**Combat**
** Piercing Shot**
Definitely get at least level 1. In the beginning you will need this because you won't kill the monsters before they can reach you, this will buy you a little more time which means a little less work kiting. It has more use than this though. Against the end game bosses that may be red or purple to you (if you want to join the fight before you are high enough level), you will do very little damage. So having fixed damage is actually higher than your normal hits in some cases. This skill cannot critical hit as its damage is fixed. The benefit of the higher Lvs is nothing more than damage, so you decide if you want this just for the incurable stop effect or the damage and choose accordingly.

**Lv1** - Shooting skill that wounds the target for 58, regardless of its defense power and pauses it for 3 sec. (available at lvl 1) costs 2 skill points

**Lv2** - Shooting skill that wounds the target for 112, regardless of its defense power and pauses it for 3 sec. (available at lvl 15) costs 2 skill points

**Lv3** - Shooting skill that wounds the target for 239, regardless of its defense power and pauses it for 3 sec. (available at lvl 29) costs 2 skill points

**Lv4** - Shooting skill that wounds the target for 366, regardless of its defense power and pauses it for 3 sec. (available at lvl 43) costs 3 skill points

**Lv5** - Shooting skill that wounds the target for 493, regardless of its defense power and pauses it for 3 sec. (available at lvl 57) costs 3 skill points

**Lv6** - Shooting skill that wounds the target for 620, regardless of its defense power and pauses it for 3 sec. (available at lvl 71) costs 3 skill points

** Ballista Shot**
Exactly the same as Fan Shot except Fan Shot is only usable with a bow and Ballista Shot uses a crossbow/javelin. You can utilize more AoE skills by switching between bow and crossbow if you really wanted to. If you go with crossbow or javelin I would definitely take this skill. This skill can critical hit.

**Lv1** - Projectile skill that wounds all mobs within 3m of target for basic damage. Crossbow or javelin only. (available at lvl 10) costs 4 skill points

**Lv2** - Projectile skill that wounds all mobs within 4m of target for basic damage +77. Crossbow or javelin only. (available at lvl 24) costs 4 skill points

**Lv3** - Projectile skill that wounds all mobs within 5m of target for basic damage +189. Crossbow or javelin only. (available at lvl 38 ) costs 4 skill points

**Lv4** - Projectile skill that wounds all mobs within 6m of target for basic damage +354. Crossbow or javelin only. (available at lvl 52) costs 1 skill point

**Lv5** - Projectile skill that wounds all mobs within 7m of target for basic damage +511. Crossbow or javelin only. (available at lvl 66) costs 1 skill point

**Lv6** - Projectile skill that wounds all mobs within 7m of target for basic damage +668. Crossbow or javelin only. (available at lvl 80) costs 5 skill points

** Fan Shot**
One of the AoE damage skills that archers/hunters get. I like it. In addition to being useful for AoE parties, it's also nice if you happen to aggro two mobs while kiting, you can deliver the killing blow to one and at the same time damage the other. This skill is only usable with a normal bow. This skill can critical hit.

**Lv1** - Bow skill that wounds all mobs within 3m of target for basic damage. Bow only. (available at lvl 10) costs 3 skill points

**Lv2** - Bow skill that wounds all mobs within 4m of target for basic damage +77. Bow only. (available at lvl 24) costs 3 skill points

**Lv3** - Bow skill that wounds all mobs within 5m of target for basic damage +189. Bow only. (available at lvl 38 ) costs 4 skill points

**Lv4** - Bow skill that wounds all mobs within 6m of target for basic damage +354. Bow only. (available at lvl 52) costs 4 skill points

**Lv5** - Bow skill that wounds all mobs within 7m of target for basic damage +511. Bow only. (available at lvl 66) costs 5 skill points

**Lv6** - Bow skill that wounds all mobs within 8m of target for basic damage +668. Bow only. (available at lvl 80) costs 5 skill points

** Magic Dodge**
One of the best skills archers/hunters get. I admit it is a bit unfair to casters in PvP but as a UM it's your duty to max this to Lv3. It can save you in PvE as well, especially at high level when the mobs have some hard hitting magic attacks. For this reason a UM archer typically does not build in resist at high level which allows you more points to go into other areas.

