Posibly could have been worded better I think... The one thing that draws me to it is the feelings I get when reading/watching manga/anime based in a video game with some ramance twisted in...
Sadly, I doubt it would be managed in a way to adequately reproduce that feeling. Example: The idea of managing an island at least to me sounded pretty cool. However, from what I've experianced it is far to expensive with very little benefit. Result: many, many islands at zero dura. Another thought; how will it mix with game play? If it provides some form of combat bonus everyone will try to get into it just for the combat boost, quite superficial. If not many won't care unless it's quite cheap. Lastly, how would you interact with the... child? Is it gonna be like some sort of sprite with hapiness and other needs? Will we only be able to see it through openning a certain window or something? Sadly, I just don't see how you can adequately express having children on this game. Last thought, what happens if you break up? It brings up thoughts most would probably rather avoid. In some ways I love the idea, but I just don't see how it could work.
"Radical Edward's profile is a seven foot tall ex-basketball pro Hindu guru drag-queen alien."