The nerfing hurts the archers more.
When you have 1 stat point, where do you put it? STR or LUC
For an archer with a Bow here is the basic damage formula, and lets assume zero defense and zero absorb, and the attack is solely based on stats.
Damage=(1.0*STR+0.2*DEX+0.3*LUC)*Ele*Crit+LUC*Random(0 to 1.5)
Now lets assume the Ele factor is 1.0 (neutral hit) and there was a Crit hit.
Damage = (1.0*STR+0.2*DEX+0.3*LUC)*1.5+LUC*Random(0 to 1.5)
Now 1 point in STR:
Damage = 1.5
Now 1 point in LUC:
Damage = 0.45 to 1.95
Average Damage = 1.2
With a melee weapon here is the simplified damage formula:
Damage = (1.3*STR+0.2*DEX)*ele*Crit+LUC*Random(0 to 1.5)
Now 1 point in STR:
Damage = 1.95
With 1 point in LUC
Damage = 0 to 1.5
Average Damage = 0.75
For Melee weapons, LUC is a huge waste of stat points for DPS. Except you need enough LUC to get the critical hits (also, lapis restrictions causes you to put LUC in your gear)
When you compare Melee weapons with Bows:
A Strength Comparison
Melee = 1.95 damage
Bow = 1.5 damage
Melee wins
LUC comparison
Melee = 0 to 1.5, average 0.75
Bow = 0.45 to 1.95, average 1.2
Bow wins
Maximum DPS
Melee (STR) = 1.95
Bow (STR) 1.5
Melee wins
Before EP4 and the Absorb nerfing the LUC*Random(0 to 1.5) was guaranteed damage against the target's HP. Thus LUC was guaranteed to score damage regardless of how much Defense a target had. Archers were highly desired in Pando.
But with absorb in this game, the DPS potential of Bows is significantly less than Melee weapons, regardless of class when you do a stat point to stat point comparison. Then when you looks at the skills, Archers don't have any melee skills, thus the damage multipliers of the fighters skills even makes archers DPS potential even worse.
This is just plain simple math. Yes, the Absorb nerfs all classes, but archers are hit the hardest.
Bottom line, if you are an archer, and while the absorb nerfing is still in effect, and you want maximum DPS, focus your stats on STR and only get enough LUC to get enough crits you want (And you still ned DEX to actually hit the target). This is for PvP. I don't know if any mobs have any of the upper level mobs have Absorb. So for grinding purposes against high DEF targets, LUC builds will still have and edge. Low DEF targets for grinding STR is a better way to go.