**Lv1** - Skill that avoids the next 2 magic attacks that would hit the player, but expires after 5 minutes. Some spells aren't affected (available at lvl 11) costs 4 skill points

**Lv2** - Skill that avoids the next 3 magic attacks that would hit the player, but expires after 5 minutes. Some spells aren't affected (available at lvl 32) costs 5 skill points

**Lv3** - Skill that avoids the next 5 magic attacks that would hit the player, but expires after 5 minutes. Some spells aren't affected (available at lvl 52) costs 5 skill points

**Lv4** - Skill that avoids the next 6 magic attacks that would hit the player, but expires after 5 minutes. Some spells aren't affected (available at lvl 72) costs 5 skill points

** Sustained Shot**
This skill can stop enemy assassins/rangers from using stealth in PvP but for PvE I don't see much use for it. Any mob with enough HP to be worth using this on will be immune to it anyway. Regarding PvP though there are other and better DoT skills, they're called Viper Sting Shot, so this skill has little to no appeal anymore. This skill cannot critical hit as its damage is DoT.

**Lv1** - Shooting skill that wounds the target for 2% of its current HP every cycle for 30 seconds that will consume 20% of its HP. (available at lvl 11) costs 2 skill points

**Lv2** - Shooting skill that wounds the target for 3% of its current HP every cycle for 30 seconds that will consume 30% of its HP. (available at lvl 29) costs 2 skill points

**Lv3** - Shooting skill that wounds the target for 4% of its current HP every cycle for 30 seconds that will consume 40% of its HP. (available at lvl 47) costs 3 skill points

**Lv4** - Shooting skill that wounds the target for 5% of its current HP every cycle for 30 seconds that will consume 50% of its HP. (available at lvl 65) costs 3 skill points

** Mana Shot**
This could be useful for doing extra damage to casters in PvP who have activated their skill Health Assist, which makes their MP act like more HP. Thus at Lv6, in addition to the basic damage it does, which can critical hit, you will get another 1934 MP damage. Once confirming that the target is on HA you can start spamming them with this skill. Could annoy other classes that may need MP to use certain buffs or skills. This is definitely worth considering if you PvP, it's of no use for PvE though.

**Lv1** - Deals basic damage and drains 243 MP from the target. (available at lvl 12) costs 2 skill points

**Lv2** - Deals basic damage and drains 438 MP from the target. (available at lvl 22) costs 2 skill points

**Lv3** - Deals basic damage and drains 987 MP from the target. (available at lvl 32) costs 2 skill points

**Lv4** - Deals basic damage and drains 1336 MP from the target. (available at lvl 42) costs 3 skill points

**Lv5** - Deals basic damage and drains 1685 MP from the target. (available at lvl 52) costs 3 skill points

**Lv6** - Deals basic damage and drains 1934 MP from the target. (available at lvl 62) costs 3 skill points

**Lv7** - Deals basic damage and drains 2183 MP from the target. (available at lvl 72) costs 3 skill points

** Stamina Shot**
This is useful in PvP since it can critical hit it's superior to a normal shot in that it drains SP as well. Especially against enemy casters that need SP to use health assist, 1934 SP damage is more than enough to take a caster's entire SP reserve or at least most of it. This is worth considering for PvP but has no use in PvE.

**Lv1** - Deals basic damage and drains 243 SP from the target. (available at lvl 12) costs 2 skill points

**Lv2** - Deals basic damage and drains 438 SP from the target. (available at lvl 22) costs 2 skill points

**Lv3** - Deals basic damage and drains 987 SP from the target. (available at lvl 32) costs 2 skill points

**Lv4** - Deals basic damage and drains 1336 SP from the target. (available at lvl 42) costs 3 skill points

**Lv5** - Deals basic damage and drains 1685 SP from the target. (available at lvl 52) costs 3 skill points

**Lv6** - Deals basic damage and drains 1934 SP from the target. (available at lvl 62) costs 3 skill points

**Lv7** - Deals basic damage and drains 2183 SP from the target. (available at lvl 72) costs 3 skill points

** Barbed Shot**
I'm not a big fan of most damage over time skills, and the damage is too low to make it useful to most archers/hunters, especially at high levels. This skill cannot critical hit as its damage is DoT. Just like Sustain Shot it prevents assassins/rangers from staying in stealth mode and just like Sustain Shot it is not as good as VSS so high level archers should skip it. However, for what it's worth, it has no abnormal condition to it so it's incurable with a potion and will work on any boss.

