A Guide to Avoid Kill Stealing Conflicts
--Kill stealing, it can happen anywhere, anytime, any game. What could start out as a complete accident can quickly be turned into a fight however without the proper steps kept in mind. So with that in mind, I have decided to put together a small guide of hints and tips to avoid those sticky situations with other players.
**Note: This Guide is not meant to say that all kill stealing issues are accidental. There are and will always continue to be cases of purposeful kill stealing, and there are tips to manage those here as well.**
Part 1- Accidents Happen
--Everyone is human, and everyone will make mistakes every now and then. It’s very possible that your “kill stealer” might have accidentally attacked your mob by clicking on it without seeing you, or even auto attacked it without realizing that there was another person in the area. It’s even possible to have this happen to you two or three times if you’re in a small grinding spot. The best thing to do in this situation is to stop and negotiate before things get out of hand.
1) If you are the kill stealer and have stolen someone else’s kill, don’t be afraid to apologize! Just attacking a mob and killing it then making no effort to apologize might lead some to believe that it was on purpose. Sometimes it’s just a polite thing to do to apologize and try not to do it again.
Oh... Every now and then when im running around occasionally ill see someone getting ganked by mobs and, depending if im my mage or priest, I'll either aoe the mob or heal/buff the player. Also, if im in a grinding area, i try to avoid other players targets, however atm my current fave grinding spot is usually heavily occupied with large groups of higher lvls running around aggroing for massive kill.
I cant say that no ones complained to me, half the time I just have chat turned off, or im not even watching it. (the few times i do look at chat while grinding haven't ended too well...)
But I do know how irritating it is to be stuck in a place where your trying to finish getting a certain number of enemies for a quest and others are there for the same thing. Especially while in an instance. Such as CR, where respawn time is forever. One of the reasons I miss having each instance for each player/party/group seperate.