Disclaimer: I’m fully aware the possibility of this coming about is just about nil. I am going through the effort of creating this out of boredom. Might add more to this later, but despite my boredom I am still lazy and don’t wanna fill out every single skill and how it all would relate to other classes, at least atm.
- A new branch on each main class tree (warrior/archer/priest/mage)
- New weapons suitable for said classes and possibly a few other classes.
Has 3 immobile summons with various effects. Basically a melee version of a necromancer, debuffs included. No shield or duel wield. Uses all melee weps, guns, relics.
Skill to jump back a very short distance in stealth leaving fake with much less defense where he was. If targeting acrobat, target swaps to fake on casting and cannot tell the difference. Would like to make it a very much focussed on in-game deception where the best way to opose it is to know the class. Uses knives/swords/polearms/guns/bows
Powerful heal over time. Curses and buffs. Songs are instant cast with long casting animation. If done from a mask will revert to normal form. Not all skills are songs, but largely focussed on them. Uses knives, staves, hammers. duel wield talent.
Evade/melee mage. Has a melee skill which pushes back to end of spear range and roots, a long range root, a skill which pulls opponent directly in front of caster, and a buff which adds evade, move speed and provides immunity to stun/root. Skill to turn normal attack to magic for 10 minutes, self cast only. Uses staves, polearms, and relics.
Polearms: slightly weak 2h with range from melee to ranger deadzone. Classes which can equip: windwalker/zerk/engineer/ranger/acrobat
Knives: fastest attack speed + crit rate bonuses. Classes which can equip: archer class, bard
Instraments: in place of relic. Needed for song skills. All classes can use, but Bard makes the heaviest use.
New skill type: Songs-no cast time. Long casting animation. Can stop animation whenever you wish. Effect builds up during casting animation and lasts a certain amount of time after cast is cut. Can continue as long as you have energy. Energy is taken xx/sec. Casting can be interrupted, but effect will last as if song was cut by caster. All classes have at least one song. Example: Wizards might have one to restore energy. Theoretically it would be possible for bosses to be taken down by the correct combination of songs.