**Lv1** - Deals 95 damage every 3 seconds for 12 seconds. Total 380. (available at lvl 14) costs 3 skill points

**Lv2** - Deals 144 damage every 3 seconds for 12 seconds. Total 576. (available at lvl 24) costs 3 skill points

**Lv3** - Deals 267 damage every 3 seconds for 12 seconds. Total 1068. (available at lvl 34) costs 3 skill points

**Lv4** - Deals 404 damage every 3 seconds for 12 seconds. Total 1616. (available at lvl 44) costs 3 skill points

**Lv5** - Deals 644 damage every 3 seconds for 12 seconds. Total 2576. (available at lvl 54) costs 3 skill points

**Lv6** - Deals 887 damage every 3 seconds for 12 seconds. Total 3548. (available at lvl 64) costs 3 skill points

**Lv7** - Deals 1130 damage every 3 seconds for 12 seconds. Total 4520. (available at lvl 74) costs 3 skill points

** Deadly Poison**
Sweet and Deadly. This skill is amazing, at least on paper. It's hilariously fun in practice. And it's incredibly powerful. The downside to it is that it is "poison" which means it can be cured with a potion. But that is a necessity because if that were not so it would be far too overpowered in PvP. Archer or not, any sane person can understand that.

So here's how this skill actually works. It shoots a poisoned arrow at the target. It immediately deals basic damage (which can critical hit) plus additional damage which is listed above. Then it poisons the target with a DoT effect. The duration of the effect again varies depending on Lv of the skill, also listed above. The first poison cycle damages the target for the figures listed above, which again increases with Lv. Every three seconds, the poison will damage the target for double what it did last cycle. So, for example, if you initially damage the target for 200 poison damage, three seconds later they will get hurt for 400, then two seconds later 800, then 1600, etc. This is insanely powerful. Even twelve second duration means 4 cycles, which is how many I just listed. Total up all that damage and you just dealt over 3,000 HP damage. And that's just an example. Lv6 starts at nearly twice that initial damage and lasts even longer.

Now, as far as PvE goes, if a mob is not immune to the poison, then you're looking at almost a one skill kill, for the most part. But it does take 12 to 18 seconds to do its work of course. It is also not AoE which limits its potential for grinding. But providing you have enough dex to reliably hit mobs, you can use this, barbed shot, viper sting and then kite. This will kill pretty much any purple mob you encounter that isn't immune.

Unfortunately there are quite a few mobs immune to this - particularly in the desert where

*everything* is immune to every debuff.

Regarding PvP, it is poison, so it is curable with a potion. It's also dispellable by a healer of course. Still, I feel it's probably a must have skill because it is so deadly, it is not something that can be ignored. If you get hit with this and do not act, you will be dead in a dozen seconds. Therefore, you MUST switch focus to potting or dispelling it, and that is annoying and distracting in PvP. Even though you're likely not going to kill the veterans who are ready and expecting it, you will give them something they must deal with now.

The long term practical uses of this are yet to be explored but it's looking to be an invaluable skill. Of course, bosses will be immune to it.

**Lv1** - Deals basic damage plus 35, then deals 12 seconds of poison damage starting at 40 and doubling every 3 seconds - total of 1200 damage. (available at lvl 15) costs 4 skill points

**Lv2** - Deals basic damage plus 107, then deals 12 seconds of poison damage starting at 85 and doubling every 3 seconds - total of 2550 damage. (available at lvl 28 ) costs 4 skill points

**Lv3** - Deals basic damage plus 228, then deals 15 seconds of poison damage starting at 160 and doubling every 3 seconds - total of 9920 damage. (available at lvl 41) costs 5 skill points

