[quote="Un.Leashed"]
1. Spell bar upon casting:
As the most discussed and frustrating issue on sorcerers, this is by far (in my opinion) the thing that needs the most attention regarding to this class since I think it’s one of the main reasons that sorcerers aren’t being played that much.
Upon clicking to cast a spell, the first thing that happens is to load the spell bar AND THEN the animation starts and actually performs. This is bad enough on it’s own and adding the fact that we’re “locked down” this whole time, makes it almost impossible to hit and run from anything or anyone especially with some of the spells that take so much time to charge.
“Kitting” isn’t a word applied to sorcerers while this issue prevails. And it shouldn’t.
As soon as the spell bar fills up, the animation should’ve already been performed and we should be “free” to walk away. Besides the fact that some skills might take a little bit more time to perform than it should (lightning storm for example), that extra second on the animation after the bar is full, is just unnecessary and pointless.
2. Cast Speed:
As a sorcerer and a PvP kind of player i love the possibility to kite people/mobs and as mage, long cast speed abilities just ruins it.
Damage oriented melee classes for example just owns mages because of that. Long channeling spells just give them the time to hit mages without a problem and adding roots on even makes it worst.
I know mages have a cast speed spell but the cooldown is awful and just 60secs is not good enough.
Having a cast speed stat as a possibility to build a mage would be awesome in this game. For example in runes/gear/stats. And I don’t even see the benefict for Paganfire Supine Gloves bonus effect of having +30 attack speed when they’re a sorcerer’s oriented equipment.
4. Sustainability:
Every other class got at least almost 1k more hp than sorcerers (unless you’re a paladin, which can reach +3k hp) and SM for example got heals over it and adding the fact that warriors and SM got both movement speed buff it makes way harder to PvP and kite people with sorcerers.
And the argument that sorcerers have like 3/4 cc spells, it's barely acceptable since it's a 50% chance and others classes have them too, adding the fact of all issues in point 1.
If there's no way to add sustainability on sorcerers, at least add more movement speed (150 for example).
Zephyr's buff is not even a valid point since it's the most useless spell in all DK in my opinion.. a 5 seconds ms buff with 10mins cooldown? ...
I also agree with the 3 points above. I realised while playing that everytime i cast a spell, it would take time as it had to charge up, and release. This then allowed me less time to inflict damage onto a creature. and more time for them to hit me

It was also impossible to back away and cast a spell once forward, due to this reason. Also, sorcerers have such low HP which is quite infair, because we cannot hit as fast and repetitively as nights and such can. Therefore, sorcerers are pretty much on the lower level of skill+health. But there my favorite kind of player, i love the mages because spells are just awesome C: but yeah.
Also, i dont know if there is a skill like this because i only got up to level 14, but a HP replenish skill would be great C: