch out for more updates on the class to come!

Stay tuned because in the next update the poor Warrior/Fighter class is getting revamped to make them more feasible in this game because we can't have once class falling behind the other can we!  


Time for them to become the cannon fodder they so desperately want to be Rolling Eyes  


Lmfao thought that was real xD and I can't play other classes. Only mage and priest... I honestly find even people with full uber gear to be nubs if they can't play the class right. The point is, this is a game, Games are entertainment, and I find mage gameplay to be the most enjoyable and it is my best class. We've been told repeatedly that this will be fixed and is a "priority" but so far all that's happened is improvements to other classes. Think about this... It's like someone saying this: " I made cookies for you! You can't have any but everyone else can! I know you deserve it but you just can't have any because [insert excuse here]."
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