**Lv4** - Deals basic damage plus 443, then deals 15 seconds of poison damage starting at 255 and doubling every 3 seconds - total of 15810 damage. (available at lvl 54) costs 5 skill points

**Lv5** - Deals basic damage plus 614, then deals 18 seconds of poison damage starting at 390 and doubling every 3 seconds - total of 49140 damage (available at lvl 67) costs 6 skill points

**Lv6** - Deals basic damage plus 785, then deals 21 seconds of poison damage starting at 525 and doubling every 3 seconds - total of 133350 damage (available at lvl 80) costs 6 skill points

** Tranquilizing Shot**
The skill formerly known as Slump Shot. It deals basic damage, which can critical hit, but also drops STR and REC. It used to drop ATK speed as well, but no longer it seems. Still, it's decent. The effect is Dull so it is curable with a potion. Not a must have skill but potentially useful, or at least annoying in PvP. Has some use in PvE as well. 100 REC and STR drop is significant, though perhaps not crucial.

**Lv1** - Debuff that deals basic shooting damage and drops STR and REC by 18 for 30 seconds. (available at lvl 17) costs 3 skill points

**Lv2** - Debuff that deals basic shooting damage and drops STR and REC by 30 for 30 seconds. (available at lvl 27) costs 3 skill points

**Lv3** - Debuff that deals basic shooting damage and drops STR and REC by 65 for 30 seconds. (available at lvl 37) costs 3 skill points

**Lv4** - Debuff that deals basic shooting damage and drops STR and REC by 112 for 30 seconds. (available at lvl 47) costs 4 skill points

**Lv5** - Debuff that deals basic shooting damage and drops STR and REC by 155 for 30 seconds. (available at lvl 57) costs 4 skill points

**Lv6** - Debuff that deals basic shooting damage and drops STR and REC by 200 for 30 seconds. (available at lvl 67) costs 4 skill points

**Lv7** - Debuff that deals basic shooting damage and drops STR and REC by 245 for 30 seconds. (available at lvl 77) costs 4 skill points

** Flash Attack**
There's Flash lvl 1 Lapis. There are Flash endowed jewelry. There is weapon mastery nostrum, there is melon ice cream. All those increase your attack speed by one level each. A normal bow with skills maxed is already Fast, a crossbow/javelin is a bit fast and there are a few that are fast. So a normal bow needs two speed increases and a crossbow/javelin needs three in most cases to become maxed out at extremely fast. Depending on your setup and what you can acquire, it is possible to get yourself maxed out, thus making this skill useless for you at higher levels. If this does not apply to you then this skill can be useful, especially for certain boss fights. But if you need to cut something out, this one would not be sorely missed. Similar to Big Coup in this area, it's useful but how often will you actually use it?

**Lv1** - Buff that increases every weapon's attack speed by one level for 30 seconds (available at lvl 21) costs 4 skill points

**Lv2** - Buff that increases every weapon's attack speed by one level for 45 seconds (available at lvl 34) costs 5 skill points

**Lv3** - Buff that increases every weapon's attack speed by one level for 1 minute (available at lvl 43) costs 5 skill points

**Lv4** - Buff that increases every weapon's attack speed by one level for 1 minute. Identical to level 3. (available at lvl 52) costs 5 skill points

**Lv5** - Buff that increases every weapon's attack speed by one level for 1 minute. Identical to level 3. (available at lvl 62) costs 5 skill points

** Rapid Shot**
The bread and butter of a marksman's arsenal. Rapid Shot has undergone yet another massive change in EP5. It now only fires two arrows (instead of three) and it adds fixed additional damage on top of that. This additional damage does appear to be affected by DEF, and I can only therefore assume it may be run through the elemental and critical bonuses as well. In any case, this is still a must have skill so max it out.

