I played a level 35 warrior(Free Knights) and participated in most RvR's and Castle sieges and plan to also play in the future. There are only 2 things about the class that I'm concerned about, but I believe you guys did a great job overall with the Warrior class though.
First and foremost, is the necessity for a charge skill. I have taken out many casters in castle siege and noticed that this task became very difficult when the caster(s) had 1 or 2 paladin bodyguards.
Paladins can soak up so much damage that the caster will kill me before I can even get close to killing the paladin. Keep in mind I'm also being bombarded with stuns from both the casters and paladins.
Even with 4k life as a warrior, the sorceress's burst damage is so high, just 2 or 3 can take me out in under 10 seconds even with a personal healer(Imagine how it must be like for the average warrior with 2.5k HP buffed.
A charge skill or any kind of burst of speed for the warrior would definitely make the class more viable in pvp and not just an easy frag for a sorceress.
I can see a few players are like, "Oh my God this will totally break the whole game.." no it will not. They are only looking through their own class's perspective. Sorceresses know that the warrior is handicapped and want to keep it that way.
Warriors will still die after charging at their target, their party is behind them and their healer has to run forward to get in range to heal them, exposing themselves to the other team.
Again, I do not believe this will unbalance the game, it will just call for more strategic, defensive tactics in PvP and will balance out Warrior vs Caster situations. Warriors aren't much of a threat to casters in mid-long range right now, but with a charge skill they are a force to be reckoned with, and a reason why warriors should be viewed as more of a threat than a sitting duck. I've discussed this with a few in my guild who are casters and they do agree some sort of adjustment similar to what I mentioned is needed for the Warrior.
And in PvP there are always runners trying to escape with what little HP they have left. Runners have already lost the battle, charge simply makes it easier to officially obtain that kill and those points you should have gotten for beating them.
This will make PvP at castle sieges and RvR more thrilling and exciting.
The other thing about the Warrior I am worried about is the Stat, STR. I really love the classic stat point spending in MMORPG's, but Strength only adds 1 point of attack, which I believe is not very appealing and worth spending that stat point on.
I went pure STR in CBT but only had around 40 more attack than the average warrior. Its not a really large problem, considering we have a wide variety of runes to link in our gear. I used to play Shaiya where you can get up to 9 stat points a level so I guess my experience with that game is influencing my expectations of this game. I would mainly just like to see the stats like STR or possibly INT for sorceresses to be more effective for overall DPS.
Just my opinion, thanks for reading! ^^
I agree with you about the STR stat for warriors, I lvled 2 lvl 35 warriors and these where the results:
lvl 35 full str: 25 crit about 40 attack more than full con, hp about 2.7k (3.4k+ with shadowmage buffs)
lvl 35 full con: about 1.2k hp more than full str warrior which came to about 3.9k hp with my buff (5k+ hp with shadow mage buffs)
rune setup on all gears was red= 40 crit | yellow= 75/100 hp | blue= 30 accuracy
without a doubt in my experience the full con warrior was much better for both farming and pvp, was able to out tank many melee and charging staffs was not a problem...
the 25 crit from lvl 35 is a joke because 1 red rune beats out the crit from 50 STR, I would like to see 1 rune beat out 1k+ hp difference from a full con build...
for a full str build to be viable they would have to increase the crit, attack bonus and possibly add armor/def and attack speed for builds who focus on raising there main attack stat
Also the only skills that where pretty weak are blade dance and death rattle:
the attack speed given is horrible, and if you lvl the skill it actually becomes even worse to use since the cool down is increased by 1 minute. The only possible fix for this skill in my pov is to either increase the attack speed, lower the cooldown or add a life leech attribute to the skill so warriors who go full attack have some minimal form of regaining life back...
very situational skill hardly ever even made a difference, and this is another reason that a full con warrior is also atm clearly superior to a full str warrior because 20% hp for a 5k warrior is much easier to hit... An easy fix for this skill is to increase the life life % needed to activate the skill per lvl, so a lvl 2 death rattle could require 30% life to activate and lvl 3 would require 40% life to trigger...
overall the warrior was a fun class to play but if paladins had 2 dependable aoe's for clearing mobs there would be absolutely no reason to play a warrior as the game is now.