**Lv1** - Skill that fires two arrows. Each arrow damages for basic attack power (and critical / elemental bonuses). (available at lvl 8 ) costs 2 skill points

**Lv2** - Skill that fires two arrows. Each arrow damages for basic attack power (and critical / elemental bonuses) plus an additional 88 damage. (available at lvl 22) costs 2 skill points

**Lv3** - Skill that fires two arrows. Each arrow damages for basic attack power (and critical / elemental bonuses) plus an additional 220 damage. (available at lvl 36) costs 2 skill points

**Lv4** - Skill that fires two arrows. Each arrow damages for basic attack power (and critical / elemental bonuses) plus an additional 500 damage. (available at lvl 50) costs 3 skill points

**Lv5** - Skill that fires two arrows. Each arrow damages for basic attack power (and critical / elemental bonuses) plus an additional 761 damage. (available at lvl 64) costs 3 skill points

**Lv6** - Skill that fires two arrows. Each arrow damages for basic attack power (and critical / elemental bonuses) plus an additional 1022 damage. (available at lvl 78 ) costs 3 skill points

** Jumpshot**
First, this skill is only for a bow, not a crossbow and not a javelin. It's a good skill to use when the target gets at close range. Also good against targets that have high defense, or higher level than you, or bosses. Great for NM as well as more defensive builds. This skill cannot critical hit as its damage is fixed. For PvP it's great against guardians, relics, when fighters get close. It's a must for PvE bosses because in most cases you won't be doing 1300 damage against something like Cryptic the Immortal. You won't use this skill in every fight but depending on your situation you will probably want it.

**Lv1** - Wounds target for 870 regardless of its defense. (available at lvl 31) costs 4 skill points

**Lv2** - Wounds target for 1100 regardless of its defense. (available at lvl 41) costs 4 skill points

**Lv3** - Wounds target for 1270 regardless of its defense. (available at lvl 51) costs 4 skill points

**Lv4** - Wounds target for 1670 regardless of its defense. (available at lvl 61) costs 4 skill points

**Lv5** - Wounds target for 2070 regardless of its defense. (available at lvl 71) costs 4 skill points

** Ballistic Shower**
This is a skill that requires a bow to use. A good AoE skill that does solid damage. The only difference between the Lvs is the decrease in recharge time. This skill can critical hit. The long recharge time is its flaw. You won't be able to use it very often but unless you are strapped for skill points you should get at least Lv1 of this, assuming a normal bow is your weapon of choice.

**Lv1** - Wounds everyone within 10m of target for two times basic damage. Bow only. (available at lvl 33) costs 4 skill points

**Lv2** - Wounds everyone within 10m of target for two times basic damage. Bow only. (available at lvl 42) costs 4 skill points

**Lv3** - Wounds everyone within 10m of target for two times basic damage. Bow only. (available at lvl 51) costs 5 skill points

**Lv4** - Wounds everyone within 10m of target for two times basic damage. Bow only. (available at lvl 60) costs 5 skill points

**Lv5** - Wounds everyone within 10m of target for two times basic damage. Bow only. (available at lvl 69) costs 5 skill points

** Blood Rain**
Same skill as Ballistic Shower except this is only usable with a crossbow or javelin. It is AoE. The only difference between the Lvs is the recharge time decrease. You won't be able to use it very often but unless you are strapped for skill points you should get at least Lv1 of this, assuming a crossbow/javelin is your weapon of choice.

**Lv1** - Wounds everyone within 10m of target for two times basic damage. Crossbow or javelin only. (available at lvl 33) costs 4 skill points

**Lv2** - Wounds everyone within 10m of target for two times basic damage. Crossbow or javelin only. (available at lvl 42) costs 4 skill points

**Lv3** - Wounds everyone within 10m of target for two times basic damage. Crossbow or javelin only. (available at lvl 51) costs 5 skill points

**Lv4** - Wounds everyone within 10m of target for two times basic damage. Crossbow or javelin only. (available at lvl 60) costs 5 skill points

**Lv5** - Wounds everyone within 10m of target for two times basic damage. Crossbow or javelin only. (available at lvl 69) costs 5 skill points

** Projectile Bombing**
This is the same as Arrow Bombing so refer to that skill for my thoughts. This is only usable with a crossbow or javelin, however.

**Lv1** - AoE skill that damages all enemies within a 5 meter radius of the target for 680 fixed damage. Crossbow or javelin only. (available at lvl 36) costs 4 skill points

**Lv2** - AoE skill that damages all enemies within a 5 meter radius of the target for 918 fixed damage. Crossbow or javelin only. (available at lvl 46) costs 4 skill points

**Lv3** - AoE skill that damages all enemies within a 5 meter radius of the target for 1140 fixed damage. Crossbow or javelin only. (available at lvl 56) costs 5 skill points

**Lv4** - AoE skill that damages all enemies within a 5 meter radius of the target for 1408 fixed damage. Crossbow or javelin only. (available at lvl 66) costs 5 skill points

**Lv5** - AoE skill that damages all enemies within a 5 meter radius of the target for 1676 fixed damage. Crossbow or javelin only. (available at lvl 76) costs 5 skill points

** Arrow Bombing**
Another AoE. This one deals fixed damage, which is both good and bad, depending on the situation. Against targets that are incredibly defensively powerful, fixed damage is good because your attack power won't get through their defenses. But against all other targets, fixed damage is usually inferior. Thus, this could have uses in certain situations, yet would be inferior to wide shot in most others. Not a bad skill though. If you have enough points it could be worth getting.

**Lv1** - AoE skill that damages all enemies within a 5 meter radius of the target for 680 fixed damage. Bow only. (available at lvl 36) costs 4 skill points

**Lv2** - AoE skill that damages all enemies within a 5 meter radius of the target for 918 fixed damage. Bow only. (available at lvl 46) costs 4 skill points

**Lv3** - AoE skill that damages all enemies within a 5 meter radius of the target for 1140 fixed damage. Bow only. (available at lvl 56) costs 5 skill points

**Lv4** - AoE skill that damages all enemies within a 5 meter radius of the target for 1408 fixed damage. Bow only. (available at lvl 66) costs 5 skill points

**Lv5** - AoE skill that damages all enemies within a 5 meter radius of the target for 1676 fixed damage. Bow only. (available at lvl 76) costs 5 skill points

** Viper Sting**
Ah, the sting that kills. It's a shadow of its former glory. It used to be AoE, but no more, and perhaps rightfully so, as it was annoyingly powerful. Particularly for PvE, this loss is a big one for certain archers. In fact, it renders an entire build option impossible (one man AoE party archer/hunter). Nevertheless, it's still a useful skill, especially for PvP. Although it's no longer AoE, it is still incurable with a potion and the damage is respectable. Remember, unless they have a healer to dispel them, the target will take 7x the damage figure over the 21 second duration. It also has no recharge time so you can keep it on the target forever. Even if they have a healer it's still annoying, as a healer spamming dispel is not spamming heals. On top of this, because it's DoT, it causes assassins / rangers to be unable to Stealth.

**Lv1** - Drains 185 HP, MP, and SP every 3 seconds for 21 seconds from the target. Total 1295. (available at lvl 37) costs 3 skill points

**Lv2** - Drains 301 HP, MP, and SP every 3 seconds for 21 seconds from the target. Total 2107. (available at lvl 47) costs 3 skill points

**Lv3** - Drains 603 HP, MP, and SP every 3 seconds for 21 seconds from the target. Total 4221. (available at lvl 57) costs 3 skill points

**Lv4** - Drains 887 HP, MP, and SP every 3 seconds for 21 seconds from the target. Total 6209. (available at lvl 67) costs 3 skill points

**Lv5** - Drains 1171 HP, MP, and SP every 3 seconds for 21 seconds from the target. Total 8197. (available at lvl 77) costs 3 skill points

** Vital Stream**
As with the other stream skills this isn't a game breaking skill. It's okay, but not sensational.

At 408 SP every 3 seconds, you only get 8000 SP per minute - you'll probably get more from bless healing. You'd certainly get more from sitting down for 5 seconds.

It's expensive for skill points. Take it if you have spare, but I think it'd be safe to skip it.

**Lv1** - Recovers HP by 204 every 3 seconds for 10 mins (available at lvl 74) costs 5 skill points

**Lv2** - Recovers HP by 306 every 3 seconds for 10 mins (available at lvl 77) costs 6 skill points

**Lv3** - Recovers HP by 408 every 3 seconds for 10 mins for all raid members (available at lvl 80) costs 7 skill points

Edit: Changed descriptions of Poison Shot